"Children of the Forest" is an open world survival adventure game. The game has a lot of codes, and these codes can bring a lot of help to players. However, some codes will affect the player's gaming experience, so please use them with caution.
Full code sharing
Press Enter in multiplayer mode, enter cheatstick (blind input is sufficient in single-player mode), and press F1 (if the command console does not appear, try a few more times)
Note:
· BUFF skills (codes) need to be re-entered every time you enter the game
· General skills +on means to turn on +off means to turn off
· Remember to include the quantity after creation skills
· Creative skills can only generate models if they are items that have not been released. In order to avoid bugs, screen them yourself
Move tool summary and precise coordinates
addprefab golfcart 1 generates a golf cart in front of you
additem 630 / spawnitem knightV spawns a dark knight (unicycle) in front of you
additem 626 / spawnitem hangglider generates a glider in front of you
Unicycle coordinates
-734 137 28 (Savage tribe next to Shovel Cave)
-1271 106 -14 (the tourist’s red tent southwest of the entertainment bunker)
-1132 281 1086 (savage tribe maintaining bunker B)
-1285 231 -725 (under the cliff southwest of Katana Cave)
-1031 229 -625 (Under the coffin waterfall, orange tent south of the rope gun cave)
-1092 96 1277 (savage camp southeast of the shotgun burial site)
-1178 230 -1698 (Savage camp on the edge of the map south of the small parking area)
Hang glider coordinates
-1298 84 1740 (the cliff edge in the northeasternmost direction of the map)
-1771 87 1171 (the cliff edge in the northeasternmost direction of the map)
-1184 225 -1728 (next to the Savage Camp on the edge of the map southwest of the small airport)
845 211 1104 (midway to the northwest of Maintenance Bunker C)
796 231 974 (green tent halfway up the mountain northwest of Maintenance Bunker C)
733 373 741 (white tent on the top of the snowy mountain to the west of maintenance bunker C)
-31 254 664 (green tent halfway up the mountain to the east of maintenance bunker A)
1083 279 -109 (beside the mountainside pond northeast of Katana Cave in Golden Kepong)
1297 197 -30 (on the high cliff at the top of the waterfall northeast of Katana Cave)
-129 413 -1029 (white tent on the top of the snow mountain south of the Golden Kepong exit)
-503 326 -309 (next to the orange tent on the high cliff of the snow mountaintop southwest of Shouzi Cave)
-799 193 -283 (in the forest on the mountainside southeast of the rope gun cave)
367 531 -161 (the orange tent in the northwest opposite the entrance of the ice lake in the center of the snow mountain)
NPC/AI related
addvirginia x Add x number of wives (Virginia)
virginiaincutscenes increases your wife’s favorability
addcharacter Robby x adds the number of x Kevins
aipause AI entities (including companions) freeze in place (invalid)
airadar on turns on the radar of AI entities (useful for finding creatures)
aiknockdowndisable disables the knockdown function of AI entities (will not be kicked by the chief)
aishowhealth on displays the blood volume and name of the AI entity
aivillageclosest on Shows the nearest savage tribe and its nearby savages
aitestsleep on commands the AI to rest (can let the wife rest)
aigodmode on All AI turn on god mode (off) (including enemies!)
Code about the protagonist
loghack on unlimited logs (if you don’t have any logs, you will be given one, turn off)
{Note: Sticks, rocks, rocks (construction rocks), steel wires, light bulbs, cloth, etc. can be used unlimitedly with this code, but the premise is that the number of materials in your backpack will be consumed first. When the balance is 1 It will no longer consume and clear, and can be used forever}
goto x y z is sent to the specified coordinates
(After pressing the F2 key, there is a Tx Ty Tz, which is your current coordinates, such as goto 1476 78.5 70, which is the coordinates transferred to the leg light blueprint)
kickplayers x kicks out a specified player (multiplayer mode, requires host permission)
setstrengthlevel 50 The strength level is full (the maximum health value is increased simultaneously)
regenhealth slowly restores health until 100% (equivalent to taking drugs)
buffstats returns the status bar (same as ↑)
energyhack has full energy (not unlimited)
godmode on God mode (life, hunger value, thirst value will not decrease)
instantbookbuild on instant bookbuild (blueprint directly generates items, similar to a modifier, off)
speedyrun on (press Shift) (it is recommended to match it with unlimited health, don’t ask, it will make you cry~)
superjump on jump up and fly up
cavelight on comes with its own light source (off) (the light source follows the character and is easy to use in caves. It is not recommended to use it with night vision goggles) (the version of this code has returned after October 24)
createlight generates a floating light source near the character (the light source cannot move with the character)
addallitems adds all items to the backpack (only items that have been added in the current version, unimplemented items cannot be added)
aigodmode on turns on god mode for companions (off)
aighostplayer on You are invisible to enemies (only invisible to hostile creatures, useless for hunting) (the new version is invalid)
creepyvillage breeds cave monsters (invalid)
godmode on turns on God mode (off to close)
save x archive (just + space and number after save)
removeallitems deletes all items in the backpack (use with caution!!!)
aipause on All creatures are still (available in single player mode)
killradius x kills x creatures around you (Kevin’s wife will also die, so use with caution)
burnbodyradius x burns all corpses within x radius (burning the chief's corpse is useful)
treescutall cuts down the trees around you (be careful of getting stuck)
clearbushradius x clears the bushes within the surrounding X radius
removedead removes all corpses (useful for cleaning up after being ransacked by savages)
sleepcooldown off turns off sleep cooling (sleep can be repeated indefinitely)
clearallsettings restores all settings (it is very useful to restore the default settings after adjusting the wrong settings)
audioparameters Restore audio settings
Time settings
Timescale game time acceleration
settimeofday Set game time
(Example: settimeofday 7, set the game time to 7 a.m.)
jumptimeofday 100 sets the game day to 100
(To reduce the number of days, enter a negative number. For example: jumptimeofday -10 means to reduce ten days. Spaces are required between English and numbers)
locktimeofday morning time is locked to daytime
locktimeofday night time is locked to night
locktimeofday on lock time
locktimeofday 10:00 (locked until ten o'clock in the morning)
Weather and season settings
forcerain: When the weather is rainy (you need to wait for a while before it rains, the full rainwater collector is very useful)
forcerain off: sunny weather
season spring: Change season to spring
season summer: Change season to summer
season autumn: Change season to autumn
season winter: Change season to winter
(Note that the ice and snow will not disappear quickly from winter to other seasons. They will refresh after you take a nap or run farther back home)
[About seasons:
Game seasons are not calculated by time, but by days. Days 1-10 are the two seasons of summer and autumn, and days 11-15 are one season of winter. Therefore, if you want to adjust the season, you cannot just use the season code, but the day code. There are 20 days in a year in the game (5 days in each season), and the default opening is not spring but the first day of summer, then the 16th day is the first day of spring in the next year; therefore, if you want to adjust the season , you need to calculate the number of days by yourself. Now it is the first day of winter in the second year, that is the 26th day. If you want to brush until spring, use jumptimeofday, either jumptimeofday -10 or jumptimeofday +5. The former is to return to the second day. The first day of spring in the first year, the latter jumps to the first day of spring in the third year.
Note! When using jumptimeofday, there must be spaces between numbers and codes;
Note! The jumptimeofday code does not directly jump the number of days, but increases or decreases the number of days, so it will directly move the time. This is reflected in the game that the character's status bar will decrease with the increase or decrease of time, and water, food and clothing will be affected, and The fire will burn out and so on. 】
UI settings
showhud on/off enables/disables HUD (useful for taking screenshots)
showui on/off enables/disables UI display (the same code has the same function, the two codes must use the same code to turn off or enable, and cannot be mixed)
showinworldui off does not display the names of other players (on restores the display)
freecamera on free perspective camera (QE controls height; right mouse button rotation direction)
vitalsshowdebug on displays specific values such as blood volume and stamina
Generate savages, mutants, animals, etc.
addcharacter + suffix: generate creatures/wild monsters/NPC, etc.
(Example: addcharacter Heavy 1 is to generate a tribal chief holding a mallet)
aishowhealth on displays the name and blood volume of the creature
Savage Tribe: (Please use your own discretion to brush wild monsters. Some of the codes may not be brushable)
addcharacter Heavy generates Chief Stick (the one without the golden mask)
addcharacter Heavy Faceless generates the chief with a hammer and golden mask
addcharacter cannibal x generates a random x number of savages
(For example, addcharacter cannibal 100 will randomly spawn 100 ordinary savages)
addcharacter cannibal GoldMask generates a gold mask savage
addcharacter cannibal Danny generates a male savage (with a bone stick + clean clothes in hand)
addcharacter cannibal Andy generates a male savage (with bone stick + dirty clothes in hand)
addcharacter female generates a female adult savage
addcharacter cannibal Carl generates a male masked savage (one with bones in his hands and walking through grass)
addcharacter cannibal billy generates a male masked savage (with bones in his hands and no clothes)
addcharacter muddy generates a crawling male Xiaohei (the kind that comes out of the grass to scare you)
addcharacter muddymale
Generate a crawling male black guy (the kind that comes out of the grass to scare you, no different from the one above)
addcharacter muddyfemale generates a crawling female Xiaohei (the kind that comes out of the grass to scare you)
addcharacter fat generates a red fat man (the one who can hit meat and eggs)
addcharacter fatfemale generates a fat female
adacharacter male Frank generates Frank wild man (who will light his body on fire)
addcharacter cannibal Greg generates cannibal Greg (the one who arranges tombstones for himself in advance)
addcharacter cannibal Eddy generates Savage Eddy (the one who gives the protagonist a spear)
addcharacter cannibal Henry generates savage Henry (stronger desire to attack)
addcharacter male IGOR generates savage Igor (has antlers on his head and can collide)
addcharacter female Elise generates a female savage Alice (with bone claws on her hands)
Variants:
addcharacter sluggy
Generate a meat monster (slug) (a big lump) (it can pass through the mold, cannot be beaten, and will only squirm in one direction)
addcharacter baby generates a baby monster (a little kid that bounces up and attacks)
addcharacter MrPuffy generates a white-skinned male eyeless monster in the cave
addcharacter MissPuffy generates a white-skinned female eyeless monster in the cave
addcharacter PuffyBossMale generates a white-skinned male eyeless monster that emits blue light in the cave
addcharacter PuffyBossFeMale generates a white-skinned female eyeless monster that emits blue light in the cave
addcharacter fingers generates a polydactyl monster (the one with a mouth full of fingers, grinning from head to belly)
addcharacter Twins generates twins (two people with one body)
addcharacter Demon generates a demon (the one who is afraid of the cross and the golden armor)
addcharacter John2 generates a two-headed sausage monster (the one that flips over, with one person on each end and a very long one)
addcharacter demonboss generates a big demon (very big, with thick blood, and will give you five disgusting armors when killed)
addcharacter mrpuffton generates rich man (father-in-law)
addcharacter mrspuffton generates rich woman (mother-in-law)
addcharacter armsy generates multi-handed monsters (first generation)
addcharacter creepyvirginia generates multi-legged monsters (first generation)
addcharacter BossMutant generates the final Boss: Roshan (the version will be available after October 21st)
Animals:
addcharacter Hummingbird generates a hummingbird (it will hover when flying)
addcharacter duck generates a duck (it will be frightened and fly away, it is best to generate it by the water, the duck will rest on the water)
addcharacter bluebird generates a bird (random color) (the kind without meat)
addcharacter turtle generates a turtle (the kind with a turtle shell used as a water collector)
addcharacter seagull generates seagulls (the ones on the seaside, the kind that are beaten to death for meat)
addcharacter deer generates deer (random big deer and small deer, 3 meat)
addcharacter moose generates a moose (5 meat)
addcharacter landturtle generates a small freshwater turtle (the one in a small pond, without a turtle shell)
addcharacter rabbit generates a rabbit (random color)
addcharacter squirrel generates a squirrel (random color)
addcharacter bat generates bats (the kind in caves, useless eggs)
addcharacter shark generates a shark (can fly in the void, the current version kills nothing)
Plant, seed, medicine codes
Aloe + Mandarin = Life Supplement (restores about 50% of life)
Aloe vera + fire grass + horsetail = life supplement plus (restores about 100% life)
(This is also called Life Supplement+, the same applies below)
Chicory + arrowroot taro = energy supplement
Chicory + fire grass + ginseng = energy supplement plus
Medicine: 437 (the bottled one)
Energy Mix: 461
Energy Mix Plus: 462
Health Mix: 455
Health Mix Plus: 456
Snowberries: 448 (the white one will lose health if eaten)
Twinberries: 446 (the black fruit with red leaves, blood will be deducted if eaten)
Aloe Vera: 451
Aloe Vera Seed: 596
Blackberries: 595
Blackberry Seed: 598
Arrowleaf: 454
Arrowleaf Seed: 597
Blueberries: 445
Blueberry Seed: 599
Chicory: 465
Chicory Seed: 605
Devil’s Club: 449
Devil’s Club Seed: 600
Fireweed: 453
Fireweed Seed: 601
Guarana Berries: 594
Guarana Seed: 602
Horsetail: 450
Horsetail Seed: 603
Salmonberries: 447
Salmonberry Seed: 604
Yarrow: 452
Yarro Seed: 606
A place with a lot of medicinal materials
goto x x x is sent to the specified coordinates (for example: goto 1550 146 -299, spaces are required)
Stinging Ginseng:
1550 146 -299
1217 238 -690 (south of the entrance to the Purple Card Room/Katana Cave)
1412 113 -94
Arrow Leaf Feather:
-156 32 1280
Collard:
-459 27 1511
-689 142 20
-619 95 579
1256 240 -552 (North of the Purple Card Room/Katana Cave Entrance)
1557 72 -93
1666 53 -206
1468 55 952 (next to the Savage Camp)
-116 63 -1702
1656 30 1029 (next to the abandoned village)
Fire grass:
-637 48 1333
-995 144 -205
-907 128 -105
1247 239 -662 (Purple card room/grass opposite the entrance to Katana Cave)
Chicory:
-715 52 1171
1639 62 -1036
Aloe vera:
-1188 68 132 (red card room/gym entrance)
-695 103 552
Horsetail:
-780 136 -77
Aloe vera + mandy grass + fire grass + king oyster mushroom + amanita mushroom:
-1031 116 -10
Horsetail grass + fire grass:
-729 169 -1104
Weapon ID and coordinate position, bullet ID
Revolver: 386 (damage slightly greater than pistol)
[Coordinates in maintenance bunker C: 1140 121 1048] (requires shovelingsub)
9mm bullet (Pistol Ammo): 362 (for pistols and revolvers)
9mm bullet (Pistol Ammo): 370 (no difference from the previous one, the two item IDs are duplicated, but both can be used)
Stun Gun: 353
[Coordinates in the submersible cave: -648 19 1515] (with leather jacket)
Stun Gun Ammo: 369
Stun Gun Ammo: 457 (no difference from the previous one, the two item IDs are duplicated, but both can be used)
Shotgun: 358
[Coordinates of the corpse in Team B: -1340 98 1411] (Need a shovel to dig the earthen grave)
Shotgun Rail: 346
[Coordinates next to the scimitar: -48 19 1457]
[In the Katana Cave: 1143 212 -639]
Buckshot Ammo: 364 (for shotguns)
4 Buckshot Ammo: 371 (no difference from the previous one, the two item IDs are duplicated, but both can be used)
Slug ammo: 363 (for shotguns)
Slug ammo: 372 (no difference from the previous one, the two item IDs are duplicated, but both can be used)
Laser sight: 375 (for pistol, shotgun and crossbow)
[Coordinates in maintenance bunker A: -424 80 701]
Flashlight Attachment: 378 (for shotgun, pistol, crossbow)
[Coordinates in Shovel Cave: -581 139 -69]
[Coordinates in Katana Cave: 1154 220 -604]
Turtle Shell: 506 (to make a water collector)
Crafted Spear: 474
Firefighter Ax: 431 (the most defensive ax)
[Coordinates in maintenance bunker A: -416 79 712]
Modern Ax: 356 (the ax with the strongest comprehensive attributes)
[Coordinates: -703 104 446] (Team A Corpse Green Tent Camp)
Katana: 367 (Top 0 of the strongest melee weapons)
[Coordinates in the residential bunker: 1160.8 212 -652]
Golf Putter: 525
[Coordinates in Katana Cave: 1124 230 -605]
[Coordinates of the golf course next to maintenance bunker C: 1024 142 1216]
[There are two coordinates of the northernmost golf course: 768 90 1717]
[Golf course northeast of Maintenance Bunker C: 846 94 1535]
Golf Ball: 524
Grenade: 381
Grenade Ammo: 382 (this is the same as above)
Molotov: 388
Molotov Ammo: 389 (This is the same as the one above, except for the name)
Air Gun: 357 not implemented
Airgun Scope: 470 not implemented
Chainsaw: 394 (the one with batteries) (the backpack may not be generated)
[In the private theater of the entertainment bunker, coordinates: -1151 68 115]
Climbing Ax: 478 not implemented
Combat Knife: 380 (the knife given at birth)
Synthetic Club (Skull Club) (Crafted Club): 477
Tactical Ax: 379 (the one given at birth) (the backpack may not be generated)
Guitar: 340 (right-click to play and sing)
[Coordinates in the bar (entertainment bunker): -1157 68.6 18]
Repair Tool (Repair Tool): 422
Scope: 377 not implemented
Shovel: 485 (digger)
[Coordinates in the cave: -429 137 -103]
Slingshot: 459
[Coordinates at the entrance of Shovel Cave: -532 197 124]
Small Rock: 476 (Slingshot Ammo)
Small Rock: 636 (Slingshot Ammo) (Same as above, both codes are available)
Sticky Bomb: 417
Machete: 359 (second only to the katana in all attributes)
[Coordinates on the seaside next to the submersible cave: -67 17 1461 (Team A corpse camp)]
Stun Baton: 396
[Coordinates next to the Rope Gun Cave: -1144 133 -162]
Ropegun (Grapple Gun): 522
[Coordinates in the cave: -1202 129 -277]
Zipline Rope: 523 (for rope gun)
Compound Bow: 360
[Coordinates in the maintenance bunker: -1120 272 -1040]
Carbon Fiber Arrow: 373 (for compound bows)
Crafted Bow: 443
Crafted Arrow: 507
Crossbow: 365
[Coordinates in the food warehouse: -1025 65 986]
Carbon Fiber Arrow: 368 (bullets for crossbows)
Crossbow Quiver: 384 not yet implemented
Other backpack items or miscellaneous items
Pickaxe: 663 (for mining ore)
[Coordinates in the new cave in the upper right corner of the ending cave: 1417 80 734]
SolaFite Ore: 664 (strengthening weapons and tools)
Animal skin (deerhide): 472
Hangglider: 626
Air Canister: 469
Batteries: 527
Battery Charger: 458 has not been installed, and it was not included in the backpack when I took it
Battery Pack: 460 has not been installed, and it is not in the backpack when I took it
Tracker dart collected: 366 has not been installed, and it is not in the backpack after taking it
Gold Mask: 435
[Coordinates in Katana Cave: 1139 194 -615]
�Red Mask: 391
Gps Locator: 529 (can be used as a landmark, for my wife and Kevin to locate)
Printed Gps Locator: 657
Pattern printing resin (Printer Resin): 390
"Beidou Navigator" (map) (Gps Tracker): 412
C4 Brick: 420
(Sticky bomb=C4 explosive brick+circuit board+steel wire+coin*5+strong tape+watch)
Circuit Board: 416
Duct tape: 419
Golf Cart Battery: 661
Steel wire (Wire): 418
Wrist Watch: 410
Coins: 502
Money: 496
Feather: 479
Flare: 440 (the one used for flare guns in the previous generation, this generation can only illuminate at present)
Walkie-Talkie: 486 (for multiplayer mode, not for single player)
Radio: 590
Rebreather: 444
[Coordinates in Cave A: -419 12 1476]
Rock: 393
Rope: 403
Arm (Severed Arm): 480
Leg (broken leg) (Severed Leg): 481
Severed Head: 482 (Spend blood by throwing the head, don’t try the skull)
Skull: 430 (the one who makes the lamp)
Skin Pouch: 508
Sleeping Bag: 573 Not yet installed
Cloth: 415
Bone: 405
Cooking Pot: 517 (similar to the first generation pot for cooking)
Stick: 392
Tarp: 504
Tech Mesh: 553
(Technology A = Technology Fabric + Battery + Circuit Board + Steel Wire)
Torch: 503 (the current version will not go out even if it is put in the backpack)
Vodka Bottle: 414 (Vodka bottle + cloth = Molotov cocktail)
Paper Target: 518
addprefab golfcart x generates x golf carts in front of you
Unicycle (dark knight) (knightV): 630
↓Coordinates↓(If you use the English code to brush, the word "V" must be capitalized and other characters are not used)
This way you can get it out
Night Vision Goggles: 354
[Coordinates in cave D: -70 152 -469]
Binoculars: 341
[Coordinates of the raft at the beach: -1114 17 1722]
Can Opener: 432 (cat food = can + can opener)
[Coordinates at the seaside of the Submersible Cave:]-314 16 1611
[Coordinates of the orange tent next to the small lake in the upper left corner north of the rope gun: -1269 106 -12]
[Orange tent coordinates next to snow mountain curling: -154 409 -110]
Brochures, emails and posters, trophy heads
HOLOSPrings Pamphlet: 509 (Holographic Projection Pamphlet)
Album Cover: 467
Cave Lighting Email: 521
Meat drying rack poster photo 629 (cannot be picked up)
Tutorial on how to use tarpaulin 516 (can’t pick it up)
Basic beam construction tutorial drawing 515 (cannot be picked up)
Duck Head: 642
Eagle Head: 643
Small turtle Head: 644
rabbit Head: 646
Squirrel Head: 647
Seagull Head: 648
*Turtle Head: 650
Deer Head: 651
Moose Head: 652
Coordinates of drawings, artifacts, etc.
Note:
1. Due to the characteristics of the game, please teleport to the corresponding hole first, then enter the cave and then teleport to the specific coordinates such as the drawing. Direct teleportation may cause bugs
2. You must prepare a submersible before going to get it
3. Before departure, press "F2" to find the coordinates of "Tz Tx Ty". This is your current coordinates. Remember the coordinates of your home first. After taking them, it will be more convenient to transfer them home directly from the cave
4. The transmission code is goto+space+coordinate position
Submersible hole: -420 17 1520
Electric cross drawing: -649 -17 1389
Artifact 1: -624 -22 1398
Rope gun hole: -1113 131 -166
Artifact 2: -1082 87 -131
Golden Ketong Entrance 1: -538 285 -634
Golden Ketong Entrance 2: 974.2 247.2 -409.5
The exit of Golden Kepong (Cave D): -644 197 -1052
Alien spacecraft: 165 138 -652
Golden Armor: 187 139 -666
Artifact 3: -410 206 -880
Multiple trap drawings: -414 202 -878 (in the small hole under the artifact's table)
Constructable items (enhanced workbench) drawings: 1334 119 697
Artifact 4:1287 48 646
Exit of Hao Cave: 1487 79 746
Rotating trap: 1453 90 752 (inside the wooden house) (kill the final boss within ten seconds)
Artifact 5: 1725 -30 1050 (Wooden House) (in the Sorafet Mine under the wooden house)
Grinding Trap Blueprint: 1719 -31 1062 (left side of Artifact 5)
Log house basement exit: 1803 15 1098
Blueprint of the spear throwing mechanism trap: -116 389 -1038 (in the ice cave at the foot of the snow mountain)
Bloody Chair Blueprint: 1823 50 -499 (Wooden House)
Bloody sofa blueprint: 189 526 -331 (in a wooden house next to the glacier lake in the valley in the center of the snow mountain)
Priest clothing: 185 526 -332 (in the wooden house next to the glacier lake in the valley in the center of the snow mountain)
Spotlight blueprint: 1823 50 -499 (log house)
Bell blueprint: 461 501 -227 (in the valley cave in the center of the snow mountain)
Leg lamp blueprint: 1476 78.5 70 (basement of wooden house)
Ending hole: 1756 42 553
Virginia’s wife’s room in the luxurious bunker: 1625 24 567
Before the ending demon boss: 788 -196 359
Before the golden cube at the end: 710 -200 306 (you can teleport directly and then end)
Rebirth point coordinates
Halfway up the snow mountain, birth point: -228 388 -13
Next to the rope gun hole, spawn point: -1140 140 -216
Next to the submersible cave. Spawn point: -426 16 1601
Special location coordinates
Team B helicopter coordinates: -887 101 770
Sailing ship coordinates: 433 20 1200
Plane wreckage at Xiaoting Airport: -971 255 -1061
The highest point on the top of the snow mountain (the highest point on the whole map): 202 738 144
Snow Mountain Center Valley: 402 517 -183
Coordinates of important caves
Cave A/Submersible Cave: -421 16 1520
Cave B/Rope Gun Cave: -1113 131 -167
Cave C/Shovel Cave: -532 197 124
Cave D (Golden Armor Cave Entrance ①): -538 285 -634 (the side near the exit of Cave 2)
Cave D (Golden Armor Cave Entrance ②): 974.2 247.2 -409.5 (the side near the Katana Cave)
Exit of Cave D: -644 197 -1052
MAINTENANCE coordinates
Coordinates of maintenance bunker A: -478 88 710 (needs shovel digging)
Entertainment bunker coordinates: -1189 68 132
Food warehouse hole: -1014 100 1025 Food warehouse door: -1027 70 1039
Maintenance bunker B: -1133 280 -1101 (needs shovel digging)
Residential bunker (Katana Cave): 1234 241 -654 (requires purple card)
Maintenance bunker C: 1110 130 1007 (needs shovel digging)
Red laptop coordinates
Only after clicking on the computer will there be a green dot mark on the map
Red Computer 1 [Discovered Entertainment Bunker]: -423 15 1497 (inside the submersible cave)
Red Computer 2 [Discovered maintenance bunker A]: -581 139 -69 (inside the submersible cave)
Red computer 3 [Food bunker found]: -425 79 703 (in maintenance bunker A)
Red computer 4 [discovered maintenance bunker B]: -1179 67 26 (the bar in the entertainment bunker requires a yellow card and a purple card to find it)
Red Computer 5 [Residential bunker found]: -973 61 1036
Red computer 6 [found maintenance bunker C]: -1127 271 -1048 (inside maintenance bunker B)
Red Computer 7 [Discover the luxurious bunker (ending hole)]: 1176 211 -645 (in maintenance bunker B)
Second generation easter eggs
Direct input from the small keyboard on the game main interface: ↑ ↑ ↓ ↓ ← → ← → B A
The game bgm can be adjusted back to the bgm of "The Forest" (first generation game)
Restart game recovery