Little Master Reichburn Legend Modification Code

Oct 24 2024

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The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. ↓Reim ability value (+6h for other characters) Current HP C108:FF Current HP255 X coordinate C109:** ** value is small
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
↓Reim ability values ​​(+6h for other characters)
Current HP C108:FF Currently HP255
X coordinate C109:** The smaller the value of **, the further left it is
Y coordinate C10A:** The smaller the value of **, the higher the position
Type (cum Lv) C10B:xx For xx, refer to the race code table below. Lv+1 for every +20 xx value (maximum Lv8). Currently, ability values ​​other than HP are race and Lv-specific values.
Experience points C10C:63 Experience value 99
Name C10D:cd For CD, refer to the name code below
↓1st enemy (2nd enemy +6h each)
Current HP C168:01 Currently HP1
X coordinate C169:** The smaller the value of **, the further left it is
Y coordinate C16A:** The smaller the value of **, the higher the position
Lv C16B:00 Lv1 at 00, Lv+1 every +20
Experience points C16C:63 Experience value 99
Enemy type C100:yy
C101:yy
C102:yy
C103:yy
C104:yy
C105:yy
C106:yy
C107:yy
yy refer to the enemy code table below.
Enemies are grouped and change all at once.
There are a maximum of 8 groups, and the boss will be in the 8th group.
●Race code table
As mentioned above, it is a code that also serves as Lv, and every time the value is +20, Lv +1.
00 (bug) 10 Fishman
01 Mouseman 11 Koalaman
02 Giant 12 Snailman
03 Cyclops 13 Daemon
04 Wolfman 14 Gargoyle
05 Dragon 15 Skull Pirate
06 Wyvern 16 Skull Chief
07 Magic user 17 Medusa
08 Batman 18 Vampire
09 Saiman 19 Hydra
0A Golem 1A Hell club
0B Minotaur 1B Zombie
0C Chickenman 1C Yusha
0D Sheepman 1D Gezagaine
0E Torrent 1E Gezagaine 2
0F Ken no Majin 1F Cowarel Haka
●Enemy code table
~0x1F is the same as the race code mentioned above. The 6 bodies after 20 can only appear as enemies.
20 Kiwo Kirukikori
21 Onigunso
22 Ghost
23 Blue jelly
24 Hangyoman
25 Yeti
26 (bug)
●Name code table
C is the name, and d is the family name.
0 Potato 0 Tank
1 Inazuma 1 Kid
2 Porori 2 Taku
3 Rocky 3 Plum
4 Punch 4 Heart
5 Roomba 5 Mama
6 Might 6 Sigma
7 Celery 7 Cheap
8 Tom 8 Techno
9 Lucky 9 Ramba
A Arabia A Nuvo
B Wool B Knock
C George C Fly
D Mock D Daddy
E MooMoo E Popole
F Reim F (none)


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