Basics (things to keep in mind)
Strategy tips
Strategy flowchart
This is a simple flowchart to complete the process. The yellow hatched parts are flows that are not related to clearing.No. | Contents/Notes |
1 | Start with "Darios". ``Black Rimos'' that appears in the northeast area after leaving the town has a high experience value. Defeat this, raise your level, save money, and buy a "beam rifle" to make things easier later on. |
2 | Leave "Darios" and arrive at "Tvichev" in the west. |
3 | From "Tbychev", arrive at "Uranysk" in the west. You can obtain the Zoid "Pteras" at the end of the hidden stairs in the town. |
4 | From "Uranisk", investigate the swamp to the south, go through the cave that appears, and arrive at "Ganymede" in the southeast. |
5 | Go west along the coast from Ganymede, and follow the road until you arrive at the Old Imperial Capital. Defeat the "Dimetrodon" in the back. After that, go through the descending stairs that appear and arrive at "Hobito". |
6 | Arrive at the ``North Signpost'' northwest of ``Hobito'' and collect information. South of here is the next destination, Deldalos Castle. |
7 | From "Hobito", enter "Deldarus Castle" to the west, defeat "Dimetrodon" in the back, climb the stairs that appear and escape to the field. |
8 | Arrive at "Ander" south of "Deldarus Castle". Talk to the old man on the 2nd floor and get the "card". |
9 | Arrive at the "Ruined Village" northwest of "Ander". Search the northeastern part of the village and talk to the soldier to get "Gustav". Gustav is a transportation Zoid and cannot be boarded. The addition of this has the benefits of ``item frame +6, life remaining at 0 even if the Zoids are defeated, and the ability to cross the sea with a float''. (A separate amphibious Zoid is required to cross the sea) |
10 | Go through the field maze from "Ruined Village" and arrive at "Manx" in the southeast direction. Act in the following order.
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11 | Return to the first town "Darios" and talk to the people involved. (It is not related to the flag, but it is recommended to stop by to understand the story) |
12 | If you stand on the south river tributary of "Darios" and press the ↓ button, an event will occur and you will be forced to move to the south. |
13 | We arrived in front of "Mybaros", right next to the forced displacement destination. Pick up the "MAP" and purchase the "Infrared Scope". |
14 | Follow the road north from ``Mybaros'', examine the rocky mountain, and go through the ``Loophole to the Republic''. The way out is a 3D dungeon, and there are no encounters. Be careful as it will be pitch black and you won't be able to see anything unless you have a searchlight or infrared scope. |
15 | After exiting the loophole, you will arrive at "Etsumi", which is immediately to the east. |
16 | Arrive at "Crockett" northeast of "Etsumi". There's nothing to do in a city destroyed by the empire. |
17 | Enter the "Imperial Frontline Fortress" to the east from "Crockett" and defeat the "Saber-toothed Tiger" in the back. After defeating him, you will get the "ciphertext". If you go up the stairs that appear, you will escape and the dungeon will disappear. |
18 | Arrived at the "Republic Capital" located north of the "Imperial Frontline Fortress Ruins." If your rank is Major or above, you can receive "Gojulas" at the underground factory. |
19 | Go south from "Republic Capital" until you hit the sea, then go east until you reach a signpost. There's nothing to do but listen to the information |
20 | Go south from "Republic Capital" until you hit the sea, and then arrive at "Cooper" in the west. Talk to the commander, re-enter the town, and investigate where the commander was and find a hidden staircase. Get the "Float" in the back (if you have this and Gustav and board the Varigator or Ultrasaurus, you will be able to walk on the sea). Usually, follow the conversation in the basement in the southeast part of town. If you use "Large Cargo" while riding the Zoid "Salamander" that can be purchased here, you can warp to a town you have stopped at once. |
21 | After crossing the sea from "Cooper" in the 7 o'clock direction, you will arrive at the signpost. You can hear information about the next town, "Globally". |
22 | Arrived at "Globally" located at 8 o'clock from the signpost. Obtain the "Decoder" at the back of the hidden stairs. You will be able to read the "ciphertext" you obtained before. |
23 | Go to the signpost southwest of "Manx" and talk to the old man, then talk to the soldier at the "Cooper" headquarters to get the Zoid "Ultrasaurus" . Ultrasaurus is amphibious. Unlike Varigator, it also excels in combat ability. (You'll need the varigator later, so if you have space, it's better to keep it.) |
24 | Arrived at "Twin Village" south of "Manx". Enter the stairs in the northeast part of the village, immediately exit, enter the other "twin village", go through the stairs in the northeast part of the village, and arrive at the "ancient ruins". Obtain the "Blueprint" from the statue in the southwest corner of the top floor (requires decoder and analysis floppy). Analysis floppies can be purchased at "Manx". There are two twin villages, and the one where you enter the stairs first leads to the "Imperial Fortress" (there is no Imperial Fortress at all. The setting is that the villagers are siding with the Empire and are being trapped). Therefore, if you enter the stairs of the first village you entered, you can immediately exit and go through the stairs of the other village to reach the ancient ruins. |
25 | Go to the underground factory in "Republic Capital" and give the "Blueprint" to the old man. Talk to him again and he will tell you about the three materials needed. |
26 | If you search the swamp on the continent beyond the ocean to the southeast from the guidepost south of Cooper, a cave will appear. Defeat "Iron Kong MK2P" at the back of "Margarita Castle" and obtain "High Heat Bullet". Defeat the nearby Dimetrodon and go down the stairs to return to the 1st floor. ``High-heat bullet'' is the first mud sander material. |
27 | From "Margarita Castle", enter the signpost in the 2 o'clock direction and talk to the old man to get a "letter". |
28 | Arrived at the "Village of Herrick I" located at 10 o'clock from the signpost. Talk to the elder and get the "will". You can obtain the Zoid "Shield Liger MK2" by talking to the woman in the northwestern part of the village. |
29 | Go to "Republic Capital", read the message in the President's chair, go through the underground factory, go out to the field and go west to "Cook" Arrived at. Take the following steps:�.
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30 | Go down the river right next to "Cook" and arrive at "Blood Rock". Talk to the president on the 2nd floor. After that, enter the door northwest of the president and exit into the field. The river is complicated and difficult to understand, but Blood Rock is located south of Cook. The "Quadruple Beam Cannon" sold here is a recommended weapon exclusively for Gojulas. |
31 | Go out to the field and examine the tree on the small island to the north to obtain the "Life Support System". Life support equipment has the effect of eliminating snow damage. However, there are few ice fields and the damage per step is 20, so you can skip it. |
32 | Talk to the old woman at the signpost on the small island at 11 o'clock from "Crockett". |
33 | Go northeast along the rocky mountain from "Republic Capital" and go straight east when you reach the river, you will come to "Old Man's Signpost (pseudonym)" arrival. Speak to the old man. |
34 | Arrive at the "Undersea City" north of "Old Man's Signpost (pseudonym)". Act in the following order.
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35 | Use the "neutralizing agent" while touching the red sea to the north from "Under" to normalize the sea. |
36 | Going northeast from "Under", you will arrive at "Kagero Village". If you talk to the elder and select "Yes" and use the supply depot, all Zoids will be fully recovered. Instead, the village will disappear. (Setting that he was destroyed by the Empire because he sided with the Republic soldiers) |
37 | If you go north from "Under", you will find "Zenebus Headquarters", and if you examine the center of the shrubbery to the west, you will get "Special Alloy". "Special alloy" is the third mud sander material. |
38 | Speak to the old man on the 2nd floor of "Blood Rock" to obtain the Zoid "Mad Thunder". Requirements include possession of "high heat bullets, life form energy, and special alloys" and rank of brigadier general or above. Zoid has a high LIFE, but its weapons are not as easy to use as Gojulas, so they are not necessary. |
39 | Enter ``Zenebus Headquarters'' to the north from ``Ander'' and conquer it in the following order.
If you choose to join the Empire in Geneva's options, it's GAMEOVER. If you choose not to take up the position, you will fight against Death Saurer (immortal). Which way will it end? |
40 | The road southeast of ``Zenebus Headquarters''��Go through the "Imperial Underground Passage (pseudonym)". The passage is quite complicated, but there are no bosses. The exit location is north of ``Darios''. |
41 | Enter the "Imperial Fortress (kana)" located in the 1 o'clock direction from the "Imperial Underground Passage (kana) Exit" and enter the "Death Saurer" in the back. '', the surrounding shallows will be removed. The removal of the shallows will allow access to the main island from the sea. (This island can be landed from the north by warping to Uranisk) |
42 | Enter "Land Headquarters" located northeast of "Imperial Fortress (pseudonym)" and conquer it in the following order.
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