Yu Yu Hakusho 2 Dark Martial Arts Society Edition Modification Code

Oct 25 2024

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When using modified codes, please make a backup and do so at your own risk. Difficulty level CB97:** 0: For girls 1: Easy 2: Normal 3: Difficult Arena (background) C0CA:** 0: First half stage / 1: Second half stage Outside count CB80: 0A shared by both. HP recovery item CBB0:63 that instantly defeats the person who falls.Pierutaki 99 SP recovery item CBB1:63
When using modified codes, please make a backup and do so at your own risk.
Difficulty level CB97:** 0:For girls
1: Easy
2: Normal
3: Difficult
Arena (background) C0CA:** 0: First half stage/1: Second half stage
Outside count CB80:0A Shared by both parties. The one who falls will be instantly defeated
HP recovery item CBB0:63 Pier Taki 99 pieces
SP recovery item CBB1:63 99 pieces of Koenma
↓1P(Player)
Character FF8E:xx For xx, refer to the character code table below
HP FFA1:64 Stamina 100. Like the previous game, it is linked to the enemy's physical strength.
SP FFA3:64 SP100. This also works with the enemy.
Faint value FFAA:00 No longer faints.
Faint count FFAB:00
FFAC:00
The stun time becomes zero, resulting in no more fainting.
Spare HP CBB0:0C Pier Taki Charge Gauge MAX
↓2P(COM)
Character CBED:xx For xx, refer to the character code table below
HP CC00:01 Enemy health 1. This is not linked
SP CC02:01 Enemy SP1. This is not linked
Faint value CC09:A0 Immediately faints when attacked
Faint count CC0A:FF
CC0B:01
No longer recovers naturally from fainting

About debug mode

Enter address CB70 as 0x09 on the title screen. (In terms of modification code, it is 010970CB)
Furthermore, press the start button to switch to debug mode.

Broadly speaking, the following three functions are available.


You can play COM battles after setting your character, HP, and SP in detail.
However, it cannot be used properly because the initial positions are off-screen for each other, or the COM side loses the count.


You can view the graphics and motion of each character.


You can view each scene such as the opening, mini-game, and ending.



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