Difficulty level | CB97:** | 0:For girls 1: Easy 2: Normal 3: Difficult |
Arena (background) | C0CA:** | 0: First half stage/1: Second half stage |
Outside count | CB80:0A | Shared by both parties. The one who falls will be instantly defeated |
HP recovery item | CBB0:63 | Pier Taki 99 pieces |
SP recovery item | CBB1:63 | 99 pieces of Koenma |
↓1P(Player) | ||
Character | FF8E:xx | For xx, refer to the character code table below |
HP | FFA1:64 | Stamina 100. Like the previous game, it is linked to the enemy's physical strength. |
SP | FFA3:64 | SP100. This also works with the enemy. |
Faint value | FFAA:00 | No longer faints. |
Faint count | FFAB:00 FFAC:00 |
The stun time becomes zero, resulting in no more fainting. |
Spare HP | CBB0:0C | Pier Taki Charge Gauge MAX |
↓2P(COM) | ||
Character | CBED:xx | For xx, refer to the character code table below |
HP | CC00:01 | Enemy health 1. This is not linked |
SP | CC02:01 | Enemy SP1. This is not linked |
Faint value | CC09:A0 | Immediately faints when attacked |
Faint count | CC0A:FF CC0B:01 |
No longer recovers naturally from fainting |
About debug mode
Enter address CB70 as 0x09 on the title screen. (In terms of modification code, it is 010970CB)Furthermore, press the start button to switch to debug mode.

Broadly speaking, the following three functions are available.
You can play COM battles after setting your character, HP, and SP in detail.
However, it cannot be used properly because the initial positions are off-screen for each other, or the COM side loses the count.
You can view the graphics and motion of each character.
You can view each scene such as the opening, mini-game, and ending.