Basics (things to keep in mind)
Strategy tips
Evaluation of each job |
A pure attacker who can become stronger depending on the equipment, and has high defense and HP. Simply the best. In the early stages, you will have to pay for the equipment, but from the middle stages onwards you can pick it up in various places. When you become a knight, you can use white magic up to level 4. |
A job that you should definitely quit. Although he is a physical class, he can only carry light equipment and has less firepower than a red magician. Excellent agility is only related to evasion rate, so it is systemically treated poorly. As you advance, your equipment will increase and you will be able to use black magic up to level 4, but the damage dealt will still tend to be 1. |
When using bare hands, "Attack power = Lv x 2, number of attacks is doubled", and without armor, "Defense power = Lv x 1". In terms of defense, they are quite fragile, and it is not uncommon for them to be defeated easily by boss attacks, but they deal twice as much damage as warrior-types. Recommended for people who want to slowly raise their level or who want "power more than defense!" |
A versatile job that can be equipped with reasonably powerful equipment and can also use black and white magic. Although it is half-hearted, due to a bug, intelligence is not related to magic effects, so it is actually a good and rewarding job. Even in physically focused PT, I would like to add one person as a recovery and support role. |
Recovery expert. He can fight with hammer-type weapons and has decent durability, so in the end, Cearga and Arrays are useful, but in other respects Red Demon is better and items are sufficient for recovery. |
HP is the worst of all classes and it is easy to roll. General attack magic is useful, but it's also good for red magic and item attacks, and the haste you want in boss battles can also be done by ninjas and red magic, so there's no position. |
Recommended magic | |
Fire | Many enemies are weak to fire, including bosses |
Care system | Recovery magic. Usually, use potions instead and save MP for fire etc. |
Filer | It's an all-over attack, so if you wipe out all the monsters and go back and forth to the inn, you'll be able to raise your level. |
Thundera | Effective against Pisco Demon, which is a wall in the early stages. |
Hold | Paralyzes a single enemy. Even if it's a boss, if it has a mental weakness, it has a relatively realistic chance of passing. |
Haste | Doubles the number of attacks for a single ally. Bosses are generally hard, so you can rely on the ability to effectively double critical hits that ignore defense. |
Teleportation | Dungeon escape. It's especially important because Lasdan can only appear with this. The downside is that it can only be used after promotion. |
Imbia | Evasion rate +40 for all allies (physical evasion rate increased by approximately 15%). If you're facing a boss that emphasizes physical attacks, you can become invincible by increasing your evasion rate. |
Blink | Own evasion rate +80. It's a bit strange that I'm the only one, but the increase is high. |
Raise type | The only means of resuscitation other than the church. Please note that it cannot be used during battle. |
Break | Turns a single enemy into stone (instant death). There is one effective boss in the final stage. |
Recommended equipment | |
Kusari Katabira | You can buy it in the first town and it's cost-effective. In particular, the red devil will be indebted to you for a long time. |
Mithril equipment | Generally excellent and light. Mithril sword is especially excellent. Red magic can also be equipped. |
Ice brand | Can be obtained from Gurgu Volcano etc. It has excellent power and accuracy, and if the accuracy exceeds a multiple of 32, the number of attacks will increase. Don't the attributes get in the way? You might think so, but don't worry, this physical attack is non-attribute. |
Ice armor | According to the specifications, most of the enemy's normal attack attributes are fire, so it will be easier to use these to give them fire resistance. |
Gauntlet | Available on the 2nd floor of the Castle of Trials. When used during battle, it has the effect of Thundera, and can be used as many times as you like. |
Healing Staff | Available on the 3rd floor of the Castle of Trials. This has a healing effect.You can maintain high HP by using it frequently in battles. |
Ring of protection | Can be purchased in Gaia Town (can be accessed immediately after obtaining the airship). It has the strongest performance and death resistance of arm equipment, and can be equipped by all occupations. |
Magic Staff | Available on the 2nd floor of the Undersea Temple. It has the effect of phyla. |
Ribbon | Available at the Undersea Temple, Waterfall Cave, and Floating Castle. Stable head equipment with full resistance. Since there are only 3 of them, the knight should use ``Dragon Mail/Aegis Shield/Ring of Protection (Helmet Freedom)'' to pseudo-all-resist. |
Diamond bracelet | Available at the Undersea Temple. The strongest lightweight bracelet-type equipment that can be equipped by all occupations. It's a one-of-a-kind item, but it's suitable for monks who aren't extreme. |
Diamond Armor | Available at the Undersea Temple. The strongest armor for knights with lightning resistance. |
Defender | Available at Waterfall Cave. The blink activated by using a tool increases the actual evasion rate by about 31%, so it can be relied on in boss battles with strong physical attacks. |
Dragon Mail | Available at Mirage Tower. It is exclusive to knights and has multiple resistances. |
Healing helmet | Available at Mirage Tower 1F and Floating Castle 1F. Has a healing effect. I want to use it as a set with a healing wand. |
Thor's Hammer | Available at Mirage Tower 1F. Sandara effect. |
Aegis Shield | Available at Mirage Tower 1F. The strongest shield with poison resistance. |
Raise Saber | Available in the southern part of Floating Castle 1F. It has Crowder's effect, and you can aim for instant death of everyone with a realistic probability. |
White robe | Available on the 2nd floor of the floating castle. Has the effect of Inbia (increases the evasion rate of all allies by approximately 15%). |
Black Robe | Available on the 2nd floor of the floating castle. It has the effect of Sandara. |
Protective cloak | Available at Floating Castle 3F/Past Chaos Temple. A valuable armor +8 shield that can be equipped even by demons. |
Recommended spots for leveling up
A place you can go from the beginning. High-ranking monsters will appear within the red frame in the image below, and you can hunt them on your back using Fira. It's a good idea to save using a sleeping bag and hunt around the Minotauro zombie.

The red frame is a fixed encounter point for "Hill Gigas & Lizard", which is relatively easy to hunt. If you have a healing staff, you can be trapped forever.

Forced encounter with 1-3 White Sharks etc. The experience value is not bad at 590-1401 (when 4 people survive), and it is time efficient because it can be rotated only by physical attacks. Probably the best hunting ground in the series.

Strategy flowchart
This is a simple flowchart to complete the process. (Yellow hatched parts are flows that are not related to clearing)1 | Arrived at the nearby town "Cornelia". Gather information and purchase equipment, including the castle. |
2 | Leave Cornelia and act in the following order.
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3 | Pass the bridge north of Cornelia. The opening will be displayed. |
4 | Arrive at "Matoya's Cave" north of the bridge. Gather information. The "Tokure Senta Bobi" that can be heard from the broom becomes "Be Button Select" when read upside down, and a map is displayed when you press B+Select in the field. |
5 | Arrive at "Port Town Praboka" east of the bridge. Talk to the man in the northwest and he'll tell you ``Pirate x9.''battle. After defeating him, talk to him again to get the ship. (Enables sea movement in the field. Landing is only possible at ports) |
6 | Take a boat from Praboka and arrive at the "Elf Castle" in the southwest. Gather information and purchase new equipment. I definitely want to purchase the magic "Haste". |
7 | Arrived at the "West Castle" northwest of the elf castle. speak to the king. |
8 | Leave the castle and arrive at the "Swamp Cave" to the south. Act in the following order.
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9 | Return to "Western Castle" and talk to the king to battle "Astos". After defeating him, you will receive the "Crystal Eye". |
10 | Take a boat from the elf castle, go north, land near Cornelia, cross the bridge, go north, enter "Matoya's Cave", and talk to Matoya to get the "Awakening Potion". |
11 | Go back to the elf castle and talk to the aides and then the prince in the royal room on the northwest corner of the 1st floor. Obtain the "Mysterious Key". |
12 | Return to Cornelia's castle, open the treasure room and get "Nitro Gunpowder" from the treasure chest. The following treasures are also available in other locations. Cornelia's Castle: Iron Armor, Iron Shield, Cane, Saber, Mithril Knife Chaos Temple: Werebuster, Runeblade, Golden Needle Elf Castle: Mithril Hammer, 400 Gil, 330 Gil, Bronze Gauntlets Swamp Cave B3F: Mithril Knife, Silver Bracelet, 1020 Gil Western Castle: Fallchon, Steel Gauntlets, Staff of Power Dwarf's Cave: Helm, Great Helmet, Tent, Wyrm Killer, Mithril Knife, Mithril Mail, Cottage, 575 Gil |
13 | We landed at Cornelia's pier at 10 o'clock and arrived at "Dwarf's Cave" to the southwest. Give the "Nitro Gunpowder" to the man in the south. (At the same time, a canal opens in the southern part of the cave on the field, allowing ships to pass through.) |
14 | Cross the canal by boat and arrive at "Town of Melmond" in the west. Gather information and purchase new equipment. |
15 | Arrived at the "Earth Cave" south of Melmond. Act in the following order. |
16 | Arrived at the "Giant's Cave" northwest of the Earth Cave. Act in the following order.
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17 | Arrived at "Earth Cave" again. Act in the following order.
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18 | Take a boat from Melmond, land at the southwest pier (southeast on the map), and arrive at "Crescent Lake Town" to the west. Obtain a "canoe" from one of the 12 wise men gathered in the east. (From now on, you can move by river) |
19 | Arrive at "Gurugu Volcano" northwest of Crescent Lake. Act in the following order.
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20 | We landed north from the Crescent Lake pier and arrived at the "Ice Cave" across the river. Act in the following order.
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21 | You can obtain an airship by using "Floating Stone" in the desert south of Crescent Lake. After that, you will be able to move in the air. Please note that you can basically only get off on flat ground. |
22 | Landed in the northern part of the MAP, followed the road and arrived at the "Castle of Trials". Act in the following order.
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23 | Arrived at "Bahamut's Cave" on the islands west of the Castle of Trials. Talk to Bahamut and everyone will be promoted. Promotion does not strengthen your ability values, but depending on your job, you may be able to use magic or have more equipment available. Only monks have no advantage. There are multiple caves, but there are no encounters in any of them, and you can get information and treasure chests. |
24 | Purchase the "Fairy Bottle" from the invisible caravan in the western desert from Bahamut's cave and use it immediately. (The fairy is released and the story flag is raised) |
25 | Arrived at "Gaia Town" in the 10 o'clock direction (northeast on the map) from the caravan. Speak to the fairy in the northeast and obtain "Air Water". |
26 | Arrived at "Onrak Town" to the east from the caravan. Act in the following order.
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27 | Fly south from Onrak and return to Melmond Town, then talk to Une in the northeast. |
28 | Fly south from the town of Gaia in the northeastern part of the map, land on a 1-square plain, and arrive at the "Rufain Village" to the south. Talk to the person in the southeast to get the "Chime". |
29 | Arrived at the "Waterfall Cave" in the north from Onraku in the northwestern part of the MAP. Talk to the robot in the southwest room to get the "Warp Cube". |
30 | Arrived at the "Mirage Tower" northwest of the Rufain village. Act in the following order.
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31 | Return to "Dwarf's Cave" and talk to Smith in the northern room to get "Excalibur". |
32 | From the first town, go north again to the "Temple of Chaos" and take the following steps.
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33 | Ending |