Mental commands
Some effects are different from the current Super Robot robots.Acceleration | 10 | Movement power +5 for next move only |
Good luck | 20 | Experience points and gold obtained in the next battle will be doubled. The effect wears off even if you don't attack |
Guts | 30 | Recover your own HP (recovery amount = 1/3 of maximum HP) |
Must hit | 40 | Hit rate becomes 100% for 1 turn |
Inspiration | 30 | Escape rate will be 100% for the next battle only. Even if you attack from this side and destroy it, the effect will end even if you are not attacked by the enemy |
Hot-blooded | 50 | It will always become a critical hit (double damage dealt) only in the next battle. The effect wears off even if you don't attack |
Concentration | 50 | For 1 turn, intuition +50 (hit/evasion rate +50%) |
Kiai | 80 | Ki+15 |
Do guts | 70 | Completely recovers own HP |
Supply | 80 | Completely recovers EN and remaining bullets of specified ally and -5 Ki |
Friendship | 90 | HP recovery for all allies (recovery amount = 1/2 of target's maximum HP) |
Rage | 200 | 10-1000 damage to all enemies |
Love | 140 | Completely recovers HP of all allies |
All pilot abilities
Sort by ID. All enemies and allies except dummy data.Even if he does not appear as a battle character such as Toppo, if there is a data setting, it will be written.

All weapon data
Sort by ID. Excludes lost weapons and dummy data.Beam attributes are nullified by opponents with "I Field, Beam Absorption".
