This article is based on the PS4 version
No damage strategy
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Click here for Trocon difficulty level
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Target Trophy No Damage Difficulty
Basics
Dash build skull
Essence
Item
Stage 1: Yggdrasil★
Stage 2: Sister Leiana★★★
Stage 3: Chimera★
Stage 4: Saint John II★★
Stage 5: First Hero★★★★ Related articles
Target trophy
🏆"Light movements"
Defeat Yggdrasil without taking damage
🏆"Speed battle expert"
Subjugate Sister Leiana without taking damage
🏆“Deadly destructive power”
Slay the chimera without taking damage
🏆"Ruler of the Air"
Saint John II without taking damage
🏆"God of Battle"
Subjugate the first hero without taking damage
No damage difficulty
Stage 1: Yggdrasil★
Stage 2: Sister Leiana★★★
Stage 3: Chimera★
Stage 4: St. John II★★
Stage 5: First Hero★★★★
Basics
If the barrier part (+30 in this case) received damage like "HP180+30", the trophy was not released. Therefore, if you are aiming for no damage, the barrier will be treated as industrial waste
Do not try to use skills or normal attacks forcibly. First of all, the awareness of only sprinting becomes stable
If you take damage and want to try again, you can rematch by pressing the PS button. It's also a good idea to observe the enemy's movements to understand their attacks
Even if you defeat the boss, you can still fight it again by pressing the PS button at that point, so if you're not sure if you've managed to take no damage, you can defeat it and see if the trophy is unlocked.
There are several useful no-damage builds, but in this article, we use the dash build because it is comfortable on the road.
Basically, the direction of increasing firepower is stable
The strength of the same build can vary considerably depending on the reinforcement of the mist spokesperson of the NPC along the way and the legendary status. If things don't go well, consider that as well
Dash build
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Any skull (Legendary)
Skeleton Spear (Spearhead Captain)
Ninja (Ninja Master)
Essence
Oak
Item
Beast King's Mane (Tracking)
Sylphide Wings (Flight) *
Cavalry decorations (tracking) *
Tracking 4
Flight 4
Empty slot 1
*It varies greatly depending on whether or not there is a legendary Sylphid wing.
*Required for skulls that don't have attack judgment on dash
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An attack/defense type that attaches an attack judgment to the dash (〇) and fights while evading. Dash has a short invincibility time, so take advantage of it. The number of times that can be used in a row changes depending on the skull and item effects. It goes particularly well with the speed type Skull.
Skull
They have different characteristics such as aerial attacks, so choose the one that suits you. Basically, one of the skulls will be legendary. There is also a skull that transforms into a legendary character
Also, it is better to choose a skull with a physical build.
Skeleton Spear (Spearhead Captain) ★★★★
Ninja (Ninja Master)★★★
The most likely candidate is "Skeleton Spear (Vanguard Captain)". Since the skull has a dash attack judgment on its own body, it is easy to build. The action is a dash self-buff system and there is no death status. If I pick it up, I want to use it with top priority
Next point is "Ninja (Ninja Master)". Skills/Normal attacks in the airIt hits hard, is easy to hit, and has high firepower. Also, the number of dashes is 1 more (3 dashes). I was a ninja and did no damage. Legendary allows normal attacks upwards and can also be used as a movement
Essence
Self-buff type is recommended. This is because in the case of attack-type essences, the enemy's attack may not be visible due to the presentation, so it is difficult to use it properly. However, depending on the boss, there are situations where whole body attacks are effective, so choose the one that suits you.
Oak (nearly required) ★★★★
Knights of the Shadow (whole body attack type) ★
Slime★
"Orc" "physical damage and damage received will be doubled for 7 seconds" is exactly for no damage. Since I'm aiming for no damage, the double damage received isn't a disadvantage.
Full-body attacks such as ``Knights of Shadow'' are convenient because you don't have to go all the way, but they have the disadvantage of making it difficult to see the screen. However, there were times when the boss left the field and reappeared, and the damage was unilaterally applied, so it can be interesting depending on how you use it.
There is also a way to fight invincible types such as "slime" with attacks that are weak to them, but the result will be more stable if you use firepower to overcome them, so if you happen to pick it up, you can try it.
Item
Tracking 4
Flight 4
Empty slot 1
The following legendaries are useful
Beast King's Mane ★★★ (Tracking)
Wings of Sylphide★★★★ (Flight)
Cavalry decoration★ (pursuit)
Hunter's boots ★★ (tracking)
In terms of builds, just choose one with tracking or flight. If you get 4 or 5, choose the one with the higher effect or another item effect. I especially want to replace it with one that increases physical attack power.
The cavalry's decorations are required depending on the build as they have an attack judgment when dashing.
Hunter's boots automatically inflict damage on the enemy when dashing, so it's convenient because you can inflict stable damage without worrying about the direction
Stage 1: Yggdrasil★
Recommended build: Power type or Dash
A power type skull makes short battles easy. Of course, if the dash build can be activated at this point, that's fine too.
If you put the fast-spinning ``Unstable Essence (Overload)'' in the crystal on your head and use it as both offense and defense, it will become stable. Skull: If you hit multiple skills from the air with a skeleton shield soldier, you can inflict great damage
Skull: If you have a skeleton spear, use skill R2 "Keep charging!" and end with a series of dash hits at head height
The hand attack from the side comes twice. Chance to attack if you remember the timing
The hand slam in the second half comes twice. Rather than looking and avoiding, avoid by timing. After that, it gets on top of your hand and starts attacking.
Stage 2: Leiana Sisters★★★
Recommended build: Dash build
If you are weak in the second half, you can aim for it because if you cut down two people to the limit in the first half, you will become a star with about half HP in the second half.
The demon gate in the first half is a technique in which two people fire three rapiers. Fly directly above the first one and run away by dashing left and right in a row
If you raise your hand, move away from the boss
In the second half, keep dashing and folding at once. Most attacks are continuousCan be avoided with dash invincibility time. The lightning that covers the entire stage can also be avoided by dashing when it reaches your location. Easier than going in between
You can make do with the three beams by looking at them and then avoiding them. At the beginning of the full-body slash, jump to either side of the screen and enter the gap, then dash to the outside of the screen to maintain the air.
One thing I would like to note is the boss's technique that sends out fan-shaped black waves on both sides. This is a tough decision, so either move away from the boss and run up into the sky, or dash at the right time to hit the wave
Stage 3: Chimera★
Recommended build: Power type or dash
If you are dashing in the sky, you will not be hit by the claw attacks, so scrape as much as you can. If you are a power type with high firepower, you can finish it in this phase
When the HP decreases, the boss disappears and reappears. As soon as it appears, two rock pillars come down and spit out poison. This attack is the most powerful demon gate. At the same time, green liquid is also falling from above, so please be careful.
Once you avoid the poison, you want to get close to it and defeat it all at once, but depending on the firepower, poison pillars will fall, so the red part of the floor is where you will fall, so get in between them and get through it. At this time, do not dash, but hit with a normal attack etc.
Stage 4: St. John II★★
Recommended build: Dash build
In the first half, defeat the daisies on both sides. By fighting in the sky as much as possible, you can prevent wave attacks and bullets from ground planes
If you see a light emitting vertically, you can escape by running to the opposite side (in the case of a picture, run all the way to the left)
The balls surrounding the boss in the second half have a loose judgment, so you can easily avoid them even if you hit the boss with continuous dash attacks. If the yellow geese are in your way, you can defeat them with a dash attack. The above ground part is a poisonous swamp, so be careful not to fall
A large amount of yellow balls will not reach you if you leave them, so they will run away. Or if you move away, the gap will get bigger, so you can escape there
The whole body black bomb enters the gap. After the black bomb disappears, you have a chance to attack
Stage 5: First Hero★★★★
Recommended build: Dash build
First form
Avoid the red full-body lightning with continuous dash
The first form of Demon Gate has three beads. This is an image of dashing towards the ball and breaking it instead of avoiding it. If you can avoid it, that's fine
A combination of spark and lightning. It may seem difficult at first glance, but in the first place, there is almost no way to judge the spark of radiation.do not have. Therefore, avoid vertical lightning, but avoid it at the right time. If you see a spark, you can avoid it by continuously dashing towards the outside of the screen. An image of avoiding with the back beat of the spark. Also, no damage will pass through to the boss in this state, so focus on avoiding it
Do not approach the boss even after the spark ends. A big explosion is coming, so wait while dashing outside the screen
I would also like to note the boss's normal attacks, although they are subtle. If you get carried away and do a dash attack, you may be able to get eaten quickly. Also, if you approach it without dashing, it will attack you with a grab attack. Keep standing behind the boss with dash attacks
Second form
A lot of things will come your way, but if you keep dashing so that you're facing the boss's back, you won't get hit by much. At this time, I want to repeatedly dash in a position where I can hit the boss's head without falling to the ground.
When the boss raises his hand, a large thunderbolt will move back and forth from the edge to the left and right, so position yourself at the edge and use the invincibility period of continuous dashing towards the outside of the screen to avoid it when it comes to you.
Still waiting even after thunder is over. Note that the boss center area will come at the end
Then, it takes off and appears with a thick thunder. A red mark will appear on the floor where it appears, but it is difficult to avoid it after seeing it. This thick lightning is a bit of a luck factor, but remember the sequence and at least match your dashes in case the thick lightning comes. "Raise your hand → Lightning that goes back and forth from left to right → Explosion in the center of the boss → Boss flying away → Thick thunder appears"
If you dash, you won't be hit by the lattice lightning, so keep attacking.
When you have the great sword ready, approach the boss. It turns into a donut range
After that, when you get to the fighting phase where you are confined to a narrow range, you just don't have enough firepower. Dash builds have high firepower in the air, so try to reduce dashes on the ground as much as possible
Third form
Perhaps the third form is flesh and blood, but it also has less physical strength. And if you're in the air, you won't be eaten, so let's finish it off with a dash above head height