"Metaphorical Fantasy" is a fantasy-style RPG game. The boss is a key enemy in the game, usually appearing at the end of the maze. When players fight the boss in the early stage, they have some fixed lineups, as follows.
Early boss battle lineup
The boss is a key enemy in the game, usually appearing at the end of the maze. When players fight the boss in the early stage, they have some fixed lineups, as follows.
Early boss battle - Protagonist [Swordsman] + Banchou [Swordsman] + Whatever, there is nothing to say. The value of the double swordsmen combined skill is there. If the boss has slashing resistance, you can also use a lineup. The other two teammates are responsible for adding defense, subtraction and attack buffs, and their values are fully sufficient
Other strategies: Comparison of physical magic
Basically there are two schools of thought in the game, one for physical damage and one for magic damage. The team formation method for magic damage is as follows.
The physical upper limit is high, there are many bonus skills and armor-reducing skills, and almost all bosses have no three physical resistances. You can just go up and slash them without thinking.
Magic can deal with objects and resist mobs in the early stage, and the output in the later stage is also good. In the mid-term, Yufa did not have a high-quality profession before joining the team (the wizard was too hip), so he was reduced to a mana recovery and weak tool.
Since there are a lot of corrections to ajt's attributes, if you don't play for pure objects and pure demons from the beginning, you can definitely focus on it. The damage will basically overflow later. In normal difficulty, 1/3 of the mana will kill the boss.