How to calculate the damage of blood skills in God Eater 2 and how to control the damage

Sep 20 2024

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God Eater 2 Blood Skill Damage Calculation Method How to control the damage to zero: How is the damage calculated? First, we have to look at what elements affect the damage. 1. Attack power: It is actually the attribute value on the weapon, including 3 types of physical and 4 types of non-physical. 2. Flesh quality: Different parts of the Aragami have different absorption rates (or resistances) to different attributes, and the data are percentages. Absorption rate = 1 - resistance, the two can be converted and understood. 3. Action multiplier: Even with the same weapon, the damage ratio caused by different attack postures is different. For example, the attribute is cut off by 100, but the action multiplier is only

How to calculate the damage of blood skills in God Eater 2 and how to control the damage

Zero: How is damage calculated?

First, we need to look at what elements affect damage.

1. Attack power: It is actually the attribute value on the weapon, including 3 physical and 4 non-physical.

2. Flesh quality: Different parts of Aragami's body have different absorption rates (or resistances) to different attributes, and the data are percentages. Absorption rate = 1 - resistance, the two can be converted and understood.

3. Action multiplier: Even with the same weapon, the damage ratio caused by different attack postures is different. For example, if the cutting attribute is 100, but the action multiplier is only 90%, it can only give 90 points of damage.

4. Skills: There are many types of skills, many of which have a decisive impact on damage. The impact depends on which part of the formula the skill belongs to. There are two categories of damage skills: additive skills and multiplicative skills. The bonus skill is a percentage value added to the action multiplier. A multiplier skill is a multiplier that is multiplied by the entire damage formula.

5. New element - oracle attack (let's call it that): A better example is the dagger's blood skill - wind formation. The wind blade is an oracle attack. There is no so-called multiplier. Its own independent coefficient, we will see what the relationship is in the formula later.

The basic weapon formula is:

Attack power*meat absorption rate*(action multiplier+additional skill)*multiplying skill

Because there are 7 attributes for melee weapons, and most weapons have more than one attribute, so if they have multiple attributes, they must be calculated separately and finally combined.

The new Oracle attack formula is:

Attack power*meat absorption rate*oracle coefficient (*multiplication skills)

Because there are no multiplication skills in the current trial, we cannot determine whether there is a relationship. Different blood skills will have different oracle coefficients.

Attached here is the action multiplier table of the trial version, as well as other action multipliers that are not in the table.

Spear: When charging a subsequent attack (the weapon will deform), the multiplier will be increased by 20

Dagger: Special skill "Rising Dragon" R+□, multiplier 110

Great Sword: Special Skill "Reverse Defense" R+□, multiplier 100

Sledgehammer: After the special skill "Spray Mode" R+□, □ and △ are both 140, and then R+□ is 300

One: The blood skill of the dagger

1. Wind Blade

Blood skill description: While performing "□ attack" on the spot, oracle cell attacks as sharp as the wind will occur in the surroundings. The higher the level, the more the number of wind blades. It is an oracle attack.

Level 1: Oracle coefficient = 7%, quantity = 1

Level 2: Oracle coefficient = 6%, quantity = 2

2. Shenglong

Blood skill description: While pressing "R+□attack" on the ground, in addition to changing the action multiplier, the oracle cells on the blade will also concentrate and then deal damage. The higher the level, the higher the two damage coefficients will be. Belongs to weapon attack + oracle attack.

Level 1: New multiplier = 115%, Oracle coefficient = 15%

Level 2: New multiplier = 120%, Oracle coefficient = 30%

Level 3: New multiplier = 125%, Oracle coefficient = 45%

3. Divine sewing

Blood skill description: Press "△Attack" in the air, and the attack mode will also change, becoming a vertical descent attack mode. The action magnification also changes. The damage will be determined based on whether it hits the vital point. It is a weapon attack.

Level 1:

Additional multiplication rate = 220%

Light sensitivity = "white light" = 1.20

Light sensitivity = "Non-white light" = 1.00

Level 2:

Additional multiplication rate = 240%

Light sensitivity = "white light" = 1.50

Light sensitivity = "Non-white light" = 1.00

Note: Thank you very much to Teacher Pliny for the reminder, new movements and new magnifications. In addition, the light sensitivity coefficient belongs to the multiplication skill category.

2: The Blood Skill of the Long Sword

1. Cutting Iron

Blood skill description: If the fourth "□ attack" is successfully executed in place, a large amount of damage will occur. The action magnification has also been changed. The damage will be determined based on whether it hits the vital point.

Level 1:

New multiplier = 170%

Light sensitivity = "white light" = 1.20

Light sensitivity = "Non-white light" = 1.00

Level 2:

New multiplier = 187%

Light sensitivity = "white light" = 1.20

Light sensitivity = "Non-white light" = 1.00

Level 3:

New multiplier = 200%

Light sensitivity = "white light" = 1.20

Light sensitivity = "Non-white light" = 1.00

Note: Thank you very much to Teacher Pliny for the reminder, new movements and new magnifications. In addition, the light sensitivity coefficient belongs to the multiplication skill category.

2. Cangren

Blood skill description: All attacks after pressing "R+□" on the ground (the blade will glow with blue light) will have an additional multiplier added to the original multiplier.

Level 1: Blue Blade multiplier = 7%

Level 2: Blue Blade multiplier = 11%

Note: I'm very sorry. I was wrong, it wasn't the damage caused by countless fleshy things, it was the multiplier calculated. Thank you Dragon Palace for questioning.

3. Death Gear

Blood skill description: Press "△Attack" in the air to change the attack mode to three rotations on the spot. Times�� will also change, and the magnification will be the same every time. At the second level, you can press "△ Attack" one more time and spin three more times.

Level 1: New multiplier = 70%, number of hits = 3

Level 2: New multiplier = 80%, number of hits = 3(6)

Three: The Blood Skill of the Great Sword

1. Shock wave

Blood skill description: If you use "□ attack" on the spot, 3 shock waves will occur where the sword cuts. It is an oracle attack.

Level 1:

Oracle coefficient = 3%

Number of shock waves = 3

Level 2:

Oracle coefficient = 5%

Number of shock waves = 3

Note: I heard that it can offset part of Aragami's long-range attacks, but I haven't tried it yet.

2. Naotian Destruction

Blood skill description: Press "△Attack" in the air, charge a little, and then slash downward. It is a weapon attack.

Level 1: New multiplier = 240%

Level 2: New multiplier = 270%

3. CC charged slash

Blood skill description: Charged Slash. Depending on the level, the derived sword judgment models are increased. Belongs to weapon attack + oracle attack. This is more complicated, so I need to write down the formula in detail.

CC charged slash damage = weapon attack + oracle attack

Weapon attack = attack power × flesh absorption rate × new multiplier

Oracle attack = attack power × flesh absorption rate × ∑ (oracle coefficient × number of hits)

Level 1:

New magnification = 420%,

Oracle coefficient α = 40%, number of strikes α = 1

Level 2:

New magnification = 420%,

Oracle coefficient α = 60%, number of strikes α = 1

Oracle coefficient β = 20%, number of strikes β = 1

Level 3:

New magnification = 430%,

Oracle coefficient α = 60%, number of strikes α = 1

Oracle coefficient β = 20%, number of strikes β = 1

Oracle coefficient γ = 20%, number of strikes γ = 3

Note: I use Latin here to represent the decision models derived from different levels. α refers to the needle hell on the ground, β refers to the beam of light that bursts upward, and γ refers to the needle ball that bursts into the air. In addition, ∑ (oracle coefficient × number of strikes) means: (oracle coefficient α × number of strikes α) + (oracle coefficient β × number of strikes β) + (oracle coefficient γ × number of strikes γ). ∑ means summation. Students who don’t know how to sum up can learn this knowledge and use it in exams.

Four: The blood skill of the spear

1. Ground △ combo

Blood skill description: Press "△Attack" while in place, and blood stabs will occur near the spear, which is an auxiliary attack and is an oracle attack. The action multiplier in the fourth segment changes and it is a weapon attack.

Level 1:

Oracle coefficient = 3% (each blood stab)

New multiplier = 137%

Level 2:

Oracle coefficient = 6% (each blood thorn)

New multiplier = 145%

Note: I didn’t expect the fourth paragraph when I started testing.

2. Air attack (don’t know the name)

Blood skill description: Press "□ Attack" in the air and fly forward a short distance. The action multiplier will change twice. It is a weapon attack.

Level 1: The first new magnification rate = 150%, the second segment new magnification rate = 115%

Level 2: New magnification ratio for the first stage = 165%, new magnification ratio for the second stage = 120%

Note: Not very good at using it.

3. Charged sprint

Blood skill description: Press and hold "□ Attack" to charge and then let go, the character will rush forward. The action multiplier changes, which is a weapon attack. After the third level, multiple judgments will occur, and after testing, it will be a maximum of 3 oracle attacks.

Level 1: New multiplier = 240%

Level 2: New multiplier = 260%

Level 3: New multiplier = 260%, oracle coefficient = 30% (up to 3 times)

Note: Level 3 sprint is not easy for Aragami with a thin model. Testing is also very difficult.

Wu: The blood skill of the sledgehammer

1. Dash attack (don’t know the name)

Blood skill description: Press "□ Attack" or "△ Attack" during sprinting, and it will rush forward a short distance and then attack. The action magnification changes. It is a weapon attack.

Level 1:

□New attack multiplier = 120%

△New attack multiplier = 130%

Level 2:

□New attack multiplier = 130%

△New attack multiplier = 140%

Note: Starting from the second level, you can break through some of Aragami's attacks. The point of use is not the damage, but the entry point. For experts, this is a relatively weak skill.

2. Air △ attack (don’t know the name)

Blood skill description: Press "△Attack" in the air and knock it underground, which will trigger "Earth Pillar". Weapon attacks do not change. "Earth Pillar" is an oracle attack.

Level 1: Oracle coefficient = 30%, number of earth pillars = 1

Level 2: Oracle coefficient = 25%, number of earth pillars = 2

Note: The next shock wave will occur a short distance forward. It is not easy to hit the ideal part, so use with caution.

3. The ultimate blow

Blood skill description: First let the hammer enter the spray state, and then press the "R+□ attack" after "□ attack" or "△ attack" to inflict great damage to the Aragami. The action multiplier changes, which is a weapon attack.

Level 1: New multiplier = 340%

Level 2: New multiplier = 375%

Level 3: New multiplier = 410%

Note: It can only be hit at very close range, a skill for masters.

How to calculate the damage of blood skills in God Eater 2 and how to control the damage

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