In "Digimon Story: Spacetime Stranger", the only Digimon that can form high-end combat capabilities are the Perfect and the Ultra. The Ultra-Ultimate is not a common Digimon, and the more useful combinations of Digimon for the Ultra are Venusmon, Sea Angelmon, Ultradramon, Crossmon, etc.
Which Digimon go well with Digimon Story: Spacetime Stranger Ultimate
1. Full-time wet nurse
1. Venus beast (vaccine species)
First skill: The enemy's attack and intelligence (special attack) are reduced by 30% for 3 rounds, and the enemy's enhanced state is released.
Second skill: Group milk, which can relieve our team's declining status.
2. Sea Angel Beast (Vaccine Type)
Group milk, restore all abnormal status/sickness/injury of all our party. Illness/injury in this game is not a general abnormal state and requires special means to relieve it. What Qie Nai fears the most is the injured state (unable to recover HP), which Sea Angelmon can perfectly solve.
Summary: If the enemy can cast anomalies, choose Sea Angel, if not, choose Venus. Basically, these two must be practiced. According to the drawing, Sea Angelmon is slightly more important than Venusmon (only my opinion).
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Page 1: Full-time wet nurse
Page 3: Universal Auxiliary
Page 5: Physical Fighter
Page 2: Defensive skills
Page 4: Magic Fighter
2. Defensive measures
1. Ultimate Dragon Beast (Physical Team Defender) (Virus Type)
First skill: 90 thunder physical attack on a single target.
Second skill (main): All enemies' defense will be reduced by 30% for 3 turns.
2. Cross Beast (Magic Team Defense Hand) (Vaccine Type)
First skill: Single 95 steel physical attack, increasing damage to the factor "bird".
Second skill: 65 non-attribute magic attack for all enemies. All enemies will lose 20% spirit (special defense) for 3 turns.
Mainly, the second skill is interesting. Although it only drops by 20% (not the top level), it is a magic attack. In other words, this skill can be triggered by continuous magic and can reduce the opponent's status twice (I don't know if it is calculated by addition). This makes its spirit (special defense) lower than Sirenmon's.
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Page 5: Physical Fighter
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3. Universal auxiliary
1. Lotus Beast (Data Type)
First skill: 55 light magic attack for all (additional head).
Second skill (main): The enemy's defense and spirit (special defense) are reduced by 30% for 3 turns.
Third skill: Single target milk, and increases intelligence (special attack) for 3 rounds.
Summary: If you don’t want to practice every support, you can give her an x aura and a great hug, and one of hers is enough. But Sea Angel still recommends getting one.
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Page 3: Universal Auxiliary
Page 5: Physical Fighter
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Magic Fighter
1. Ancient Sage Beast (Third Mage) (Virus Species)
Skill 1: 105 non-attribute magic attack on a single target.
Second skill (main): 80% non-attribute magic attack for all enemies, 50% chance that enemies will be unable to move, 70% chance for all enemies to reduce their defense by 20% for 3 rounds, and increase damage to the factor "Holy".
It would be great if the second skill of the high-power magic thug that can be obtained reduces defense instead of lowering spirit. With its own virus species, it is difficult to deal restrained damage without role inversion.
2. Angelmon (Vaccine Type)
First skill: 85 light magic attack for single target, 75 chance for enemy to reduce double attack by 15% in 3 rounds, increase damage to factor "immortal".
Second skill: Single target 9X10 light magic attack, crt rate 10%, increased damage to the factor "spirit".
The noble vaccine-planting light magic attacker is recommended for this reason alone. The second skill has the most stages in the entire game and also has a critical hit rate.
3. Seraphim (Vaccine Type)
First skill: 13X7 light magic attack on a single target, increasing damage to the factor "demon".
Second skill: 140 light magic attack for all, consumes all SP, and becomes unable to fight. The lower the SP, the lower the power, and increases the damage to the factor "god".
He is also a noble vaccine-growing light magic attacker. One skill is not as good as Zozomon's. The second skill is pure self-destruction, but it is easy to use. It should be the highest group damage skill in the game. It is especially suitable for "monkey tricks" to kill bosses in seconds, and it is also suitable to be used in the backup position to trigger digital attacks to kill monsters.
4. Mostimon (Vaccine Type)
First skill: 65 non-attribute magic attack for all, increasing damage to factor "Holy".
Second skill: 90 light magic attack on a single target, reducing light resistance on a single target and increasing damage to the factor "demon".
Third skill: 90 dark magic attack on a single target, invalid when adapted to disadvantages, increased damage to factor "Holy".
Vaccine types include single units and groups, and the dual skills of light and dark complement each other's attack areas. The 2nd skill has resistance reduction, and the target's own attack surface still meets the reduced resistance. The 3rd skill can hit everything. Although not top-notch, he is an excellent all-rounder. And the conditions for combined evolution in this game are easy to achieve.
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Physical Fighter
1. Dragon-slaying beast (vaccine type)
First skill: 90 fire physical attack on a single target, 25% crt rate when the enemy is inactive, increased damage to the factor "dragon".
Second skill: 55 fire physical attack for all, increased damage done by enemies, increased damage to factor "Dragon".
Third skill: 85 fire physical attack on a single target, reduce the enemy's defense by 20% for 3 turns, and increase the damage to the factor "Dragon".
You can tell that he is ridiculously strong if you see that he does not have three skills to change his form. Vaccine types include single units and groups. No matter who takes action first, they can trigger special effects. When skill 3 can deal damage, it will also reduce defense by 100%. The defense reduction can be superimposed, and the more you hit it, the more painful it will be. And it can be obtained through the maze without special training. It is an excellent all-rounder. Its combined evolved Dragon Emperor Examon is even worse than him. This is a true "fighting" Greymon. (This battle is violent, a little weaker than Steel Wolf)
2. Junomon/Junomon HM (virus species)
Not to mention skills, I haven’t used them much. As a dark type physical thug, it is second only to the Ultra-Ultimate Body Chapter's World-Destroying Monster. The normal form fights back, and the HM form does more damage to a single target. Another advantage is that it is easy to evolve.
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Recommended Digimon Combinations for Ultimate Digimon in "Digimon Story: Spacetime Stranger"
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Article navigation
Page 1: Full-time wet nurse
Page 3: Universal Auxiliary
Page 5: Physical Fighter
Page 2: Defensive skills
Page 4: Magic Fighter