Hell is Us Collectible Walkthrough - Act 2 (Part 3)

Sep 02 2025

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Act 2 covers the majority of the game, unlocking almost all remaining locations and occurring up until you place the second, third, and fourth Keystones in the Lymbic Forge. This includes the final mi

Act 2 covers the majority of the game, unlocking almost all remaining locations and occurring up until you place the second, third, and fourth Keystones in the Lymbic Forge. This includes the final missable interactions which must be done before specific events, and the final one done before placing the Keystones in the Lymbic Forge.

Act 2 – Part 3

Part 3 of the walkthrough covers up until you collect the final Keystone and then complete Act 2.

Jeljin

Good Deed #20: Family Feud – From the APC go south toward the stone ruins where you can find a man with a lantern. Speak to him and then trade him the Urn. After speaking with him pick up the item to his left to receive the Urn again, along with Key – Columbarium.

Research Item: Pocket Watch – Go south from the man with the lantern where you can go down a set of stairs, and you can pick this up off a bench.

Continue west where you can defeat a Timeloop Guardian in the graveyard area, then further west into the church building where you can pick up Note – Contractor.

Go out the back door of the church and defeat the next Timeloop Guardian, then go to the right where you can climb up some scaffolding to the roof. Drop off the other side, then down to the road where you can pick up Keys – Crane.

Vault of the Knoll – Open the gate and then take the path to the right where you can defeat a Timeloop Guardian. Take the path leading left to reach a dig area where you can pick up Recording – Aster Doorway 2. Go into the underground area and note the door on the left similar to what you encountered earlier. Directly past it you can find the Vault of Forbidden Knowledge door. Turn the dials so that they are the following: Grief symbol, U, eye, Terror symbol.

Enter the vault and there are a bunch of items to pick up. On the left is Tome – The Ascendance of Hellion Lodges and the Birth of Lymbic Aesthetics, Past 2, a Greatsword of Ecstasy, Tome – The Silent Safeguard, Twin Axes of Terror, Parchment – Vanished.  On the right is a Greatsword of Rage, a Polearm of Grief, and Relic #17: Chalice of Everflowing Turmoil.

Go down the ladder beside the vault door and follow the path through the cave. Go past the next ladder going down and you can find a body with Drone Module: Shockwave.

Good Deed #24: Never Worn – Go down the next ladder and follow the path. When it splits on the left you can speak to a man who is trapped by rubble. On the right drop down to where the enemies are, then underneath the stairs is a pipe you can walk through. Climb up the ladder to find the location of the Timeloop, then nearby is a backpack where you can pick up Key – Archeology Camp which starts this good deed.

Mystery #36: Lymbic Chest – Jeljin, Archeology Camp – Follow the path through the cave up and defeat the other ranged enemy to clear a Timeloop Guardian, then climb the ladders to reach a save point. In the small room beside it with the flowers you can pick up Lymbic Rod – Rage, X.

Good Deed #25: Separated – Follow the path through the gate to be back outside. Defeat the group of enemies attached to the green Haze to start this good deed, then go speak with the woman standing in the building you just came out of and she says she’ll go meet her brother.

Good Deed #25: Separated – Go northeast through the gate toward the build with lights pointed at it. Defeat the enemy attached to the yellow Haze to receive a second message about starting this good deed (they’re counted together).

Go over and interact with the crane controls, using Keys – Crane to unlock it.

Interact with it to drop the platform the crane is holding, then you can climb up the scaffolding near the ranged enemy and reach the upper area.

Good Deed #25: Separated – Kill the enemy up top and then open the gate. Walk back around to the crane and interact with it again to raise the platform. Go back through the gate and you can now reach the ranged enemy up top. Defeating it completes this good deed. Rewards Glyph #45: Overwhelm – Enhanced.

Baseball Cap – Quebec – Sitting on the platform where the ranged enemy was.

Research Item: Marked Door Polaroid – Go back to the west to the mausoleum building and down the stairs you can find a Timeloop Guardian. On the left wall you can pick up this research item.

Good Deed #20: Family Feud – Go back toward the main area in front of the church, then over near the dig site. Just by the broken fence you walk through you can go into the small building, and use the Key – Columbarium to open it and place the Urn inside, completing this good deed. Rewards a Greatsword of Grief and Glyph #46: Lymbic Mending – Enhanced.

Good Deed #24: Never Worn – Go into the dig site and in the smaller tent you can find a locker. Use the Key – Archeology Camp to open the locker and receive Shoes – Red and Letter – Daughter’s Hope.

Timeloop: Jeljin Cemetery – You can now have defeated all the Timeloop Guardians in the area (double check with the Guardian Detector if you aren’t sure) so you can go back down into the cave to the Timeloop. Interact with the drone and use an Amine Prism – Rho to close the Timeloop. You can then pick up Recording – Aster Doorway 3 from the bodies on the ground where it was located. Rewards Glyph #47: Void – Elite, Glyph #48: Berserk – Elite, and Relic #18: Knell of Receding Rage.

Mystery #37: Family First – Go back to the entrance to the dig one more time and interact with the ring door puzzle you passed prior. From top to bottom the solution is: Crown, Flower, Lion, Sheep. Opening the door completes the mystery.

Enter the room and you can pick up a couple of consumables along with Defensive Gear: Bracers of Rage – Bloodlust and Relic #19: Visage of the Defier.

Mystery #36: Lymbic Chest – Jeljin, Archeology Camp – Go back out to the dig site and you can spot the red Lymbic Chest on the back of a truck. Insert the Lymbic Rods -Rage, X and Rage, V to open it and receive an Amine Prism – Theta, completing the mystery.

Now to complete the story in the area, go out the back of the church where you can find the stone building with four sets of dials in front of it. The clues to solve this are the crypts you can open with the spinning statues.

On the left two sets, change the dials to show: Bird 30, Rose 24

On the right two sets, change the dials to show: Sword 33, Horse 90

Defeat the enemies in the crypt, then pull the lever to open the coffin and pick up Iron Seal – Fading and Map of Hadea – Ancient.

Make your way back to the APC. We’ll clean up one good deed now, so there will be only one left to do in the coming areas.

Good Deed #24: Never Worn – Go to Acasa Marshes and in Jova go to the house near where Rebecca was located with the white graffiti on the wall. On the upper floor interact with the elephant plush and place the Shoes – Red to complete the good deed. Rewards Glyph #49: Shared Pain – Enhanced.

Go back to the APC and head to the new location Auriga Museum.

Auriga Museum

Immediately in front of the APC is a door. Interact with the pillars and place Iron Seal – Fading on the left and Iron Seal – Rising on the right.

In the next room, rotate the four Hollow statues so they are facing the mural at the front to open the hallway.

Go through the doorway on the right and down the stairs to level B1. On the left you can interact with the radio on the hood of the car to learn about the technician stuck in the training room on this floor.

Go back into the stairs and go down to level B2. Follow the path past where you can talk to a person stuck behind a door, then at the end is a desk with a computer and Keys – Maintenance

Use Keys – Maintenance to open the door into the yellow generator. Interact with the levers to turn it on.

Next, use the Keys – Maintenance to open the door on the right of the GREEN door. Enter and flip the switch to the left to activate the GREEN grid.

 

Go back toward the stairwell, defeating the Timeloop Guardian that appears in the hallway, then go down to level B3. Follow the path through the lab area where there is another door you can open with the Keys – Maintenance.

Follow the hallway toward the north where there is another door to open with Keys – Maintenance. In this room is the second grid switch, flip it to the left to activate the BLUE grid.

NPC #18: Dr. Marga Hamil – In the main hallway and left through the red door labelled “Laboratory”. You can go through the now open blue door in the lab and speak to the woman who was calling to you earlier. She’ll give you a code to get into the locked Drone Workshop.

Mystery #38: Whistleblowers – Go back into the prior hallway and into the blue door that is now open labelled “Drone Workshop”. Defeat the enemies inside and then you can pick up Key – Auriga Locker which starts this mystery.

Research Item: Box of Bullets – Go into the middle vault in this room where you can find a body with this research item.

Go to the door with the keypad and input 230317.

Enter the room and there are two items to pick up: Drone Module: Surge Step – Elite and Drone Processor which Hamil needs. Go back and trade this to her to receive Keycard – Clearance Beta.

Go back to the room with the power switch and change it to the right to activate the ORANGE grid.

Mystery #39: Lax Security – In the room beside where Hamil was located you can enter and clear a Timeloop Guardian, then follow the hallway back toward where you entered this floor. The orange door labelled “Research Department” is now open, and on a desk inside you can pick up Recording – Drone Upgrades, then interact with the computer at the back of the room and read the entry about the safe to start this mystery.

Interact with the other computer in the room and select the option Shut down emergency alarm.

Mystery #38: Whistleblowers – Follow the path back toward the entrance of the area where you can defeat another Timeloop Guardian in the lab. In the room with the red lockers you can interact with one in the middle and use Key – Auriga Locker to open it and receive Note – Cold Feet.

Go back to level B2 with the first switch, and it to the right to activate the RED power grid.

Go back to the door where the man was screaming and go through the door at the back. Hiding in the boxes beside the ladder you can find a computer. Interact with it and enter the code 051108, then read the entry to complete the mystery. Then go up the ladder to reach the area opposite the Timeloop on B1 and defeat the Timeloop Guardian.

Go to the stairs and up to level B1 and you can open the door to the left of the radio with the Keys – Maintenance. Enter and flip the switch to the right to activate the PURPLE power grid, which opens the training room door.

Enter the training room and you’ll be locked in. Interact with the button hanging in the middle of the room and defeat the enemies. You’ll need to push the button again in between each wave to spawn more until they are all dealt with. After the second wave the door on the left of the glass will be opened for you and you can pick up Drone Module: Whirlwind – Elite.

NPC #19: Seo Kagin – You can now enter the room where the technician was stuck and speak with her. She’ll give you Keycard – Clearance Alpha.

Good Deed #26: Mementos – Go through the vault door in the southwest corner of the room where you can go through a door in the back to find some cells. In Cells 002 and 004 you can pick up Cigarette Case and Ring – Hand-Made which start this good deed.

In this area go to the door with the card reader and use Keycard – Clearance Alpha to open it. And reach the room with the Timeloop.

Mystery #39: Lax Security – Go through the door across the room where you can find another spot to use Keycard – Clearance Alpha and a safe. Enter the code 77777 to open it and receive Amine Prism – Theta, Amine Prism – Rho, and Drone Module – Distract – Elite, completing the mystery.

Go back near the radio on where you can flip the grid switch left to activate the YELLOW grid.

Timeloop: Auriga Museum B1 – Go back in the room where the Timeloop is located and you should have defeated all Timeloop Guardians in this area already. You can then enter the Timeloop and interact with the drone, using Amine Prism – Rho to close the Timeloop. Rewards Glyph #50: Delirium – Elite, Glyph #51: Shared Pain – Elite, and Relic #20: Cyrene’s Requiem.

NPC #20: Dr. Ballam Lamech – In the room where you killed the enemies west of the Timeloop there is now a scientist hiding near the boxes. Speak with him to receive a code and an Amine Prism – Theta and Amine Prism – Rho.

Go back to the stairwell and now down to level B4. Follow the path to a doorway where you can use Keycard – Clearance Alpha and Keycard – Clearance Beta to open it.

NPC #21: Dr. Mabden – Enter the room and you will be locked in by the man in the window. Interact with the intercomm to speak with him. You should earn  Lend and Ear for talking to all NPCs.

Like in the training room, you’ll need to fight waves of enemies that Mabden summons. In between each you’ll need to interact with the intercom and speak with him to start the next wave. If you die during a wave you’ll need to enter the room with the keycards again, but it starts you on the same wave.

After dealing with all five waves, go to the machine on the left and interact with it to obtain the Keystone of Rage.

Timeloop: Auriga Museum B4 – Now to close the Timeloop, interact with the computer nearby and enter the code 7584. You then need to select the option to Generate Guardian Rho which will spawn the first Timeloop Guardian, then once it’s defeated interact with the computer again and select Generate Guardian Sigma.

Once both are dealt with you can enter the Timeloop, interacting with the drone and selecting Amine Prism – Rho to close it. You can also speak with Mabden again on the intercom if you want. Rewards Glyph #52: Animosity – Elite, Glyph #53: Feed on Fear – Elite, and Relic #21: Blessed Hand of Sethyris.

Mystery #40: Great Responsibility – Where the Timeloop was located you can climb down a ladder and follow the path to a storage room with some items to pick up. First on the left you can find Symbol – Iron Crown which starts this mystery.

Mystery #41: Lymbic Chest: Lymbic Forge, Waterfall – On the right you can pick up Lymbic Rod – Grief, X and Note – Rho-021 which starts this mystery.

Continue around the corner where you can pick up Keycard – Clearance Delta which allows you to follow the path up the stairs and open the door to where Mabden was located. Interact with the elevator to go back up to level B0.

In the tunnel you can stop and talk with the three scientists if you wish, but this isn’t necessary.

Mystery #40: Great Responsibility – Go back to the room with the Hollow statues and on the south side is a doorway. Interact with it and place the Symbol – Iron Crown to open it, completing the mystery.

Research Item: Ceremonial Key – In the room you can pick up three things: this research item, 5 x Tuning Stone – Steady and a Polearm of Rage.

Head back to the APC and turn in all current research items. You should earn  Conspiracy Theorist and  Demonologist. Along with this you’ll receive to very long text articles Tania has written which piece together the background of what’s going on. You’ll also unlock information on Vault of the Beck located in Marastan.

Before going to complete the story, we’ll clean up the final good deed.

Good Deed #26: Mementos – Go to Marastan, and up the road to the house at the boat dock. Enter the house and trade Elzina Tibor the Cigarette Case. 

Go to Senedra Forest and to Ernest Caddell’s house. The people who left with Atticus will now be there with him in the basement. Trade Dag Samson the Ring – Hand-Made to complete the good deed. Along with this you’ll earn  Man of the People for completing all good deeds. Rewards Relic #22: The Benediction of Palom.

You can now head back to Lake Cynon.

Lake Cynon

When you travel to the area you’ll earn  Ever After for all characters making it to Lake Cynon through your actions.

Vault of the Mere – Follow the path down toward the lake, then go southeast along the shore where you can find a cave, with the vault door at the back. Enter the following symbols: Eye, Grief symbol, U, Ecstasy symbol.

Inside the vault you can pick up a bunch of items. On the left: Parchment – A Dire Cost, Painting – Scion Namir Adam, Amine Prism – Thetha, and Relic #23: Memoria of the Phol. On the right: Glyph #54: Perfect Guard – Elite, 5 x Tuning Stone – Steady, Glyph #55: Lymbic Slivers- Elite, and Tome – The Ascendance of Hellion Lodges and Birth of Lymbic Aesthetics, Part 1.

Mystery #3: The Captain’s Office – Head toward the building where you can find Abbott Jaffer. To his right you can pick up Bottle of Mead – Full.

Mystery #42: Safekeeping – Go around the back of the building where you can find Rebecca. In the now open room you can pick up Key – Rustic and Letter – Safekeeping which starts this mystery.

Mystery #12: Lymbic Chest – Lake Cynon, Reservoir – Go down into the reservoir and turn around from the entrance to the forge where you can find a white Lymbic Chest. Insert the Lymbic Rod – Neutral, W and Neutral, Y to receive Glyph #56: Wave of Wrath – Elite and complete the mystery. You should also earn  Emotional Warfare for obtaining one glyph of each time at least once.

Mystery #28: Blackmailed – Follow the path toward the forge, then when you reach the room before the waterwheel turn north (this is a shortcut door, if you missed it earlier you’ll need to go around from the lower level). Here you can find a yellow Lymbic door. Insert Lymbic Rod – Ecstasy, X and Ecstasy, Y to open it and complete the mystery.

Research Item: Bowl of Ash – Enter the room and defeat the enemy to clear a Timeloop Guardian that you couldn’t access on your first visit. Inside the room you can pick up three items: Glyph #57: Recoil – Enhanced, a Twin Axes of Rage, and the research item.

Timeloop: Lymbic Forge – Check you’ve defeated all Timeloop Guardians in the area now, then n the waterwheel room drop down to the bottom and take the elevator back to the lowest level. Go behind the altar to where you can enter the Timeloop. Interact with the drone, using Amine Prism – Theta to close the Timeloop. Rewards Glyph #58: Rapture, Glyph #59: Fury – Enhanced, and Relic #24: Kolig’s Providence.

Research Item: Bronze Cup – After closing the Timeloop, you can pick this up from the table.

Mystery #41: Lymbic Chest: Lymbic Forge, Waterfall – Go back up and into the Lymbic Forge. On the north of the room between the two waterwheels there is a waterfall with a room behind it where you can find a blue Lymbic Chest. Insert Lymbic Rod – Grief, X to receive 3 x Lymbic Capacitor – Medium and Glyph #60: Delirium – Enhanced, completing the mystery.

Now in the Lymbic Forge, place the remaining three Keystones to open the door, which completes Act II of the story, awarding  Emotional Baggage.

NEXT: Act 3 & Cleanup

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