Act 2 covers the majority of the game, unlocking almost all remaining locations and occurring up until you place the second, third, and fourth Keystones in the Lymbic Forge. This includes the final missable interactions which must be done before specific events, and the final one done before placing the Keystones in the Lymbic Forge.
Act 2 – Part 2
Part 2 of the walkthrough covers up until you collect the Keystone of Ecstasy.
Acasa Marshes – Pathem Abbey
Investigation #4 – Searching for the Keystone of Ecstasy
Drone Module #6: Entropic Field – When you travel to the Abbey (or another location) you’ll have a cutscene where you learn about the way to enter the OMSIF camp located in Acasa Marshes. While in the APC and looking around, look under the seat on the right and pick up the box there to receive this drone module, along with APC Code Sheet that starts Mystery #23: Observation Outpost 08.
Mystery #5: The Hermit – Head back to the east side of the area to the Hermit’s hut and you can check out his photo wall which has new pictures. The one in the middle hints at the solution to the puzzle directly south. Facing east (the pillar with the point behind it) and then moving clockwise, the symbols you need to rotate to face the middle are: Two Spikes, Four Spikes, Circle, One Spike. The opens the hole in the middle of the stone platform allowing you to collect 5 x Tuning Stone – Steady, Glyph #31: Feed on Fear – Enhanced, Glyph #32: Perfect Guard – Enhanced, and Relic #9: Aarlon’s Last Stand completing the mystery.
Now you’ll go into the Abbey, but before you do use the Guardian Detector to find the Timeloop Guardians that are now present around the south part of the area near the road leading to the fallen metal structure. You know you have them all when the detector is only pointing into the Abbey.
To enter the Abbey, head south along the wall and then southeast into the pathway where you’ll encounter an enemy in front of a pile of burning books. On the right you can find the entrance to the Abbey that was previously guarded by soldiers. Enter and kill the enemy on the lower level which is a Timeloop Guardian. Go up the next ladder, then up the one after and drop into the cave on the left.
Follow the path to find Abbot Jaffer. Speak to him and he’ll give you information about what’s happening, and you’ll learn the location Lethe – National Library where you will need to go to find the book.
Mystery #6: Enlightenment – Past Jaffer is a door you can open with a switch, but before progressing check the torches on the wall which are related to this mystery. Rotate the one on the right with the dotted wheel shape so that it lights up, don’t touch the one on the left.
Mystery #24: Lymbic Chest – Acasa, Eastern Ruins – Go through the gate and into the room with the Timeloop. On the right of the Timeloop you can pick up Lymbic Rod – Terror, Z which starts this mystery.
Timeloop: Patham Abbey – Enter the Timeloop and interact with the drone, using an Amine Prism – Theta to close it. Rewards Glyph #33: Lingering Pain – Elite, #34: Eager Embrace – Elite, and Relic #10: The Heart of Aria. Along with these you should earn Curator for acquiring 10 Relics.
Mystery #25: The Protector – After closing the Timeloop there are two items to pick up, on the left is the Golden Clover which starts this mystery, along with Research Item: Terracotta Oil Lamp.
Before heading to the new area there are some things we can clean up around Acasa Marshes now that the have entered the Abbey.
Timeloop: Acasa Marshes – If you didn’t already, use the Guardian Detector to find the Timeloop Guardians around the marshes, then enter the Timeloop directly east of town. Interact with the drone and use the Amine Prism – Sigma to close it. Rewards 3 x Tuning Stone – Weak, Glyph #35: Lymbic Slivers and #36: Berserk.
Mystery #24: Lymbic Chest – Acasa, Eastern Ruins – Go north of the tall stone pillars the the stone ruins at the edge of the area (past where you activated the stone spikes to enter the armory earlier in the game) where you can find a green Lymbic Chest. Insert the Lymbic Rod – Terror, Z to open the chest and obtain Glyph #36: Lingering Pain – Enhanced completing the mystery.
Mystery #23: Observation Outpost 08 – Head back toward Jova, then northeast toward the locked camp area. Interact with the keypad left of the gate and enter 151991 to open the gate.
Drone Module #7: Shockwave – Elite – You can pick up Recording – Fall of Outpost 08 off the body right by the gate, then enter the camp and defeat the enemies. From the right you can pick up the drone module, then interact with the computer to the left and read the file to complete the mystery.
In the left tent you can pick up Lymbic Rod – Neutral, W.
Walk down the path past the tents and defeat some more enemies, then there is a body where you can pick up OMSIF Deployment Order – Acasa Marshes.
Research Item: High-Tech Case – Continue down the path past the cave and you can pick up this off a body of a man wearing a suit.
Mystery #6: Enlightenment – Go back and enter the cave to find a Vault of Forbidden Knowledge entrance. Go down the hallway to the right defeating the enemies to find two torches on the wall. Rotate both of them so that they are lit up.
Mystery #6: Enlightenment – Now for the final part of this mystery, go back into Jova and drop down the well in front of the house where Rebecca was located. Go down the second ladder to the lower catacomb area and in the large room with the candles you can find the final torches. Turn the left one so it is lit up, don’t touch the right one. If you’ve rotated all torces correctly there will be rumbling nearby.
Go back up the ladder and you can see that the door at the top is now open. Enter the room to complete the mystery. Pick up all three items in the room to receive a Polearm of Ecstasy, Twin Axes of Grief, and Relic #11: The Crucible of Fire.
Mystery #25: The Protector – Go back into Jova and make your way to the west corner of the area past the fences to reach the cemetery. In the northwest corner you can find a pillar that you can interact with and place the Golden Clover. Pick up that Scroll – Eulogy and Relic #12: The Bloodseeker from the hole that opens in the bottom of the pillar to complete the mystery.
Head back to the APC and you can now make your way to Lethe – National Library.
Lethe – National Library
Go to the right of the entrance where you spot a body with an item. Pick it up to receive OMSIF Deployment Order – National Library and Drone Module: Entropic Field- Elite.
Mystery #17: History Lesson – Turn around from the building and near the entrance gate you can find a safe sitting on a trash can. Enter the code 81643 to open it and receive Amine Prism – Rho, Research Item: Wooden Mask and Note – Caspian’s Mask, completing the mystery.
Research Item: Hadian Border Map – Enter the building and go immediately left toward the boxes. Sitting on the wood box on the cart you can pick up this research item.
Research Item: Polaroid – Go up the stairs, following the path until you reach the computer room. Go inside and there are three items to pick up: the research item, Recording – Helicopter Blackbox, and The Quill and the Pyre: The Legacy of Sabin Gau.
Mystery #28: The Conspiracy – On the desk beside one of the pickups you can find a computer. Interact with it and enter the code 731596. Read the entries to complete the mystery.
NPC #16: Iblis – Keep following the path past the computer room down the stairs, then up the next set of stairs to reach a save point by the Staff Room. Go inside and speak to the man. He’ll give you Keys – Lethe National Library which you need to reach the Book Restoration Department.
Go back downstairs and turn left, then follow the hallway to a locked door where you can see an enemy near a body. Use the Keys – Lethe National Library you received to open the door, then defeat the enemy. Interact with the body to find Note – Keycode Reminder.
Mystery #26: Suspicious Activity – Go back out and up the stairs near the entrance again, then to the Computer Room and drop through the hole in the floor. Defeat the enemies in the room, then interact with the computer near the circular desk and reach the entry to start this mystery.
Glyph #37: Shriek of Terror – Enhanced – To the right of the reception desk, you can pick this glyph up from the glass case with the firearms.
On the opposite wall you can pick up The Loblina Alliance from the bookshelf and Recording – Journalistic Integrity from near the computers.
On the shelf under the Languages sign you can pick up Lady Marguerith: Scandal and Steel.
Then finally in the glass shelf on the opposite side of the Young Adult section you can pick up Historical Lethe – City of Wonder
Mystery #26: Suspicious Activity – Exit the library and go back to the entrance, then up the stairs again and this time turn right to find the staff room. Enter the code 5055 to open the door.
Defeat the enemies, then go around the left to find Note – Blackmailed and Keys – Car sitting in the locker.
Go back outside the building and in the east corner you can find a blue car. Use the to open the trunk and receive Baseball Cap – Ecstasy and Research Item: Pottery Fragment, completing the mystery.
Go back inside staying on the bottom floor, and follow the hallways right where you can go down the stairs to the Restoration Wing in the basement where there are a bunch of people hiding. In the back corner you can find the locked door to the Book Restoration room. Interact with the keypad and enter the code 537734 which corresponds to the years on the back of two of the books.
Pick up all three items in the room to receive Recording – Restoration Notes, Gospel of Teaar, Twin-Headed Serpent, and Note – Favors Owed which starts Good Deed #22: A Way Out.
You can now head back to the APC and speak to Tania for some information about what you’ve found, and you’ll be pointed to the Vyssa Hills. You can also turn in all new Research Items which will be enough to unlock information about the unlock Vault of the Prairie in Jeljin.
Instead of going to Vyssa Hills to get the next Keystone, we want to progress the final Keystone path to get items from this areas to complete the last missable Good Deeds, as they can be missed if you complete the third keystone. Ask Tania about the Symbol of the Charioteer and you’ll unlock the new locations Jeljin and Lethe – Ministry of Cultural Primacy, which is where you want to go next.
Lethe – Ministry of Cultural Primacy
Investigation #5 – Searching for the Keystone of Rage
Once you enter this area DO NOT LEAVE until you complete Good Deed #23: Incognito. If you go to a different location before this Good Deed is completed it automatically fails.
In the parking area walk toward the south where there is a ramp leading down. On a body you can pick up Keycard – Ministry.
Go back up to the main area and east of the APC is a white truck with the driver door open. You can pick up Lymbic Rod – Rage, V and Letter – Safe Delivery.
Baseball Cap – Rage – Go past the ON soldiers through the other doorway on the left. Under the set of stairs leading up you can pick up this hat.
Research Item: Burnt Notes – Follow the path upstairs to the first room with the man dead on the desk with the white phones. Just below the phones you can pick up this item.
Mystery #28: Blackmailed – Follow the path upstairs until you reach the three-way split in the hallway. On the right is the room with the “Secretary” label with a woman sitting inside. To her right is a desk where you can pick up Keys – Ministry Car which starts this mystery.
Go down the hallway opposite the “Secretary” doorway toward the painting of the king. Turn left and go into the room with the man at the desk. On the right is a door where you can use the Keycard – Ministry to open the door. Pick up both items to receive Recording – Investigation Results and Woman’s Clothing which starts Good Deed #23: Incognito.
Good Deed #16: Waylaid – Open the door leading into the hallway where you can pick up Satellite Radio which is required for this good deed.
NPC #17: Maeve Tristana – Go back to the hallway and go southeast toward the enemy, then right into the office. Speak to the woman inside. She won’t tell you anything yet until you deal with the Hollow in the hallway.
Good Deed #23: Incognito – Go back and follow the hallway past the “Secretary” room to reach a spot with a save point. Go right where the man in standing by the door and right again into the “Lounge” room. Speak with the ON Soldier inside and then trade her the Woman’s Clothing to complete this good deed. Rewards an Amine Prism – Rho.
Go back near the distressed woman where the enemy is, and drop down the hole in the floor in front of it to reach the lower level.
Defeat the enemy in the room, then past it in the hall you can pick up Marton Ralst’s Wallet which gives a hint how to open his computer.
Research Item: Provincial Border Map – Go into the room with the map projected on the wall and look behind the desk on the right to find this item.
Drone Module #8: Rearguard – Elite – Follow the path into the next office area, and on the left on a body you can pick up this drone module. You should now earn Tech Savvy for picking up one of each unique drone module.
Mystery #28: Blackmailed – On a desk near the doorway, you can pick up Lymbic Rod – Ecstasy.
Good Deed #22: A Way Out – On the right of the room you can find “Office 109”. Enter and interact with the safe, entering code 2703 to receive Official Hadean Stamp.
Continue to the back of the room where you can find “Office 112” on the right. Enter and pick up ID Cards – Blank required for the same good deed.
Continue through the floor and then up the stairs to reach the ranged enemy that was attacking you earlier. Defeating it, then open the door to reach the prior office area and return to the office with the hanging man, where the Distressed Woman has moved to. Speak to her to find out her name and some information.
Maeve gives some information that hints at how to find and open the safe in the office.
In the corner by the painting you can find a radio that can be interacted with. Switch the radio to AM, then move the needle so that it is on top of 60, which opens the painting to reveal a safe.
Interact with the safe and enter the code 203279 to open it and receive Iron Seal – Rising and Journal – Auriga Entrance. This unlocks the new location Auriga Museum.
Mystery #28: Blackmailed – Make your way back to the parking garage and to the lower level. On the left of the ambulance with the open back you can find a light blue car. Interact with it and use Keys – Ministry Car to open it and receive Lymbic Rod – Ecstasy, X and Report – Confiscation.
Head back to the APC. Instead of going to new locations, we’re going to clean up the final two missable Good Deeds that can now be completed.
Good Deed #16: Waylaid – Return to Acasa Marshes and to the southwest side of the area outside Jova where there is the big stone pillar where you opened a Lymbic Door earlier. Speak to the two ON Soldiers, then trade the one on the left the Pill Bottle – Metaformin, and the one on the right the Satellite Radio to complete the good deed. Rewards an Amine Prism – Rho and Relic #13: The Relentless Assault.
Good Deed #22: A Way Out – Return to Lethe – National Library and into the basement where the group of people were hiding. Speak to the old lady near the office and trade her the ID Cards – Blank and Official Hadean Stamp to complete the good deed. Rewards Defensive Gear: Signet Ring of Ecstasy – Stimulation.
With these good deeds completed no more will become missable through story progression, so we’ll continue with the Keystone of Ecstasy search and finish it off. Head to Vyssa Hills.
Vyssa Hills – Francis’ Church
In Vyssa Hills, go to the stone ruins directly in the center of the main area. You should have opened the door in it the first time you went through the area, but if you missed it you can reach it by going through the mine tunnels to the northwest. Inside the ruins is a chest where you can place the Twin-Headed Serpent. This opens the chest and you receive Token of the Serpent.
Now go northwest above the mine entrance to where the Timeloop was located. Here there is a metal door where you can place the Token of the Serpent.
Go through the tunnel then immediately left by the metal gate you can pick up Key – Mine.
Drop off the ledge to the southeast, then follow the path west through the wooden structure to the scaffolding you have been to before. Near the water tower is an entrance to the mine. At the bottom beside the ladder you can find a door where you can use Key – Mine.
Follow the path forward, then go through the next door on the left that requires a key. Defeat the enemy then unlock the door, and immediately across from it is a third door that requires the key.
Follow this path into the next area where the red-lit structure. Past the enemies on the right you can pick up Lymbic Rod – Grief, V and Note – Cryptic Maxim which starts Mystery #29: Lymbic Door – Senedra, Hilltop and Mystery #30: Eternity.
Go back through the three doors, then left when you reach the first split to where you see the white mouse graffiti again. Ignore the ladder first and go to the end of the path to defeat a Timeloop Guardian, then go back and up the ladder on the right to reach the area behind the metal gate you saw earlier. You can pick up Token of the Moon from the chest, then unlock the gate at the top of the hill.
Baseball Cap – Grief – Go through the gate and then northwest where there is an enemy above a cave entrance. Follow the path into the cave and drop down to the lower level when you reach the broken wooden platform. Defeat the enemy on the left to clear a Timeloop Guardian. Go down the tunnel in the opposite direction and up the ladder. Take the path on the left, then down the next right where you can reach a ledge that allows you to reach the Baseball Cap pickup.
Keep going through the tunnel defeating the next Timeloop Guardian. Right beside it is a slightly hidden path where there is another Timeloop Guardian and a door leading back near the entrance to this mine area. Go back down the hill and you can now go through the second metal door using the Token of the Moon.
Mystery #31: Lymbic Chest – Vyssa Hills, Fort – Follow the path through the stone tunnel and drop down, then continue up the hill to the right. In the open area go up the steps to the right with the enemies and you can pick up Lymbic Rod – Ecstasy, Z which starts this mystery.
Go toward the Timeloop where you can defeat another Timeloop Guardian, then interact with the chest to obtain Token of the Palm.
Go into the open stone mouth northeast of the Timeloop where you can use the Token of the Palm to open the next metal door.
Research Item: Clay Vase – Go through the tunnel then in the church room take an immediate right into a side room where you can pick up this research item from a chest.
At the front of the church room you can pick up Letter – Land Grant off the altar, which unlocks the new area Plains of Mist.
Timeloop: Francis’ Church – Open the gate to the left with the lever, then you’ll end up on the ledge with the ranged enemy which is a Timeloop Guardian. This should be the final one for the area, so you can now go back up to the top of the area and close the Timeloop. Interact with the drone and use Amine Prism – Theta to close the Timeloop (if you used one elsewhere and are currently missing one, you can complete Mystery #31 below to receive another). Rewards Glyph #38: Masochistic Delight – Enhanced, Glyph #39: Frightful Ambush – Enhanced, and Relic #14: Knell of Waning Grief.
Research Item: Bronze Figurine – After the Timeloop is closed, pick this up on the ground from the bodies.
Mystery #31: Lymbic Chest – Vyssa Hills, Fort – Go back down to the ruins area beside the Moon door where you opened the shortcut earlier. On the upper level you can find the yellow Lymbic Chest, where you can use Lymbic Rod – Ecstasy, Z to open it and receive an Amine Prism – Theta, completing the mystery.
Mystery #30: Eternity – Go back to the Vigil Hideout where Gildas is located and on his left there is a locked computer you might have spotted earlier. Interact with it and enter the code 241244 to unlock it. Read the entries to complete the mystery.
Vault of the Knoll – The last current thing you can do in this area, you can open the Vault of Forbidden Knowledge. From the APC go east back into the main area, then follow the cliff to where you are above the waterfall near the stone ruins. You need to drop to the middle level of the waterfall from the upper ledge where you can find the vault door. Turn the dials so that they are the following: figure 8, circle with 4 spikes, Ecstasy symbol, Rage, symbol. If you didn’t open one of the vaults before on your own you’ll receive Vault Raider for opening your first Vault of Forbidden Knowledge.
Enter the vault and there are a bunch of items to pick up. On the left is Painting – Lady Marguerith, Glyph #40: Void – Enhanced, Glyph #41: Animosity – Enhanced, and Relic #15: The Unbound Delusion. On the right is Glyph #42: Rapture – Enhanced, Letter – A Spy’s Insight, Defensive Gear: Pendant of Ecstasy – Battle Bliss, Parchment – Anticipation.
Return to the APC and you can now make your way to the new area Plains of Mist.
Plains of Mist
Be wary all enemies here are now Tier III, so make sure you’re using upgraded weapons and glyphs. If you haven’t been doing so you can head back to Victor in Jova to upgrade your items. This area has a Timeloop at the end you need to deal with like Arcas Spire, so make sure you are defeating all Timeloop Guardians as you progress.
Mystery #32: Overgrown – Go up the path on the right, loop all the way counterclockwise to where you can find a Timeloop Guardian in the dead end. To the right you can pick up Key – Mossy on a skeleton which starts this mystery.
Research Item: Rusted Gauntlet – Go toward the northeast of the area where there is a hole in a wooden floor you can drop into. Climb up the next ladder, then drop down onto the wooden platform halfway up where you can find this item long with some consumables in the chest.
Mystery #32: Overgrown – Beside the spot with the hole in the floor is a pathway with stone Hollow statues. Past it you can enter a building with a chest, where you can use the Key – Mossy to receive Defensive Gear: Idol of Ecstasy – Battle Trance and complete this mystery.
Mystery #33: Pilgrimage – Go to the north of the area up the steps and then west toward where there are wooden steps leading up to a ranged enemy (there is also a Timeloop Guardian around the corner you should defeat). On the platform with the ranged enemy you can drop down into the building where you can pick up Key – Barrel and Note – Exodus which starts this mystery.
Go up the steps to the top of the area where you can place the Twin-Headed Serpent in the slot in the wall.
This opens up a second puzzle that you have to solve, corresponding to the symbols around the area. From top to bottom the solution is: Sword, Leaf, Sun, Eye.
Glyph #43: Rapture – Elite – Follow the path down to the platform where you find the Timeloop. Defeat the Timeloop Guardian on the central platform, then follow the only available path left. When your each the next save point you’ll be in a door with three possible paths. Take the one leading east to reach a second split. Take the left path to find this glyph on a ledge.
Mystery #34: Lymbic Chest – Temple of the Fallen – Continue down the path on the right and drop down the wooden platforms to the bottom. When you reach the open area follow the path around defeating both enemies to defeat a Timeloop Guardian, then at the end of the path you can pick up Lymbic Rod – Ecstasy, V which starts this mystery.
Go back to the spot where you crossed over between the sides of the area and there is a tunnel to progress through. Out the other end you reach the ranged enemy you were attacked by earlier, and to its right you can pick up an Amine Prism – Rho.
Follow the path back to the save point and this time take the path leading west, staying to the left. Defeat the enemies attached to the blue Haze in the room to clear a Timeloop Guardian, then continue up the path left behind where the ranged enemy was. At the end of the tunnel near a group of enemies you can pick up Lymbic Rod – Ecstasy, W.
Drop down and then take the left path where you can defeat another group of enemies to clear a Timeloop Guardian. Go through the lever door at the top of the stairs, then in the next area you encounter a doorway with a set of 6 pairs of pressure plates that you need to interact with 3 of them to open the door, based on the text clues around the room.
From the top left to bottom right, numbered 1 through 12, the plates you need to stand on are: 1 – Teaar, 4 – Dead, 10 – Abandonment. If you accidentally stand on a wrong one you die and need to redo the plates you already stepped on, so double check you are picking the correct ones.
Mystery #35: Ascetic Vows – Continue through the door into the next area where there is a split in the path. Go east and then right into the hallway, where the is a ladder you can climb to a platform with a lever. This lever opens the door beside you, and the one across where the ranged enemy is. Go back down and across to the other side of the area and climb the two ladders to reach the platform with the enemy, then drop off the left side. Follow the path and go right of the stairs until you reach an area with a bunch of enemies. Across the wooden bridge and then left you can pick up Key – Rusted which starts this mystery.
Follow the path southwest and into the room on the left where you can find a door. Use the Key – Rusted to open it, solving the mystery.
Research Item: Skull in a Box – In the room you can pick up three items, Lady Sophia’s Journal – Francis, Francis’ Journal – Queen’s Envoy, and this research item.
Go back to the stairs and go up to where you can clear a Timeloop Guardian. In the next room you can immediately turn around to the left where you can pick up Twin Axes of Ecstasy. Continue into the next room where you can defeat the final Timeloop Guardian.
In this next room are 16 pressure plates you need to interact with, based on the text tablets you could view in the prior area. Numbered from top left to bottom right, 1 through 16, stand on: 16, 10, 8, 1. If you step on an incorrect plate you need to redo the order after dying.
Mystery #34: Lymbic Chest – Temple of the Fallen – Continue into the next room and defeat the large group of enemies. On the right you can pick up Ancient Lymbic Forging which allows Victor to make Lymbic Consumables of the highest level. On the left you can find the yellow Lymbic Chest. Insert Lymbic Rods Ecstasy, V and Ecstasy, W to open the chest, awarding 5 x Tuning Stone – Strong and completing the mystery.
Pull the lever to open the door and continue into the next area. Go up the stairs where you can pick up Scroll – General Ulza’s Note, then when you attempt to interact with the Keystone of Ecstasy you are transported to the boss area.
This boss you need to go around the area and defeat the Hazes of Ecstasy that appear, with new ones appearing from the pillars as you defeat earlier ones. As you progress Tier II and III ones will start to appear, but the fight doesn’t functionally change. The only thing that occurs as you progress is that you will start to move and attack faster, and sometimes pillar that shoot projectiles will appear in the arena. You can hit the shooting pillars once to get rid of them, then go back to focusing on the Hazes. Once you have defeat all enemies in the area you will be returned to the prior area and receive the Keystone of Ecstasy.
Defensive Gear: Collar of Rage – Scornful Strikes – Go back down the stairs and then take the path to the right down the next set of stairs. At the bottom turn left and you can pick up this defensive gear behind the boxes.
Timeloop: Temple of the Fallen – Follow the stairs down to drop back to the platform with the Timeloop. Enter it and interact with the drone, using a Amine Prism – Rho to close the Timeloop. After it has disappeared you can pick up Francis’ Journal – Sacrifice from the stone altar. Rewards Glyph #43: Gluttony – Elite, Glyph #44: Lymbic Mending – Elite, Relic #16: Wisdom of the Griffon.
Go back to the APC and we will now go to Jeljin.
NEXT: Act 2 (Part 3)
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