The Berkle in "The Late Ming Dynasty: The Feather of Abyss" is a BOSS that needs to be played in the early stage of the game. If you want to kill quickly, it is best to disassemble the moves. First of all, the number of moves in this BOSS is small and the change moves is very single. Our value is not as low as pure scraping, plus 3 bottles of blood to provide fault tolerance. Beating Berkle may not be as difficult as imagined.
How to fight Bai Kelu in Yuanxu's feathers in the late Ming Dynasty
After Bai Kelu defeated, he gave 5 skill points, which still helped him in the early stage of the land reopening.
Moreover, the number of BOSS moves is small and the change moves is very single, and our value is not as low as pure scraping. In addition, 3 bottles of blood provide fault tolerance, it may not be as difficult as expected to beat Beckon Berklu.
Deluxe version players can use the weapon skills superimposed by "Gentian Bright Silver Spear" or "Nine Turns Dry" after level 13, which will be much easier to fight. But you still have to be familiar with Bai Kelu's moves and start dismantling without saying much.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
Common starting moves of Beckel
1. Shaking your shoulders to help you run and get rid of
Running-up derivative moves: two consecutive jumps
This is a move that Bai Kelu would use when he first met. First, shake his left and right shoulders twice and then a small run-up. After doing this, there are two derivatives, in addition to the two consecutive jumps in the picture above, there is also a jump to the claw sweep.
Running-up derivative move 2: Sweep after jumping
As long as Bai Kelu makes a shoulder shaking and a small run-up, he will definitely choose one of these two derivative moves. Pay attention to the front shake and dodge twice before looking at the situation.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
2. High hand raised three-stroke derived
Three-shot combo with high hand raising: three-shot terrain
Berkru raised his hand high on our right as if he was answering questions in class. Then he will launch a three-combo attack with a fast, fast and slow rhythm. Pay attention to avoid three times, and then observe what derivation he will produce next. If it is the picture above, take pictures three times.�� will be a good time for us to output around.
Three-combo-hit attacks are derived from: one after another
If the three-combo strikes are over with high raising hands, Bai Kelu did not look down at the first time but raised his hand to our left, which means that he would have another two-combo strike. At this time, be careful about dodging.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
3. Jump back
Jump
This is also one of the common starting moves. Pay attention to whether Bai Kelu’s hand on our left has made a hook and lift. After this action, you must jump back and kick and cause damage to the player.
Hand-up posture
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
3. C-raise the hand and the two-combo combo
Two combos in the middle raised hand derived one: take two fast claw strikes
Let's note that Beckel did not raise his hand almost vertically as before, but raised his hand slanted backwards, and at this time he would fix the two slow and slow-paced claw strikes.
A derivative is to receive two fast claw strikes, and the overall rhythm becomes slow, slow, fast, fast. Note that the last two fast claw strikes of this move can attack the players behind it. It is recommended that players stay away in time to avoid it.
Note that the two quick claw strikes the boss will turn around and attack the player behind it
C-hit hand two combo to generate two: open the distance
Another derivative is that the second-company slow claw strike will be opened up after the second-company slow claw strike is completed. There are two more derivatives after the distance is pulled, as shown below.
Derivation after the distance
After pulling it apart, pay attention to two main moves: jump and jump straight.
Jump
Stop jump
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
Water column moves
Water column
As long as Bai Kelu buried his head, the next step is to attack the water column from bottom to top. You can dodge left and right, or dodge forward diagonally.
Left and left water column
This move is more obvious. When foam is brewing in our mouths, it will spray out the water column from our right to our left, and then spray it again from our left to our right to end the water column attack. You can avoid it once and quickly move to the side output of Berklu.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves
Uncommon starting method
Slant jump + pedal attack
Sometimes I would raise my head like this with both hands tilted up, and do an action similar to "I'm old grandson and go". Next, after Bai Kelu jumped away, he would immediately step on the player and pay attention to avoiding.
Pick up and down
This move is derived from three consecutive shots with high hand raised, and rarely makes a move alone.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
Navigation of this article
Page 1: Preface
Page 3: High-rise hand-tricking
Page 5: Second-team derivative with
Page 7: Uncommon ways to start
Page 2: Shoulder Shaking Running and Raising Derivation
Page 4: Jump back
Page 6: Water column moves