Analysis of the main moves of Bai Kelu in "The Late Ming Dynasty: The Feather of Yuanxu"

Jul 24 2025

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In "The Late Ming Dynasty: The Feather of Abyss" Bai Kelu is a boss that needs to be played in the early stage of the game. If you want to kill quickly, it is best to disassemble the moves. First of all, the number of moves of this boss is small and the change moves is very single. Our value is not as low as pure scraping, plus 3 bottles of blood to provide fault tolerance. Beating Bai Kelu may not be as difficult as imagined. How to defeat Bai Kelu of Yuanxu in the late Ming Dynasty and give 5 skill points after defeating Bai Kelu, it still has a lot of help in the early stage of reopening the land. Moreover, the number of BOSS moves is small and the change moves is very single. Our value is not as low as pure scraping. Plus 3 bottles of blood provide fault tolerance. I have beaten it.

The Berkle in "The Late Ming Dynasty: The Feather of Abyss" is a BOSS that needs to be played in the early stage of the game. If you want to kill quickly, it is best to disassemble the moves. First of all, the number of moves in this BOSS is small and the change moves is very single. Our value is not as low as pure scraping, plus 3 bottles of blood to provide fault tolerance. Beating Berkle may not be as difficult as imagined.

How to fight Bai Kelu in Yuanxu's feathers in the late Ming Dynasty

After Bai Kelu defeated, he gave 5 skill points, which still helped him in the early stage of the land reopening.

Moreover, the number of BOSS moves is small and the change moves is very single, and our value is not as low as pure scraping. In addition, 3 bottles of blood provide fault tolerance, it may not be as difficult as expected to beat Beckon Berklu.

Deluxe version players can use the weapon skills superimposed by "Gentian Bright Silver Spear" or "Nine Turns Dry" after level 13, which will be much easier to fight. But you still have to be familiar with Bai Kelu's moves and start dismantling without saying much.

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Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

Common starting moves of Beckel

1. Shaking your shoulders to help you run and get rid of

Running-up derivative moves: two consecutive jumps

This is a move that Bai Kelu would use when he first met. First, shake his left and right shoulders twice and then a small run-up. After doing this, there are two derivatives, in addition to the two consecutive jumps in the picture above, there is also a jump to the claw sweep.

Running-up derivative move 2: Sweep after jumping

As long as Bai Kelu makes a shoulder shaking and a small run-up, he will definitely choose one of these two derivative moves. Pay attention to the front shake and dodge twice before looking at the situation.

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Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

2. High hand raised three-stroke derived

Three-shot combo with high hand raising: three-shot terrain

Berkru raised his hand high on our right as if he was answering questions in class. Then he will launch a three-combo attack with a fast, fast and slow rhythm. Pay attention to avoid three times, and then observe what derivation he will produce next. If it is the picture above, take pictures three times.�� will be a good time for us to output around.

Three-combo-hit attacks are derived from: one after another

If the three-combo strikes are over with high raising hands, Bai Kelu did not look down at the first time but raised his hand to our left, which means that he would have another two-combo strike. At this time, be careful about dodging.

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Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

3. Jump back

Jump

This is also one of the common starting moves. Pay attention to whether Bai Kelu’s hand on our left has made a hook and lift. After this action, you must jump back and kick and cause damage to the player.

Hand-up posture

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Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

3. C-raise the hand and the two-combo combo

Two combos in the middle raised hand derived one: take two fast claw strikes

Let's note that Beckel did not raise his hand almost vertically as before, but raised his hand slanted backwards, and at this time he would fix the two slow and slow-paced claw strikes.

A derivative is to receive two fast claw strikes, and the overall rhythm becomes slow, slow, fast, fast. Note that the last two fast claw strikes of this move can attack the players behind it. It is recommended that players stay away in time to avoid it.

Note that the two quick claw strikes the boss will turn around and attack the player behind it

C-hit hand two combo to generate two: open the distance

Another derivative is that the second-company slow claw strike will be opened up after the second-company slow claw strike is completed. There are two more derivatives after the distance is pulled, as shown below.

Derivation after the distance

After pulling it apart, pay attention to two main moves: jump and jump straight.

Jump

Stop jump

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Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

Water column moves

Water column

As long as Bai Kelu buried his head, the next step is to attack the water column from bottom to top. You can dodge left and right, or dodge forward diagonally.

Left and left water column

This move is more obvious. When foam is brewing in our mouths, it will spray out the water column from our right to our left, and then spray it again from our left to our right to end the water column attack. You can avoid it once and quickly move to the side output of Berklu.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

Uncommon starting method

Slant jump + pedal attack

Sometimes I would raise my head like this with both hands tilted up, and do an action similar to "I'm old grandson and go". Next, after Bai Kelu jumped away, he would immediately step on the player and pay attention to avoiding.

Pick up and down

This move is derived from three consecutive shots with high hand raised, and rarely makes a move alone.

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

Navigation of this article

Page 1: Preface

Page 3: High-rise hand-tricking

Page 5: Second-team derivative with

Page 7: Uncommon ways to start

Page 2: Shoulder Shaking Running and Raising Derivation

Page 4: Jump back

Page 6: Water column moves

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