Introduction to factors affecting shipment explosion rate in "Operation Delta"

Jul 08 2025

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The shipment explosion rate in "Operation Delta" is something that many players in the game pay attention to. After all, everyone wants their shipment explosion rate to be higher, and there are many factors that affect them. The first is the power of krypton gold. When you spend money, there is a high probability that the explosion rate will be reduced. After all, it will be difficult to get out of the trap after all, there is a certain sunk cost. What factors affect the explosion rate of animal products in Delta 1. The power of krypton gold. Why do I talk about this first? Because no one on the Internet says it, and it listens to metaphysics, haha! First of all, certain, certain, don’t krypton gold. Because if you have too much krypton gold, the system will determine you as a high-purity xn player. Since you have become sunk, no

The shipment explosion rate in "Operation Delta" is something that many players in the game pay attention to. After all, everyone wants their shipment explosion rate to be higher, and there are many factors that affect them. The first is the power of krypton gold. When you spend money, there is a high probability that the explosion rate will be reduced. After all, it will be difficult to get out of the trap after all, there is a certain sunk cost.

What are the factors that affect the explosion rate of animal products in Delta?

1. The power of krypton gold

Why do I talk about this first? Because no one talks about this online, and I listen to metaphysics, haha!

First of all, be sure, be sure, don’t krypton gold 648! Because if you krypton too much, the system will determine that you are a high-purity xn player. Since you have become sunk, you are unwilling to leave. Then the way it keeps you becomes to reduce your explosion rate, let you play more and make more gold coins.

Such players are also potential customers who are escorting on behalf of others. Do you think the official has connected these things, will you guide you in this regard?

The only benefit of this kind of account is that it is small for the probability of being artificial for 10 years, the weight of reporting is high, and the return rate increases significantly after not playing for many days

The best way to krypton gold is to rush for 6 yuan and 6 yuan, and I tried it for this!

Every time you ship a large item, you will get 6 yuan to reward the system, and then you will continue with a good hit rate game in the next game, rather than an ordinary game. But don't rush again, usually not twice.

I just used this method to get out two ventilators in one afternoon, which is useful?

Alas, I can't study too much about krypton gold flow! It's also quite funny, but if you guys have free money, you can try the method I said, don't throw too many gold coins all at once!

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Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

2. Intra-site loss

The value of the material you carry when you are killed/lost is the loss in the field, which is a hidden data.

I saw that someone has figured out this mechanism recently

Let's analyze the reason: What are the most frustrating things about this game? One is that he brought a lot of equipment to the game and died, and the other is that he searched for valuable things in the game and died!

In order to avoid these two points being too persuading people to withdraw, the planner compensated for these two aspects

Let's talk about in-situ losses first

The more losses in the game, the higher your next battle rate. So the video above is obviously because the planner did not write the code well, and he also ignored the existence of the security box and directly stepped on his left foot and reached the sky with his right foot.

I took 400w in, searched for 400w, and the safety box match was 150w, and the remaining 250w gave me the venue to be judged to go to a higher rate of violence. In the long run, I can continue to stack buffs.

But this requires a lot of heart. Are you really such a big situation? You have the courage to throw away so much money, haha

This is actually the notice to us: If you are sure that this hand is going to be burping, then bring a big backpack and even if it is blue in the bag. Even if you are killed, if you have 400,000 Xiaolan in your bag just now, you may return it to you with 300,000 Xiaojin. Isn't this the locust flow!

More important point: When encountering a strong man, even if it is Gui, don’t hide the fuel or the red ones. Just give it away and increase your in-game losses!

Contents of this article��It is from the Internet. If there is any infringement, please contact us to delete it.

This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

3. Battle damage

Battle loss is not a battle loss ratio!!! The battle loss ratio is the number of money earned in life divided by the number of deaths. Battle loss is a hidden data, representing the sum of the room cards, ammunition, and bulletproof mess you lost after entering the game.

At present, there are pools of war losses, and the prize pool is constantly accumulating. When you accumulate enough war losses, you will suddenly make a big fuss inadvertently! As shown in the picture, this is the African heart that the poster constantly uses fake account guns to improve the battle losses.

Where to look at the damage of the war? You can go to a small extent to see the net income and understand what's going on.

Another personal point of view is that the damage of the war should be reduced to the value of your safe. Even if you lose 300,000, but bring out 2000,000 for the safe, then your battle loss should not be added to the hidden reward pool

Will the previous battle loss reward pool be cleared? I guess it won't? But it's hard to say that some people don't ship it while playing, maybe they can.

How to use this mechanism? Are there any void combat damage bugs? There are

Two famous robberies, 12w top 35 battle losses,

Some people say that the bug with accessories will fail, but I still work to a small extent?

The room card that replenishes at a low price will also lose a great value after swiping.

It is recommended that you take two to grab the running knife, so that the system will feel that you are losing money!

Has anyone tried to bring 6 guns directly in and send them? I'll try it next time, it will probably be a lot of damage haha

Or when you are evacuating with your teammates, ask them to take your equipment out and get stuck in the email (this is also considered a battle loss!) Of course, the same applies to other backpacking and chest hangers that you bring at the beginning

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Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

4. Fake Account

Cost reductionThe most straightforward way to achieve it, to be honest, has already figured it out very clearly.

Just search for the word fake accounts, pay more attention to it, and see what time to replenish the goods, and what to replenish?

For example, the level five head, 25w value 35w equipment, reduces entry cost

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

5. Changes in warehouse value

Upgrading to the special service warehouse, buying boxes, and buying premium goods will reduce the value of your warehouse, and your explosion rate will increase kilogram

Of course there are some methods...Card email! There are many methods... When the task is completed, you deliberately do not leave a place when the task is completed, and pack a one-click card for the entire package, and exchange it with your teammates' evacuation points in the game...

Here is a question I would like to pay attention to if I don’t talk about the method:

(1) Be careful to catch bugs when switching bullets

(2) Try to plug in some advanced bullets, orange armor and red armor as much as possible. Because these things cannot be exchanged with teammates at the ordinary evacuation point, the risk will be slightly higher if you enter a confidential exchange

(3) The most important thing is not to make mistakes and not expire! Cyber ​​menstruation is well-deserved!

(4) Some people may think that the email card mall Harvard is more useful, but I tried it, but it was useless at all.

(5) Another point is that since an up shared this method, I guess that the reduction in the warehouse value should be accompanied by the recent inspections (you can't always win but lose so much). It is strongly recommended that you go to the ordinary store to find a real person to give two to implement the effect and system judgment.

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

6. Earning loss ratio and overall earning loss ratio

Observe your wild teammates more, or ask the person who crashes, and you will find that the profit-loss ratio is the most basic matching principle

No matter how many you die, orThe low earning-loss ratio caused by playing more ordinary people means that you are an ordinary player, so it is natural to give you a high explosion rate.

Let me mention it here, that is, the earning loss ratio is equal to the money you have to turn your life by the number of times your life is boring, so just go to the ordinary venue to give it away

(1) If you give it, be sure to be killed by a real person! Occasionally, you can cooperate with self-thunder and special troops to kill

(2) Another thing that many people ignore is time: "Many people say that they should try to live for more than 3 minutes or five minutes each... I think they are half right, haha. Because the system will indeed detect your game behavior through time, but a game is too cumbersome and easy to misjudgment! So don't control the average survival time too low

I have a trick, which is to occasionally pick some games to hang up when sending it! Even if I get lost and hang up for 25 minutes, wouldn’t it be enough to increase the average evacuation time?

It’s okay to hang up the computer or hang up the phone. When you go up, you just need to find a place with more people to stop and then go offline

(3) Career has a life matching mechanism, but it will also be accompanied by the last 90 tests. I guess these two are combined to give you an average hidden score!

Note: It is not clear whether the earning and loss ratio has hidden data, such as the earning and loss that distinguishes the top secrets...

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

7. Rewards/punishments for teammates

Everyone should make more voice calls, pull more teammates, and eat less to report. Bring more equipment to your teammates. If you have too many such behaviors, your explosion rate will increase in the short term (I guess there is a corresponding prize pool, after all, the data interface is written very clearly)

What you lead your teammates means you have less, so you have to have some incentives!

As for eating less and reporting... Don't match your teammates with your running knife, this is the only way to go

Reporting a black room with too much food and a black room with supplies should not be the same, but you can take a look at this brain computer customer

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

8. Increased single-scheduling rate/reduced difficulty

This is nonsense, because since you can't even participate in the battle, can't get teammate points, and you have been matched for a long time, and you may be sent to the frontier, you must increase your explosion rate and reduce your difficulty

But some people think that the solo cheating is not a system, which means that the behavior of reducing combat losses and earning losses will not be recognized by the system, and thus punishing you.

I don't know whether the specific impact is true, but I know that negative game punishment is only a short-term time, and he cannot pursue it for a long time. Surviving short-term troubles will definitely give you long-term matching convenience

8. The map has meters (try changing the map to a new mode)

The server has a carrier online. Once there are too many people playing on a map, he also hopes to divert players to reduce costs, and then he will reduce the explosion rate and increase the explosion rate of other maps

Including the recent Changgong radar station activity, it should be that there are activities that have prepared many servers in advance, and the explosion rate will also increase.

At the same time, if the player plays the top secrets with less secrets, he will also give players some incentives to increase their motivation to play. After all, if you play the mode more, the stickiness will be greater, and you can consume Harvard to compete later

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

9. Fighting participation

This, hey, the discussion on the whole network is the most complicated!

So I won't post the specific guide here

Many people say that chicken feet are just trying their best to defeat them!

Be sure to do some damage! You need to fire more bullets! You need to bring all the armored guns! There are hidden points for man and machine, so you have to kill less but you must not kill! You have to kill someone with high hidden points! You can bring a small quotation and be beaten to death by someone with low hidden points.!

Now, it has been further derived from the nest: 4/5/6 set is entered, and the gun must be modified

Anyway, the Internet is a controversy over this point, and I don’t know who is right and who is wrong.

But it is obvious that if you reopen a small account, in the system tutorial, it is obvious that the planning has divided the players into three types, so whether the method is effective or not can only depend on the planning's judgment criteria.

Just like this new five sets of nesting, it means that the planner believes that the five sets of full sets of brothers will be compensated if they die

More bullets are fired, because less planning will think you are a master and less involved in combat

If you don't kill people, just kill the boss soldiers, the system can also determine that your skills can be determined

To be honest, I was confused as well! If you die in good equipment, you will lose too much in the game! According to my above statement, the loss at the beginning will definitely be compensated.

Of course, when you wear good equipment, you can be briefly judged as a player who "want to attack" rather than a player who has two fake account guns and chest hangs. With the same combat losses, the former may have more incentives, because the planning also hopes that you will be in the aerospace attack and also wants to make a nest.

The more I think about it, the more confused I feel, but there is one thing I can clearly feel:

When you kill a few people but don't make much money, the next move will give you some compensation

Even if you don't suffer high losses in battle, you won't lose much supplies on your body, and you won't have teammates to help

But I only recommend that you kill Level 5 equipment occasionally, because the killing will affect your long-term profit

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This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

10. True God: Retreat the pit

Those who can read the strategy do not want to withdraw from the pit, and those who do not read the strategy will unconsciously withdraw from the pit.

I haven't played for three days, it's very stable!

What's the point of this?

Can you practice trumpet and play?

This can indeed utilize the mechanism, but planning will also become a prison match

You fell into the trap of growing my kpi!

The content of this article is from the Internet. If there is any infringement, please contact us to delete it.

This article navigation

Page 1: The Power of Krypton Gold

Page 3: Battle loss

Page 5: Changes in warehouse value

Page 7: Teammate behavior rewards/punishments

Page 9: Battle Participation

Page 2: In-situ Loss

Page 4: Fake Account

Page 6: Earning loss ratio and overall earning loss ratio

Page 8: Single storm rate increases/difficulty decreases

Page 10: True God: Retreat the pit

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