"Dream of Things" Chapter 2 Process Strategy Sharing

Jun 30 2025

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In "Dream of Things", it is quite difficult to think about the entire process of Chapter 2, so many players do not know how to play the entire process of Chapter 2. First, after coming out of the bathroom, I will first go through a plot. Chapter 2 The scene is the living room, with four interactive objects: a fireplace, a chandelier, a round table, and a fish tank. Chapter 2 How to play the process of Dream of Things. After coming out of the bathroom, I will first go through a plot. Chapter 2 The scene is the living room, with four interactive objects: a fireplace, a chandelier, a round table, and a fish tank. Entering the dream world of the fish tank The wish of the fish tank is to throw four anchors into the water. This dream world can be divided into three floors, and you can freely enter each building by walking the portal of the same color

In "Dream of Things", it is quite difficult to think about the entire process of Chapter 2, so many players do not know how to play the entire process of Chapter 2. First, after coming out of the bathroom, I will first go through a plot. Chapter 2 The scene is the living room, with four interactive objects: a fireplace, a chandelier, a round table, and a fish tank.

How to play the second process of the Dream of Things

After leaving the bathroom, I will first pass a plot.

The second scene is the living room, with four interactive objects: a fireplace, a chandelier, a round table, and a fish tank.

Entering the dream world of the fish tank

The aquarium's wish is to throw four anchors into the water.

This dream world can be divided into three floors. You can freely enter each floor by walking on the same color portal. If you accidentally fall into the water, there will be a portal to go back. Don't worry about ww

Rotate and move the robot holding the magnet to suck out the first anchor, and then choose to move to the hollow in the middle and it will automatically fall. This is equivalent to reminding the anchor to be sucked out with a magnet.

Go through the red door to the middle floor, jump from the hand platform to the opposite floor, open the door, and get a blue key and open another door on the same floor from the inside.

You can leave temporarily.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Entering the dream world of the fireplace

The wish of the fireplace is to light the mutton to make it feel the emotions of anger.

This dream world has a four-story building, where the ground floor is called 1 floor for description.

First raise the reflector on the outside of the building to a high place.

Go to the 4th floor (the highest floor), adjust the laser device facing the innermost side of the upstairs to the receiver aimed at the ceiling, open the skylight, and obtain a small reflector. Adjust the two laser devices to the following figure.

Go down to the 3rd floor, use a light blue key to open the top of the head, and press the mirror on the front once to make the laser light shoot towards the large mirror outside the building.

Go down to the 2nd floor, place the small reflector at the ground mark, adjust the angle to reflect the laser to the ceiling receiver and open the trap. The fixed mirror is also adjusted to reflect the laser light to the receiver, so that the trap door can still remain open after taking away the small mirror.

Return to the third floor, turn the mirror on the front back to the vertical state, so that the laser passes through the hole on the ground. Go down to the first floor of the ground, lower the large reflector to a low point, then place the small reflector at the ground sign and adjust it to a horizontal state, and ignite the firewood under the doll to realize the wish of the fireplace.

An angry fireplace will spit out a yellow laser emitter and burn through the ceiling. Come to the 3rd floor to interact with the clown doll on the ground to gain memories and complete the dream of the fireplace.

Returning to the real world, you will find that the kitchen can be entered, you can see the plot of memory on the objects, and you can wait until the next chapter before entering the cabinet)

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This article navigation

Page 1: Entering the dream world of the fish tank

�� Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Entering the dream world of the table

There is also a table in the dream world of the table, and the tilting direction is the same as the direction the player interacts with it in the real world.

First interact with the table to enter the dream world from the direction

.

You can get a snowflake ball on the left side of the door. The button in the direction of the water droplet rolling opens the gate and grows the first tree. The platform above can rotate and change the contents of the drip pipe. A dream world that temporarily leaves the table.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Entering the dream world of chandeliers

The chandelier’s wish is to use demonic energy to smash pink ice. What we need to do is to control the demon balls to roll in three Pythagoras devices, reaching the base of the energy receiving energy to emit pink ice cubes at the bottom of the central energy absorber in the hall; at the same time, the key balls in the Pythagoras device on the right must be transported from right to left to finally fall out of the device.

The core mechanism here is: the size of the generated demon ball can be controlled at any time based on how many small objects (gourds, capsules, snowflake balls) provided by the total number of small objects (gourds, capsules, and snowflake balls). In addition, it seems that only the snowflake ball can generate the initial small demon ball (I'm not sure if it's a bug or it's related to the meaning of the internal image of the snowflake ball)

(Because I didn't understand this mechanism at the beginning, I got stuck in ww for the first time)

The first device on the right side of the entrance door should be maximized at the piston in the middle, and then larger at the piston below, so that the key ball rolls into the second device.

The second device must first become the maximum once on the left funnel part and push the red rod up; then increase it once in the middle of the piston, push the key ball away while pressing the L-shaped red rod down with weight.

The third device must become larger before falling on the left side of the middle layer and support the red rod, so that the key ball will fall off the exit to obtain the yellow and purple key. Then, at the piston below, the three-fold red rod is pressed down to open the right path.

Here you need to wait for the fish tank's dream world to complete and then obtain the laser emitter, then come back and put a small ball again and drop it to the right and melt the last piece of powder ice.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: EnterThe dream world entering the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Back to the dream world of the table

Use the yellow and purple key to unlock the box to obtain the magnet. On the upper platform, change the dripping content to the purple setting (metal ball). After using a magnet to attract a sufficient magnetic ball, you can suck another magnet linked to the baffle down and press the button to retract the baffle.

Adjust the table to the direction of

, change the drop in the pipe above to a blue meter (water), and a second tree can grow.

Change the color of the dropped battery from green to red on the platform above. Place the yellow laser emitter obtained from the fireplace dream in the groove in front of the red flame icon fence.

Change the pipe drop to green (battery) on the upper platform and change the direction of the table to

direction, and the red laser will ignite the fence.

Go back to the upper platform and change the pipe drop to a blue setting (water), and a third tree will grow. On the upper platform, you can put down the shortcut bridge connecting to the first platform. Change the table orientation to

, and change the pipe drop to the red level (demon ball). Note that the Demon Ball needs to click the button on the platform for the baseball robot to hit it.

The buttons on the console are similar to the mechanism of the chandelier dream world, and the amount of energy input will change the size of the generated demon ball. The track position of the ball can be seen on the left display. The demon balls are larger at three orange pistons/bags, and finally the demon balls can be rolled into the mint-colored energy receiving slot.

Put the other three objects containing demonic energy (gourd, capsule, snowflake ball) into the remaining three energy receiving tanks, and two demon rays will be emitted. Use a small reflector to adjust the direction of the first ray, and both rays are shot towards the golden device to unlock the button.

When the button is pressed, the table orientation will be changed, a laser light is shot upwards and the last door is leaned towards. Use the same operation on the upper platform to make the demon ball roll to the edge of the door and become larger, so that the door can be opened. (Remember to make the Demon Ball smaller, otherwise you will be blocked and unable to enter ww)

Enter the room, interact with the experimental instrument to gain memory, and complete the dream of the table.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Return to the dream world of the fish tank

Use the obtained magnet to suck out the remaining three anchors and throw them into the water. The door on the far side of the lower layer cannot be opened. From the side glass window, you can see that the door bolt is also made of metal. You can use a magnet to pull the door bolt from right to left.

After collecting all anchors, the ship will sink into the sea and jump into the water to collect green laser emitters.

Experiment in the small room between the passage behind the two doors on the middle floorThe ��� device interacts to gain memory and completes the dream in the fish tank.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

Back to the dream world of chandelier

Install the obtained green laser emitter in front of the device No. 3 on the left. Put in the Demon Ball and melt the last piece of pink ice. The dialogue prompts can now teleport between the dream world and the real world. Throw the smallest generated demon ball into the teleportation pipeline directly below. Interact with the empty portal in the outside room to gain memory and complete the dream of the chandelier.

After returning to the real world, I found that the demon ball fell on the table, and a hole was penetrated by a ray above the living room.

Use the same puzzle-solving logic, and then enter the table dream from

to enter the dream of the table, and return to the real world. The demon ball will roll towards the bedroom door. Enter the dream of chandelier again, turn the demon ball into the maximum and then smaller. Back in the real world, I found that the bigger demon ball had already squeezed the bedroom door open.

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This article navigation

Page 1: Entering the dream world of the fish tank

Page 3: Entering the dream world of the table

Page 5: Back to the dream world of the table

Page 7: Back to the dream world of chandelier

Page 2: Entering the Dream World of the Fireplace

Page 4: Entering the dream world of chandelier

Page 6: Return to the dream world of the fish tank

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