The blood recovery skills and mechanisms in "Soul Stone Survivor" are quite unique. First, the active skill is the active skill of blood recovery, the Smite, and the active skill with sacred attributes. It can cause high damage to the enemy in the attack area, and at the same time, the 5 health points of friendly units within the healing range.
What are the characteristics of the soul stone survivor's blood recovery skill?
Active skill recovery mechanism
Smite - Active skill with sacred attributes, which can cause high damage to enemies in the attack area, and at the same time, it can also heal 5 health points of friendly units within the range.
Exorcism - Paladin exclusive skill (requires Paladin Prestige 20 to unlock), releases the holy light shock wave in close proximity, inflicting 300 damage to surrounding enemies, and recovering life based on the number of enemies hit.
Earth Shield - Natural Halo skill, summoning 3 Earth element shields surrounding the player for 8 seconds.
Ground Slam – A special skill of the Barbarian’s fourth weapon, smashing the ground forward to cause 420 range damage.
Shadow Nova - a special skill of the first weapon of the Necromancer, releasing the waves of shadows surrounding themselves.
Unholy Bolt – The starting skill of the second weapon of the Necromancer, launching a throughput shadow bomb, causing 200 damage to enemies in a straight line, and attaching a layer of Doom. Each layer of doom will deal 100 damage to the enemy after a brief delay and heal 10 lives for all friendly forces.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Other Healing Skills
The above list are the main skills that directly recover blood. In addition, there are a few skills that have indirect healing effects or restore health points under specific conditions:
Beacon of Light – A halo skill unlocked by Paladin Prestige 5. Deals damage to nearby enemies every 0.5 seconds and applies a "Confused" debuff. Healing mechanism: This skill itself does not directly recover blood, but is a holy light type skill, which can accumulate "purity" layers for players, thereby causing treatment between contacts.
Heroic Strike (Heroic Strike) etc. - Although it does not recover blood, as a high-damage skill for professions such as Paladin/Barrier, it can be used to achieve indirect battery life with runes and passive (such as quickly killing monsters with high damage to trigger the kill blood recovery runes, etc.).
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Passive skills and character characteristics to recover
Health on Level-up – Passive upgrade item in the main menu skill tree.
Extra Health per Crystal – Increases the amount of resumption of green healing crystals in the scene.
Healing Modifier – Character traits that enhance the amount of healing from all sources.
Weapon Characteristics – Some specific weapons bring their own blood back features:
Life Harvester - The second weapon of the Necromancer, whose basic attributes include "Extra +3 Life Points per Level Up".
Bloodgod’s Legacy – The fourth weapon of the Barbarian, provides a large amount of maximum life and armor bonus and comes with a slam skill to achieve blood bleed and blood recovery, but does not directly increase the amount of healing itself.
Death Protection – Strictly speaking, this is a skill tree passive, but can be regarded as a "resurrection relic".
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Runes and special mechanisms to recover
Healing Flow – Rune: Kill to recover blood.
Unwavering Persistence – Rune: Continuous Regeneration. After equipment, restore 10 life points every 5 seconds (5 points in the early stage, now strengthened).
Purity stacks & Holy Healing – Many Holy Light attribute skills will apply pure buffs to the player. When the pure stacks to 20 layers, it will automatically consume 20 layers when casting the skill and trigger a special effect: release a holy light wave. This light wave damages nearby enemies, and if more than 4 enemies are hit, the player will be healed (the specific amount of healing is subject to the version at that time, which is usually equivalent to a small healing, which may be around 5 to 10 o'clock).
Health Crystals – A yellow and green life crystal is randomly refreshed on the map during battle. Breaking it will immediately restore a certain amount of health for the player.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Construction direction and matching suggestions
Holy Light Knight's endurance stream
Use the combination of Paladin 20% healing bonus and multiple holy light skills to achieve high battery life.
For example, carrying exorcism, punishment attack, and holy lightSacred attribute skills such as Blade of Justice are frequently triggered for group healing with the "pure" mechanism.
Passive selection focuses on multiple castings and range increase to increase the number of exorcism hits and pure wave coverage to maximize the amount of healing.
Optional Runes: Unswervingly provide passive blood recovery guarantee, or weapon experts allow Paladins to carry another profession's auxiliary skills (such as Earth Shield) to further improve their survival.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
The barbarian bleeds and sucks blood
Built around the fourth barbarian weapon "Blood God Legacy", high maximum life and armor bonus to ensure survival, and the slam skill provides stable hit recovery.
Active skills selection stacked blood effects: such as tearing and slashing, slit throwing, poison-tempering weapons, etc., causing a large number of enemies to continue to lose blood. During the battle, you will first bleed and then hit hard. Each slam can restore blood to yourself. In conjunction with the Earth Shield, there will be a double source of blood recovery.
Passive aspects include brutality (increasing blood damage) and continuous damage enhancement, so that the enemy can bleed and die faster to trigger the killing of the healed rune to recover blood.
This genre is recovering life almost every second in the monster tide, but it is slightly insufficient for the boss battle, and can be supplemented with level improvement and blood recovery and crystal support.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Necromancer summons healing stream
With Necromancer as the core, use his group healing ability to maintain the survival of the summoned object. The skills include two healing techniques: Shadow Nova and Evil Shadow Arrow, supplemented by skeleton warriors/magics and other summoning skills output.
Combat ideas: Summon the army to fight the enemy, cast Shadow Nova in the rear to revive 25 lives to the entire team, and the Evil Shadow Arrow constantly provides additional healing for the enemy's bad luck.
Runes can choose healing flow to improve blood clearing, because the summoned monster clearing speed is fast, killing blood recovery is frequently triggered; you can also choose the power of the order to enhance the tank level of the summoned object and indirectly reduce the healing pressure.
This construction allows the player to almost no direct injury. Even if he is occasionally hit, he can instantly raise the bloodline by relying on his ultimate move, Shadow Nova. It is one of the ways to pass the high curse level steadily.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream
Rune-endurance tank stream
Suitable for any profession, improve battery life through rune combinations. For example, equipment is unswerving (health recovery per second) and healing (killing recovery) dual runes, combined with high defense passive (armor/damage reduction bonus) to withstand damage.
A typical combination is to place 1-2 defense/control skills in the skill slot (such as adding armor to the shield wall, and displacement skills to avoid attacks), and focus on output and clearing the field, allowing runes to undertake the main blood recovery task.
In this way, even if you choose a crisp profession (such as Fire Mage and Assassin) that lacks its own recovery, you can make up for your survival shortcomings by stably recovering from 15 points per 100 kills and 10 points per 5 seconds.
The key to this genre lies in the balance between the efficiency of clearing monsters and its own tankiness: the faster the clearing monsters, the more frequent the killing and blood recovery.
The higher the defense, the more passive healing is, the more it is enough to cover the damage taken. Especially in the endless loop mode, the rune battery life flow allows you to maintain a relatively safe bloodline in the later stage and deal with increasingly dense enemy groups.
The content of this article is from the Internet. If there is any infringement, please contact us to delete it.
This article navigation
Page 1: Active skill recovery mechanism
Page 3: Passive skills and character characteristics to recover
Page 5: Holy Light Knight's endurance stream
Page 7: The Necromancer Summoning Healing Stream
Page 2: Other Healing Skills
Page 4: Runes and special mechanisms to recover blood
Page 6: Barbarians bleed and suck blood
Page 8: Rune Range Tank Stream