The abandoned bunker in "SCUM" is a special place with rich resources in the game. If you want to play, you need to pay attention to many things. First of all, the new bunker covers most of the resource points in the game, things that can be touched, such as gun cabinets, needles, protective clothing, offices, wardrobes, sacks, military crates, and large offices.
How to play a scumbag abandoned bunker
1, Introduction.
Abandoned bunker, also known as a new bunker, I don't remember which version was updated, and the difficulty was much higher than that of the old bunker. In the previous version that did not use self-destruction, the main threat was the razor, and the current version is still more annoying.
In the previous version, the new bunker could open the door at night and need to break through during the day. Now, only 2 maps are open, and other bunkers need a green card to enter. The bunker that is not open, the green card opens, lasts for 3 hours, and the door is closed at the moment, and the naked hanging is transmitted to everyone.
According to the official statement, new bunkers require electricity, so if you observe the telephone poles and high-voltage transmission towers near the bunker, you will often have surprises. For example, if the b0 bunker walks along the yellow line, and when you see the telephone poles turn left, the road is particularly easy to walk.
Although the inside of the new bunker is the same, the outbuildings, barbed wire loopholes, and the gates are all different. Here we focus on diss a3 bunker, it is really hard to find a hole to drive in.
Currently, new bunkers have d124, c0134, b0123, a134, z123. There are 17 in total. You can search for the specific location by yourself, and you can clear the location a few more times.
There is a countdown for green cards, some lasting 24 hours. It is usually released by police station gun cabinets or other rotten iron lock gun cabinets. The entire team of this green card shares CDs, and only one by default is released. Some last 48 hours and are usually airdropped. 72 hours are usually purchased by the administrator, made by the magic bunker, or purchased by the trading area.
Previous version, when the new bunker area G weapon room was 4 silver and 4 iron in one room, the new bunker was really fat, and he couldn't hold a box. Now this version has not only been cut into 2 silver and 2 iron by default, but also has been changed in shipment, and there is no full gun supply. So most private servers are currently magically modified bunkers, and the shipment is changed to when the guns can be fully equipped before.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
2. Maps and resources.
The new bunker covers most of the resource points in the game, things that can be touched, such as gun cabinets, needles, protective clothing, offices, wardrobe, sacks, military crates, and large offices. There are also some unique resources, memory modules, charging places, large tool room, and iron-locked silver-locked gun cabinets.
You can take a good look at the abandoned bunker floor plan that you can find online. I will show you my understanding with graffiti.
The first layer is abcd, which is connected clockwise into a square loop. When entering, it is a and the lower two layers are c. efg is a fork in the road.
On the second floor, you will get down from the stairs. The left hand is the Gundam workshop and the right hand is the loop that enters the 2nd floor. The second floor is abcdef, a clockwise large loop. Area g, opposite the boss position, area h is the medical room, and the rooms that can be entered in areas a and f are basically h.
cd, does not control the power gate, but has a large tool room and a small arms room. When power is on, enter the G area or retreat, just ab or ef.
In fact, if you reverse the second floor diagram by 180 degrees, it is the real bunker floor plan. I drew this feeling like I pressed it. From this we draw a conclusion,The boss room, also called Brenner's room, is actually in Area A on the 1st floor. We just entered the main ring road of the bunker, so it is not difficult to understand that it will alarm the boss when we entered the bunker.
Here, one trick for those who don’t understand the road is to look at the signs on the barbed wire or on the wall. What is area a? It is because it says a on the barbed wire mesh. Area b says b, it’s not something I made up randomly.
I recommend a route for you. Open A on the first floor, go to C, turn off the power, and click the boss on the second floor, and open the ef lower G area. Retreat and return the same way.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
3, power on and fuse.
The power gate inside the bunker requires electricity, and the password requires electricity. Only when power is turned on can the power gate be opened quickly with the key card, input the password to crack the password gate, and the light will light up wherever it is powered on, instead of being black or black.
Each floor has a distribution room where you can put a fuse, or you can press f for a long time to remove the fuse, or press f for a long time to select which fuse to put, or let the fuse go. Here you place the fuse, you can open the panel to switch the switches in each area, and you can also see the floor plan of the bunker and the description of the fuse.
Fuses are divided into 5 grades: 200,400,600,800,1000. What's the difference? On the panel, you can see how much amps it takes to open a certain area. If a250-amper b150-amper, you need at least 400-amper fuse to turn on ab. If you open 3 areas, the fuse will break and disappear directly. Generally, it takes 200 amps to open an area, and often 800 amps of fuse is installed.
On the panel, we see 800 for 16 minutes and 1000 for 24 minutes. The durability of the fuse will also affect the duration.
The fuse can be found in the distribution room, the cardboard boxes in the aisle, or the cardboard boxes in other areas of the bunker. Generally, in order to save trouble, I bring a few 800 yuan on my body.
There is also a secondary switch on each floor, which can only switch on and off the power, but cannot fill the fuse. The location is on the 1st floor opposite the stairs on the 2nd floor, which makes it convenient for you to turn off the power before going down the 2nd floor; the 2nd floor is in the G area, outside the boss room, which makes it convenient for you to switch on and off the power when entering the G area. You can intuitively see the durability of the fuse on the switch, and use red, yellow and green to indicate the durability of the fuse.
Always have 2 fuses with a durability of 800 amperes on the body, which is basically enough for the next bunker, unless there is a special ink mark or something unexpected happens.
It is important to note that
When the server restarts, the bunker will be reset, the boss will be flashed back to the boss room, the switch will be disconnected, but the fuse is still there, and all switches will be closed.
At 6:30, the switch of the bunker will be reset as well, but the fuse is still there, and all switch gates and password gates will be closed.
There may be a bug with fuse damage, and of course it may be that you forgot to turn off the power.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5�� boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
4, razor.
As a special monster in abandoned bunkers, Razor is the object that every player who goes down to the bunker must face to understand the target to be killed. If you can understand the mechanism of razors, it is basically no difficulty for you to get off the bunker.
1. Razor refresh mechanism.
If you compare the bunker to a pool, you make a little noise and a little water will be stored in the pool. When the water level reaches a height, the gate will be opened, a razor will be released, and the pool will be cleared.
In fact, bunkers are divided into many areas, each area is a pool, each independent. After understanding the drop mechanism of the razor, it is easy to understand the importance of stealth. When going to the bunker, it is recommended to practice sneaking to intermediate or above.
The sound threshold of the razor is a sign of aura. When you hear the ceiling rubbing or someone knocking on the ceiling, it means that the sound has reached a certain level. You have 2 options, wait in place for a few seconds or quickly pass through this area. When you hear the baby scream, the razor will definitely fall.
Although the razor drop will refresh the pool, in actual situations, there is also a situation where a razor just dropped, and one immediately dropped.
2. The drop point of the razor.
The ceiling on the top of the bunker has a conspicuous sign, which is a razor dropping hole. You need to remember it. Of course, it’s okay if you can’t remember it. If you are beaten a few more times, you will remember it. Some places do not lose razors. We often call these places safe areas, general toilets, offices on the first floor, and rooms inside the password door. There are basically razor drop points in other places. Be familiar with the razor drop location, and subconsciously avoiding the razor drop points is your basic fuck.
It should be noted that some drop points have the problem of delaying drop. You have heard the baby scream and it just won’t fall. It will fall after 10 seconds. Commonly found in the 2nd floor area d tool room.
When there is a lid on the drop point, there is a clear sound when the razor falls, and the sound when the lid falls on the ground. There is no lid, and there is no sound when the razor falls.
3. Razor's attack mode.
It is divided into close combat and far-stop. When you are close to you, he will choose to hit you flat, stay away from you, start squatting down and accumulate strength, and pounce on you. When you pounce, there are obvious forward shaking and special effects roars. Pounced on you can be interrupted by attack. After rushing and breaking free, Razor had a moment of confusion.
Razor attacks generally, there is a probability that it will be blocked by the head armor, and there is a probability that it will be c2 or c3. I will pounce on you, and you will break free quickly and you will break free slowly. A C4 is indispensable.
From this we can see that the lower bunker has requirements for medical grade, and the gap between the basic and intermediate level is very large, at least the intermediate level, saving a lot of bandages. At the same time, we recommend a treatment tool for everyone, tourniquet, one for full durability, one for C4, ignore the medical level, and the disadvantage is that it reads slowly. It is also recommended, Phoenix needle, direct needle.
4. The weakness of the razor.
The weakness of the razor is the bulge behind it. If you use a bow or arrow or any gun, you will die if you hit it. If you don’t die, you will miss it.
5. How to deal with razors
If the razor falls stiffly, you can predict the direction of the razor drop in advance, and use a bow or gun to hit the razor with a bulge behind it.
Get close to the razor quickly without triggering the razor's pounce, hit and back.
Cut the first person, the damage to the head is higher.
Here we recommend the only artifact of the bunker, m16A4+n9 bayonet, one first strike, two high strength strikes, and one strike to other zombies. Cutting the first person is easier to hit the head.
Note here that the damage of melee weapons is affected by strength and also by physical strength bars, so high strength and high physique have advantages in this regard.
If the razor has already pounced on you and there is no time to interrupt, then take off, slutty. If you jump to the side, you can basically hide. If you move forward or in place, you need to see the right time and need some experience.
Here, share a story about experience. When you hear the razor pounce on you, subconsciously press the space.
Also, the razor can't open the iron fence door, and hitting him through the door is also a good choice. Remember to close the iron fence door.
After being knocked down by a razor, you will throw the things in your hands to the ground. Take out your hand speed, press F quickly, and after breaking free, take the swords and guns on the ground into your hands.
Being knocked down by the wall may cause your gun to be lost and it will disappear from the wall.
6. After the razor loses hatred, some will disappear directly, and some will be together.Squat down at one location.
7. Razor drop
Kill the razor and look for it, and it will drop 1,2,3 levels of intelligence potion, which not only replenishes energy and hydrates, but also temporarily increases intelligence by 1,2,3 for half an hour. You can collect some and quote them when practicing skills.
It should be noted that
Find 1 razor, and the bodies of other razors will be wiped out. After drinking the third-level medicine, you can use the first-level medicine to continue the duration of the third-level medicine.
8. Sometimes a razor will get stuck in the wall and cannot hit it, but it can still pounce on you. Pay special attention. The bug in close-fitting pounce still exists.
9. Sometimes razors will get stuck in the dropping hole. Some only hear sounds and feet moving, and some are in mid-air. Be careful not to get from below or close to them. Some people deliberately use a trolley to get stuck in the razor drop point, which is meaningless.
To sum up,
You can choose to reduce your sound to reduce drops, or you can quickly pass through the area.
The razor fell off, jumped from close to far, and the bow and gun hit the back.
As my teammate said, razor is just a water delivery person, what are you afraid of?
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
5, boss.
Also called Brenner. Characteristics: invincible, tear all doors with your hands, swing your fists when you enter, and spit out fire when you go away.
First of all, invincible, fingers cannot be killed, but the damage overflows will cause blood loss. You can use the syringe to make a phoenix needle with only 1 time. Syringe, large tool room search.
When opening the door, the boss can open all doors, including electrical gates, iron fences, and password doors. Using this mechanism, the trailing boss can pass without obstacles.
The close-fitting punch is very large. If you hit it, you may become a lame person or you may knock you out on the ground. Especially after going crazy, I will give you a 3-game sweep and die directly.
Ranged fire spitting is considered fire damage. If the fire damage is not turned off, it will burn the box and bag.
The boss's footsteps are loud, and he needs to react when he hears the obvious heavy steps.
The boss room is opposite to Area G and mainly guards Area G. When the sound reaches a certain threshold, it will be alarmed and go to the source of the sound to view. The alarms of the password door, gunshots, sounds of twisting the door, and running at a certain range of big steps will alarm the boss. After the boss arrived, he didn't find anyone, so he went back by himself after a while.
1. Since multiple versions, the boss has been popular. The official has been repairing it and players have been exploring it. At first I passed through the toilet door, but the toilet door could only be opened inward. The staircase entrance is blocked, and it won't work later. Gundam stepped on iron, but it was unstable. In the current version, the mainstream boss is still a box, which uses the boss's hatred mechanism against the box.
First of all, pvp does not recommend getting stuck in bosses. The reason is as follows: the boss is very fire-breathing, and can be heard outside, and it is easy to be squatted at the door; pvp has fire damage, so there are fewer places where the box is placed and not burned by the boss.
pve, if you turn off fire damage, just be in the corner, you can do whatever you want, as long as you don’t pass by nearby or don’t pull away hatred.
It doesn't turn off fire damage, well, be careful to make trouble with the flamethrower. There are not many cards, so it is recommended to have a toilet in Area A on the 2nd floor. As long as the boss sees the box and then gets away from your hatred, he goes over and spits fire at the box and it will be done. Then turn on the power and don't leave the ab.
pve, if there are many people, you can also use this method to sacrifice the experience of a teammate and let him go to the toilet or the distribution room, hold the boss alone, or pull the boss at the door to practice skills.
2. The following is the gameplay of the boss without lag.
Turn on the power, test the password and open the large tool room. If the password is wrong, run back and hide. The boss goes back to check the password door of the alarm. You can also go to the big tool room on the other side to test the password.
Area g, open abg, try and error the password and run outside until you remember the passwords of the 3 doors, then close the ab, open only g, and go in and unlock the lock. I estimated that the fuse time was not enough, so I went up and replaced it with a new one. It is completely possible to not disturb the boss throughout the whole process. The most annoying thing is to blow it up. In short, the pvp boss has more experience in this regard than me. I only play PVE.
3. Restart or disconnect, the boss returns to his nest, and escapes from the G area. Deliberately twist the door and startle him, hide, follow him when he goes back, and don't be too close.
After the force reaches 5, you can unscrew the iron door or use a crowbar to pry open the large tool room before the boss comes. To improve the tolerance rate, you still need to practice your body.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
6. Electric gate, fence gate, password gate.
The gate is an iron gate controlled by the gate. 5 pieces in one floor. Area a controls two, area b, area d, and one leads to the green card room. 2 layers, 4, and abef controls one each.
When there is power, the key card can be opened. Without the key card, the screwdriver will make arithmetic and trigger the alarm if it fails. There is no power, manually twist the door, it sounds loud, be careful of the razor. Turn it manually for a while and close it yourself.
The bug is currently known, which is the invisible gate, and the triggering mechanism is unknown. Maybe you can't get through, your teammates can get through, and your razors can get through. You need your teammates to turn on and switch them manually, or squeeze them into the door desperately, and you may squeeze them out.
The fence door is opened as soon as possible, and can be protected from razors, but military fat can be knocked on
Password door, if power is turned on, test the password, and the alarm will be triggered if the failure is turned on; if power is not turned on, the crowbar will pry, and the sound will be loud. The speed and strength of the pry door are related to the force, and the crowbar will lose its durability. You can open the door if there is no electricity inside. After prying open the crowbar for a while, you will close it yourself, and then open the door from the inside and then stop closing it yourself.
Test the password, which is related to the disassembly skills and also to your hand speed. 3 numbers, 6 possibilities, it is no problem to enter about 3 times each time. Generally, it is from small to large, or from large to small. Some numbers are fixed, some are not, I can't say it is. I used to think they are fixed and recorded until once, two doors, exactly the same number, with different passwords.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Gate, Gate�Door, password door
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
7, memory module.
The brain is a good thing, and if you want to grow your brain, you need a memory module.
It is divided into white, blue, purple, and gold, and the number of charges required is 8, 4, 2, and 1.
For the doctor in the trading area, spend 100% more money, one module has 0.5 intelligence. The fewer times the more you spend, the more money you spend.
The charging place is opposite the second floor distribution room. Go in and you need to turn on the H-zone electricity. Cool for 6 hours. If there is no increase in the number of times, it means that someone has charged it.
Memory modules are usually found in large tool rooms on the second floor, and small tool rooms are also available.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
8, Self-destruction and corpse tide.
One of the most disgusting updates of 0.9, the new bunker began to blow up.
It's actually nothing to explode alone. But when you shoot and explode, the razor will fall off and the corpse tide will trigger. Isn’t it a bit difficult to clam?
Or carry a bag full of money, and then burst into pieces to knock it out, but the bag on the ground was blown up.
Self-destruction, a cliché, the best strategy is to start and apply to most situations. This period of time is enough for you to run away with your bag.
If the most urgent situation is reached, you can grab a bag and apply it to yourself, and then apply an injection.
For more people, you need to have a skilled and high physical fitness to explore the way forward. If you have a bloody clothing, it would be even better.
Constitution 3, may be killed. I have a 5-body constitution and I still have 30% blood after the blow.
Also, the self-explosion refresh is a trigger, and the area is cooled. For example, when you just enter the bunker and go to the distribution room, you will blink one and explode. Go down the stairs and brush up to the room. The same goes for retreat.
The tide of corpses in the new bunker, many people reported that there were very few monsters to sweep, and it was not a void brush, but a nearby summoning that had been refreshed. I wonder how you feel? Or is it because our zombie ratio is not high.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
9, Alarm and Countdown Broadcast.
If the test password of the bunker password door fails and the screwdriver fails to calculate, it will trigger an alarm, and the sound is very loud and at least one razor will fall off. If the password door fails, the switch gate and password door in the same area will be closed.
As we all know, the new bunker is almost 3 hours away and there is a broadcast. What exactly is it like?
The latest situation I have learned at the moment is, 5, 3, 2, 1 minute, 30, 20, 10 seconds, and then the eyes are black and the naked hanging is teleported outside. Very clear English, not Chinese. five minutes.
So when I heard the report, I took the important things and scattered it.
Currently, there are bugs, and it is possible to not hear the broadcast when closing the door and picking the lock in the arsenal room in Area G. This is the case with the latest transmission.
There is also a possibility that the bug cannot hear any alarms or reports.
In fact, the bunker triggers the countdown broadcast to close, which is very likely to clear the boxes in the bunker.
The safest way to avoid being circulated is to avoid getting a bunker that someone else has opened with a green card. I went there, I didn't have a green card on it, and it was not available. . . , feel free to enter. It is also not ruled out that some bunkers are open, exactly the same as others use green cards to open them.
Finally, I will share the way to not be transmitted when offline in the new bunker, which is to find someone to use a green card to activate the bunker and then go online.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement
10, description of abnormal situation.
1. What should I do if I die in the bunker? I haven’t taken the bed yet.
The area is resurrected, run over, bring a spare gun and knife, touch the card and pick up the body, twist the door without the card, or break the door with power. The former will alarm the boss, and the latter will also have a failure alarm.
There is a good habit here, that is, do not touch the blue card and yellow card if you have a green card.
Add to the mechanism of blue and yellow cards.
The blue card is a key card on the first floor, and the yellow card is a key card on the second floor. Lasts for an hour. Teams share cd.
If you find the blue card, your teammates can't find it, no matter which new bunker you are in.
Both of these can be found in the same floor corpses, fellow villagers' bodies, wardrobe, and office. The effect is equivalent to a green card at the same level.
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This article navigation
Page 1: Introduction
Page 3: Power on and fuse
Page 5: boss
Page 7: Memory module
Page 9: Alarms and Countdown Broadcast
Page 2: Maps and Resources
Page 4: Razor
Page 6: Electric gate, fence gate, password gate
Page 8: Self-destruction and corpse tide
Page 10: Anomaly Statement