"Fantasy Life" Real Time Weapon Post-production Strategy Sharing of "Post-production of Fantasy Life"

Jun 05 2025

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The selection of equipment and weapons for graduation in "Fantasy Life i" is very important in the game. The weapon of real time is very powerful, but it is troublesome to make. When it is so difficult to brush Baha, priority is given to collecting, and even only collection can be done, and then there are manufacturing tools. The legends from the stone slabs and even the legends of wild pictures bursting are enough. How to make the weapon of real time in Fantasy Life i in the later stage? When it is so difficult to brush Baha Point, you can give priority to collect it, and you can even just collect it. The legend of the stone slab and even the legend of wild pictures bursting is enough. The manufacturing power in the later stage is all overflowing. Currently, the blacksmith carpenter makes legendary equipment, and even

The selection of equipment and weapons for graduation in "Fantasy Life i" is very important in the game. The real weapon is very powerful, but it is troublesome to make it. When it is so difficult to brush Baha, it is preferred to collect it first, and you can even just collect it, and then create tools. The legends from the stone slabs and even the legends of wild pictures bursting are enough.

How to use the weapon of real time in fantasy life i in the later stage

When Baha Point is so difficult to brush, priority collection is given, and you can even just collect it. The manufacturing tools, legends from stone slabs and even legends of wild pictures are enough to remake them. The manufacturing power in the later stage is all overflowing. At present, the blacksmith carpenter can't even use the ultimate move to make legendary equipment, and the mini-game is over.

It is still necessary to collect the need to climb mazes in the later stage, which is 100 more collecting power than the legend of stone slabs.

The entry is as follows: The remake of the pickaxe and axe sweet area damages 10%*2, and the ripe sweet area damages 20%.

The fishing rod remakes the sweet area damage by 10%*2, and the accumulation of energy is reduced by 10%, because the fishing rod has no option to damage by ripening the sweet area, and Y is very long to accumulate energy, and sometimes the fish has returned a large piece of blood when it accumulates energy.

The hoe remakes the power storage technique damages 10%*2, and the damage of the guide points here is 20%.

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