"Eldon's Ring of the Ring of the Night" share the individual ranking of the full character strength

Jun 04 2025

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There are many characters in "Eldon's Ring of Magic: The Night Land", but some players are not sure about the specific strength of these characters. First, T0's Iron Eye, with stable distance and stable points. The full skill is simple and practical. The small skill marks the enemy's damage increase and the displacement process has a certain invincible frame. How is the strength of the character in the Night King Landing of Elden's Wild Night? Preface: There is basically no difficulty in operating smoothly in the first two nights of this game. The main difficulty lies in the night king boss battle on the third night. Therefore, the main impact of each character in this post on the strength of the Night King is to briefly propose the operation experience of the big world. If there are any shortcomings, please add it. Comprehensive recommendation strength for single person

There are many characters in "Eldon's Ring of Magic: The Night Land", but some players are not sure about the specific strength of these characters. First, T0's Iron Eye, with stable distance and stable points. The full skill is simple and practical. The small skill marks the enemy's damage increase and the displacement process has a certain invincible frame.

How strong is the character of Elden's Night Landing?

Preface

Note: There is basically no difficulty in operating smoothly in the first two nights of this game. The main difficulty lies in the night king boss battle on the third night. Therefore, the main impact of each character in this post on the strength of the Night King is to briefly propose the operation experience of the big world. If there are any shortcomings, please add it.

The comprehensive recommendation intensity is mainly divided into: Recommended General recommendation Not recommended

Iron Eye T0 Single: Recommended Multiple: Recommended

Rogue T0 Single: Recommended Multiple: Recommended

Tracker T1 Single: Recommended Multiple: Recommended

Hermit T1 Single: General Recommended Multiple: Recommended

Executioner T2 Single: Tend to recommend Multiple: General recommendation

Baron T2 Single: Not recommended Multiple: General recommendation

Guardian T3 Single: Not recommended Multiple: Not recommended

Avengers T4 Single: Not recommended Multiple: Not recommended

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— T0 level —

Iron Eye

Remote stable defensive The full skill is simple and practical. The small skill marks the enemy's damage increase and the displacement process has a certain invincible frame. When encountering the first encounter or difficult to deal with the move, you can use it as a super-far hound's pace to deal with it.

A large range of tricks, long distances, high impact, a good skill to interrupt the boss's tricky skills, the impact force is enough to interrupt the tricky moves of most bosses, such as the Jellyfish Night King landing group hypnosis; whether it is single three, newbies or old people recommend it in the whole period.

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Rogue

The old man with a scoundrel with a scoundrel who is a powerful man, is the top choice for a powerful man. Do you want to experience the unreasonableness of the soul three ice dog hammer in the black ring? Is it as powerful and domineering as the soul-handed giant sword? very good! Then he is not wrong to choose him!

The only player who is designated to pass the level with all injuries is like Tyson who can kill you with one punch★'s "enhanced" skill caused extremely strong impact and toughening. It is impossible to be knocked down during boxing. Because the execution animation of the Black Ring is invincible with the execution of the Magic Ring, teammates can concentrate on the boss output during the execution of the hard-control boss.

Even if you don't set out to "enhance" boxing, high damage exemption during use of small skills can be used as a countermeasure to deal with hard-to-resist non-crawling skills. It can be said to be a magical skill that is brainless and has low cost and low risk. The ultimate move adds attacks to all teammates in the range and can create a relatively comfortable terrain output environment for long-range output teammates; whether it is single three, newbies or old people recommend it in the whole period.

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— T1 level —

Tracker

Just as the Great Sword named Great Sword is the best Great Sword, and the weapon with comprehensive blood ties is the initial saw knife, the Tracker is also the most comprehensive existence in melee combat, and is the only character in melee combat who is not afraid of the boss marathon. This game is the Night King of ADHD, and his energy is tight.

The hook claws of the short CD are very sticky to the Night King in battle. In most cases, they can pull back hatred in time under the premise of saving energy. Under the clamping of the relics in the later period, the ultimate move can be quickly restored. In a round of boss battles, you can use the ultimate moves to restrain the boss's offensive rhythm many times.

There is also something that is easy to be overlooked. As a tracker with the main panel of Power Sensitivity, most melee golden weapons are the most profitable in his hands; whether it is single three, new or old, recommended for the entire period

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Hermit

Polarization begins to occur here when the black-skinned and white-haired barefoot girl is becoming more polarized, so it is different from other characters. If you want to play well, players require high requirements for character understanding and proficiency. In the multiplayer mode, because the magic tower is rarely planned by other teammates, in the plan to run map operation, the hermit needs to have certain independent planning and operation capabilities and cannot follow the team without brains.

The hermit lacks a long invincible frame in single player mode because he does not attract hatred teammates. The short invincible frame in which he steps to avoid. The survival ability of the hermit, who is originally a glass cannon, has worsened the dilemma. Many people alleviates this dilemma; single-row rows are generally recommended, multiple people recommends, and Lao Deng, who has the ability to understand, is not recommended.

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—T2 level—

Executor

I believe that many Snake Wolf Iron Slayers will feel disappointed or dissatisfied with the intensity ranking when they see the executors here. First of all, I am also a veteran Snake player. I have a lot of obsession with the iron spell before it was released. With the support of the accelerator, the family Gigabit network, and the central region of the country, the bullet knife.�I have controlled the network delay within a controllable range.

But for the boss Black Ring, it does not have the fault tolerance brought by Sekiro's unlimited energy, and it is not all things to be bulleted, but when the single player is highly proficient, the executor can still bring a good experience to the ironmaker.

But since it is the intensity ranking, you must abandon your personal favorite plot and target all players. The three-player mode performer is different from a single-row "personal show". Due to the loss of boss hatred, there is no iron to fight in most cases, and the iron toleration is extremely low.

If a player hits a iron with high delay or campus network, it is a head-on iron. Whether it can be hit by a knife is even more Schrödinger than whether it can poison a cat in Uncle Tom's stinky leather shoes.

Under the premise of self-destruction (small skill) in three-player mode, the ultimate move is mostly the only reliable means, but for the Night King, the ultimate move has almost no interruption ability. In most cases, it is a fight with the wild king, and lacks the ability to help teammates counterattack the boss's tricky skills. The boss should fight, and there are very few golden agile weapons that meet the executor's panel among high-level weapons.

Single-person Snake Wolf Iron Man tendency recommendation, three-row general recommendation, high proficiency and low latency recommendation, newbies not recommended.

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Baron

Compared with the above characters that rely on self-finishing output, the Barons who highly bind teammates to rely on people prefer to coordinate team attack assistance. Their own limit depends on the upper limit of teammates, and the same is true for offline operations. The ultimate move group stealth and hatred also sets this positioning.

Therefore, the author almost completely left the solo queue. The author himself did not play much, mainly because he evaluated it from the third row of friends who were also in high-intensity games from the starter to the current high-intensity games. Therefore, if the understanding is not comprehensive enough, I am very grateful to some big shots for adding corrections in the comments.

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—T3 level—

Guardian

The positioning of the Condor Brother is more embarrassing in the boss battle. He raises the shield and helps his teammates under the Aoe range damage of the boss. Most of the small skills are clear and scattered. Suppressing small enemies makes him "flying". The shorter chicken claw tango step avoidance than the hermit is even more shattered.

Because the damage formula and panel are completely separated from the single-row recommended queue, the three-row ultimate move is mostly an ambulance, and the counter boss ability is missing. It requires occupying the position of the relics and raising a shield to attract hatred to relieve pressure for teammates; it is not recommended for single-row rows, and the three-row tendency is not recommended. Newbies are relatively recommended, and Lao Deng does not recommend it.

The three rows of condors were interrupted. There are defensive blood recovery, defensive ridicule, and defensive accumulation tricks. The ultimate move can be used as an interruption, and if the teammates are stable, then you don’t even need to be a guaranteed one. When the t key is to control the direction of the boss after the hatred, you need to understand the mmo position. The smaller skill is really easy to use, and you can continue to suppress it even if you lose your hometown. The biggest disadvantage is that fighting the Night King is useless.

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—T4th level—

Avengers

This character is like the Three Kingdoms Killing. It is well-known in the intensity evaluation. The main problem is that among the two choices of relying on herself or more on her teammates, she chose to rely on human-machine┗( T — T )┛.

I believe this does not conform to the character of most soul-type old ass. As the author, as the FS Society's full soul game, has a strong belief that his ability can only be firmly grasped by his own principles. I don't even believe most of my teammates. Let me believe in the man-machine with fixed numerical mechanisms? There are new mechanisms to develop gameplay

The upper limit and lower limit of the front seat are stable. If you have a skilled person, you can subvert the author's shallow understanding in the comment section;

Single row not recommended, three row not recommended, newbies not recommended, Lao Deng does not recommend.

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