Introduction to the functions and formulas of damage reduction attributes in The Slormancer

May 15 2025

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In "The Slormancer", the protagonist will be hit and will be deducted for blood. The amount of blood will mainly depend on your damage reduction method. The damage reduction attribute is one of the damage reduction methods. The damage reduction will grant damage reduction effects based on the source of damage. What is the use of TheSlormancer Damage Reduction Attributes Damage Reduction will grant damage reduction effects based on the source of damage. Melee/Range/Range Damage Reduction Characters will be reduced by a percentage according to the damage effect. Melee attacks will reduce damage against melee, projectiles with flight trajectories will reduce damage against long range, on the ground

The protagonist in "The Slormancer" will be deducted after being hit, and the amount of blood will be deducted mainly depends on your damage reduction method. The damage reduction attribute is one of the damage reduction methods. The damage reduction will grant damage reduction effects based on the source of damage.

What is the use of TheSlormancer damage reduction attribute?

Damage reduction grants damage reduction based on the source of damage.

Melee/range/range damage reduction

The damage taken by the character will be reduced by a certain percentage according to the damage effect. Melee attacks will reduce damage against melee, projectiles with flight trajectories will reduce damage against long-range, and AOE effects that display ranges on the ground will reduce damage against range. In addition to the Debuff effect, any damage effect must be one of three forms of damage. The damage effect carried by debuff does not belong to any of the above, and there is no need to fight against these three reductions.

The calculation formula for each type of damage reduction is

Melee/Length/Range Damage Reduction%=[Melee/Length/Range Damage Reduction Base Value %+∑(Increase Melee/Length/Range Damage Reduction%)]×∏(1+Melee/Length/Range Damage Reduction Rate Correction%)

Currently, the base value of melee/range/range damage reduction for all professions is 0%.

The % reduction effect of melee/range/range damage is all at 75%.

Elite damage reduction

Elite Damage Reduction provides characters with damage reduction effects when fighting elite enemies. This damage reduction effect is only effective for elites and leaders, but not for ordinary enemies. The calculation formula for elite damage reduction is

Elite Damage Reduction%=[Elite Damage Reduction Base Value %+∑(Increase Elite Damage Reduction%)]×∏(1+Elite Damage Reduction Multiplier Correction %)

Currently, the basic value of Elite Damage Reduction for all professions is 0%.

The % damage reduction effect of Elite has a 75% upper limit.

Full damage reduction

Elite damage reduction is the damage reduction effect of the character against all damage. The calculation formula is

% of total damage reduction=[Basic value of total damage reduction of %+∑(Add to increase the total damage reduction of %)]×∏(1+1+% of total damage reduction rate correction)

Currently, the basic value of total damage reduction for all professions is 0%.

The total damage reduction effect has a 75% upper limit.

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