The three most important attributes of the characters in "The Elder Scrolls 4: Annihilation Remake" are health, magic value and physical strength value. The fatigue value is actually physical strength value. There are many factors that affect the fatigue value recovery and upper limit. First of all, maximum fatigue = (2.7 * willpower) + (4/3 * agility)
What is the impact on the physical strength value of the Elder Scrolls 4 Annihilation Remake?
Maximum fatigue = (2.7 * willpower) + (4/3 * agility)
Strength no longer affects maximum fatigue.
No longer affects damage (and skills) until fatigue is very low, and the punishment is step by step rather than linear.
Fatigue recovery speed increases, now proportional to agility.
To compensate for these changes, fatigue is consumed faster in action.
Now affects interleaving. If you are not tired when hit, you can trip over or even knock down by magic. This is not necessarily a bad thing; after you recover, you will get ~40% fatigue, which is almost always faster than your reply.
Running (i.e. "Default" Movement Speed) now reduces your fatigue recovery speed by -75%, rather than OG penalty. This punishment will be completely removed when you have the apprentice (lv 25) motor skills that match walking. How comfortable and easy to access!
You can now sprint and consume fatigue. Fatigue consumption is reduced by skilled workers' exercise gain (lv 50) and later.
The spam is dead! Not just because melee combat has combos than speed attacks. Fatigue has become a resource that needs to be managed, like games like Dark Souls or Oath. In fact, it is very appropriate to compare with Avavad: you can cast spells without interrupting the fatigue replies, a reward for the spell blade gameplay that Annihilation pursues. You'd better take advantage of this, as recovery from fatigue has become one of my most commonly used spell effects.
Instead of annoying constant consumption of bar nanny in OG, fatigue is now full by default. Your fatigue cost action is the risk you choose to take. This is doubled down on the ability to recover faster while running. All in all, it makes people feel much better and more intuitive, but sometimes blocks are severely punished. Even high fatigue states can lose it within seconds because they block several heavier attacks.
Summary: You want a warrior with high willpower, especially a warrior who uses blocks. Seriously, "Catching Brock" will kill you. High agility is essential to keeping your toes long term (no exaggeration!) and being able to play more aggressively. The new way of fatigue reduces damage means you can comfortably use enhanced energy attacks, but you will still be punished for unconsciously consuming fatigue.
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