The revolutionary ending in "The Sultan's Game" is a very interesting special ending in the game. There are many routes to trigger this ending, and these routes also require some skills. First, it is the Ruier Gang Line. You can go to the Happy Hall to open the Naibhani Line and use copper or stone to buy female slaves.
How to play different routes of Sudan's game revolution ending
1. Ruier gang line: You can go to the Happy Hall to open the Naibuhani line and use copper or stone to buy female slaves. The first one is Ruier. After buying it, you will directly open the gang fire after a few days. The incident does not require herbs. If you buy other female slaves, you may skip the Ruier line and the gang incident cannot be opened. Here we recommend the subsequent brothel incidents and slave hunters incidents to get all seven troops. The latter few combat power is quite high, and you can also train teammates (by the way, ask Naibuhani to be ready to join the team permanently and go to the guard label, I haven't played it yet)
2. Wandering Swordsman Line: The hero name is greater than 9 points and the power is greater than 9 points. (I am not sure whether to ask for a house to leave the house). I advise the silver nobles to join the team later (I don’t know if I will join the team with the Sultan Card). The follow-up task requires the thief head Alimu to join the team. He will ask you to buy three books (you can use Merula for free). After reading all the follow-up tasks, the source of the sharp grass. Taking the Wandering Swordsman does not use the Sultan Card can reveal his identity and give a rebellious stone thinking. In my thoughts, five tasks can be gradually upgraded to Jin Siwei (one of which requires three armies) When using Jin Siwei uprising, you will be given two armies one silver and one bronze. I feel that this Jin Siwei can be combined with other rebellious thoughts into advanced thoughts in the synthesis interface that does not go to court. I have tried not to synthesize directly with the regicide plan
3. Nursery Line: It is highly recommended to quickly push the political enemy line to what events are needed for the poor, so as to save enough 8 thoughts to open the fire king series of events. After doing it, choose to guide the political enemy brother to open the nursery. The political enemy brother will give lectures and give a revolutionary fire to reconstruct the trend of thinking (it feels that it can be synthesized with other thoughts but I have never made it out at the same time). The black street incident of the thief head Alimu will also give a beggar at the end. You can brush the human incident in my mind to build a nursery, but the political enemy brother will not be able to get the revolutionary fire. It is recommended that the political enemy brother build a nursery and put the beggar in after building a nursery (but the beggar will deduct three gold coins to buy food in a few days, so the political enemy brother should push it quickly, otherwise the wallet will not be able to withstand it). After the nursery is established, the role can be allowed to go in and give lectures (it is not clear what it does). When the attack on the city gate successfully during the final uprising, a military card for the nursery guardian will be given (the value may be related to the number of lectures)
4. Guards: Faris presses the silver card with three consecutive times in the Black Street Dog Race incident, which will trigger a super-university competition event. Just spend one piece of the crescent and don’t tear the card because it will lose all your money. After the subsequent investigation incident is completed, choose to help join the team, give a dark knowledge thought to become a crypt. The next day, the puppy will be resurrected. The subsequent incident must be completed and triggered when it is alive. Go to the guard label puppy to join the team. After playing with the puppy for five times, you can trigger the event and add attributes. At this time, you can enter the nursery or bandits.
Zhebal: When you have copper or stone in your hand, you will have a chance to trigger the event. Give him and hunt together and give him a familiar fighting method (regardless of whether the sieve has been judged or not). After the hero is greater than 6 points, he will repeatedly brush the black street fist fight. After the protagonist is judged successfully, he will get a mask. After putting the mask in my mind, he will threaten him to become a companion and fight him again. After the judgment is successful, he will join the team to go to the guard label.
Seliman: Choose to talk and complete the subsequent events in the Silver Concubine incident. You can convince him to fake death news and join the team to go to the guard label. You will also give you a token that can skip the judgment when attacking the city gate or open the city gate in the ending of escape.