The combos, attribute knowing and blessings in disguise in "Monster Hunter: Wild" are skills in the game. However, many players are not sure about the specific values of these three. Let's take a look at the combos. The combos will increase the attack power and attribute value when the attack hits the first time, and when it hits again within the window period, it will further increase the attack power and attribute value.
What is the specific value of Monster Hunter's Wild Skill?
Preface
The weapons values in the article are all values after turning off the weapon coefficient option. The attack power after turning off the weapon coefficient is your real physical panel.
The attribute value must be divided by 10 to be your real attribute panel.
Go back to the three skills of combo, attributes and blessings in disguise. The reason why the values are not stated in the game is that these three skills are different in different weapons, so if you cannot use these three skills, you must choose based on the weapons you play, monsters you fight and output methods.
Combo
Let's take a look at the combo first. The combo will increase the attack power and attribute value when the attack hits the first time. When it hits again during the window period, it will further increase the attack power and attribute value. For specific window periods and improvement values, you can see the table below. The bonus and window period time of different weapons are different.
Combo income
The following two pictures show the physical and attribute benefits of combos. Because different weapons have very different differences and there are too many situations, the coverage rate is not calculated. You can adjust it according to your own situation.
The physical benchmark value was 253, which is the median attack power of the weapon in rarity 8 material 220, plus the 33-point damage increase in the power talisman and the Ghost Man three-piece set. The attribute benchmark value was 35, which is the upper quartile of the rarity 8 material weapon, and it is similar to the attribute panel value of the mechanical weapon.
Of course, if your actual panel is higher than the benchmark value, the benefits of the combo skills will become lower, otherwise it will become higher. Please pay attention to this.
You can see that it is very cost-effective to get a level 1. It is definitely not a loss to get a wealthy hole. It is no problem to get a weapon with a high attribute output proportion.
Attributes are sensible
Let’s take a look at the attribute knowledge. The attribute knowledge will increase the attribute damage value when the knowledge attacks. It is a noble independent multiplication area in the knowledge multiplication area, and there is no problem of diluting the panel calculation skills. For specific damage data, please refer to the table below.
Heavy weapons such as big sword and sledgehammer are level 1.07, second level 1.14, third level 1.21, light weapons such as Taidao and double sword are level 1.05, second level 1.1, third level 1.15.
Attributes are rewarded
The attribute improvement range of the attribute will be shown in the figure below. The improvement is very smooth and can be used to produce it at most. Because its increase is strongly related to the heart rate, you must use it again when the heart rate is stacked as high as possible. Also because it is in the independent knowledge-based multiplication zone, weapons with a relatively high attribute output can be directly filled when the heart rate of about 50%.
For heavy weapons such as the Great Sword and Sledgehammer, the 50% heart rate of the subordinates' income is 10.5%, and if 80% heart rate, the income will increase to 16.8%. For light weapons such as Taidao Double Sword, the 50% heart rate, the income of subordinates is 7.5%, and if 80% knows, the yield will increase to 12%.
Blessing in disguise
Let’s take a look at the blessing in disguise. The blessing in disguise will increase the attribute value and state outlier within 30 seconds after the state abnormality or attribute abnormality is relieved.
The increase ratio of attribute value can be found in the following table. Heavy weapons such as big sword and sledgehammer are level 1.1, level 2, level 1.2, level 3, level 1.3, and light weapons such as Taidao and Double Sword are level 1.05, level 2, level 1.1, level 3, level 1.15.
It should be noted here that the distribution of heavy weapons and light weapons that are in disguise are different from the distribution of heavy weapons and light weapons that are in a good position. For example, the axe-killing shield axe is considered a heavy weapon in disguise, but even a light weapon in a good position is considered a light weapon.
In addition, this improvement is calculated directly based on the attribute value of your weapon and added directly to the attribute panel area, which means it will dilute the panel calculation skills such as strong combos.
Currently, the most suitable effect of the Black Eclipse Dragon Two-piece Set. The Black Eclipse Dragon Two-piece Set will re-enter the Crazy Dragon state after 60 seconds of overcoming the Crazy Dragon transformation, so the coverage rate of the Crazy Dragon blessing in disguise is only about 40%.
Blessings in disguise
The improvement of attributes that are good in disguise is shown in the figure below. The coverage rate of the 2-piece set of Black Eclipse Dragon is about 40%. Because the improvement is very smooth, it is OK to get out to several. If the hole position is sufficient, it will be fine to get out to 3 weapons with a relatively high attribute output.
Heavy weapons such as the Great Sword and Sledgehammer, calculated based on the 40% coverage rate, the first level of blessing will be increased by 4%, the second level of blessing will be increased by 8%, and the third level of blessing will be increased by 12%. Light weapons such as Taidao Double Swords have increased by 2% in disguise, level 2, level 2, and level 3 6%.