Share the gameplay strategy for beginners in "Double Point Museum"

Mar 17 2025

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The game "Double Point Museum" is not friendly to novice players who operate games. There are many things that novices need to pay attention to. First of all, pay attention to the placement of exhibits. Although diversity may be a seasoning for life, organization is the lifeline of the museum! How to play the Double Point Museum in the game, you will manage various museums focusing on themes such as space and supernatural, so you need to take into account many details, which may make people feel a little overwhelmed at the beginning. As long as you can arrange exhibits reasonably, decorate them carefully, and have one or two experts to help, you will soon be profitable. Pay attention to the placement of exhibits

The game "Double Point Museum" is not friendly to novice players who operate games. novice players need to pay attention to many things. First of all, pay attention to the placement of exhibits. Although diversity may be a seasoning for life, organization is the lifeline of the museum!

How to play the newbies in the Double Point Museum

In the game, you will manage various museums focusing on themes such as space and supernatural, so you need to take into account many details that may feel a little overwhelmed at the beginning. As long as you can arrange exhibits reasonably, decorate them carefully, and have one or two experts to help, you will soon be profitable.

Pay attention to the placement of exhibits

Although diversity may be a condiment to life, organization is the lifeline of a museum! Just like a museum in reality, it is best to put similar exhibits together, as this will increase the overall happiness of visitors. While you will continue to expand the museum over time, making sure visitors don’t need to go too far between similar exhibits, giving them more time to appreciate the exhibits (and may consider donating change when leaving).

Your museum starts with an open space, but consider building rooms to accommodate similar exhibits, placing walkways, decor and comforts along the path leading to individual rooms, such as restrooms or vending machines. Once visitors enter a dedicated room full of similar exhibits (all of which share the same knowledge and appeal), they will feel good and be ready to continue their studies and visit the museum.

When placing kiosks and decorations, pay attention to the grouping of arrows displayed in the game. This means that these exhibits are affected by the placement of the item, which means that the more exhibits you place near items that create attractiveness or knowledge, the higher your return on investment will be.

Increase the number of visitors through marketing promotion

It’s a good reputation, but one of the most effective ways to attract people to visit a museum is to launch marketing activities regularly and promote the museum. You can have a marketing-trained assistant conduct different types of marketing campaigns for you, specifically targeting different groups of visitors, advertising within a set time, and trying to attract them to visit your exhibition.

In Double Point Museum, it costs money to carry out marketing activities, and the more detailed the activity, the higher the cost, but through these activities, you can increase the visit rate of certain types of visitors, which means they are more likely to visit during the marketing activities. The most well-curated events can improve visitors’ chances of visiting up to 50%, so it’s usually worth it – especially if you just redecorated and made some tweaks they might like.

Always keep an expedition in progress

However, if your museum doesn't have enough exhibits, no matter how well it is organized, there will not be too many visitors. Museums with fewer exhibits not only earn less money from tourists, but also tend to be at a moderate level of satisfaction. Therefore, you need to regularly dispatch employees to explore, starting from the helipad behind the museum, exploring new exhibits and enriching the museum's collection.

By clicking on the helipad, you will be able to select a location related to your current museum, select some of the necessary staff to explore, give them one or two items to help them deal with possible difficulties, and then get them off. You can choose the length of time these expeditions will be completed, and longer expeditions will bring more experience to the staff being dispatched. Staff gaining experience helps them grow at work and will unlock more training slots as their abilities improve.

Of course, building interactive information desks and decorating areas where you already have exhibits helps to improve visitor satisfaction, but visitors want to see as much content as possible at the fare. The more you exhibit, the longer the visitors stay in the museum, and they are more likely to donate or buy souvenirs when they leave!

Training your employees as early as possible

When employees come back from the expedition, they will gain considerable experience. Please keep an eye out for everyone’s current experience and try to send employees close to upgrading to the expedition as they will be ready to receive new knowledge upon their return. Filling their experience bars unlocks the employee’s additional feature slots, which you will be able to send them to the training room to choose a way to fill in.

By sending employees to training regularly, your employees can accumulate additional characteristics as they work in the museum longer. Experts can gain experience in areas related to adventure, such as learning to fly or treat injuries on the spot, while customer service staff can receive a lot of additional training to improve their service skills. Please follow your staff tags, check everyone’s status, and send them to read when they have a space to learn new knowledge.

��The employees with additional training will start asking for higher salaries in exchange for their new abilities, so make sure you can afford them before teaching them new knowledge – you will see their salary requirements in the menu when you assign training programs to your employees.

Pay attention to the risks in the adventure

An adventure is not a real adventure without some potential danger, isn't it? No matter which museum you are playing and setting up an adventure to expand, you need to measure the possible danger before sending your team members. When possible, it is always a good idea to mitigate disasters in advance, such as assigning flight-knowledge employees to flight adventures, or sending rattlesnake experts to the jungle.

However, no matter how well prepared the employees are, they often encounter situations that require you to type directly, as if they call back and say “not sure what to do next.” They may find strange materials, encounter unexpected dangers, and many other unforeseen situations, and you will have several options to decide what to do. Tell your employees how to respond and wait for results – sometimes this is good for you, but in other cases it can be costly.

An adventure that encounters these situations cannot continue without your input, so always be alert and pay attention to what may happen - the time your team stays on the adventure is the time they have not explored or worked in the museum, and when running a business, time is indeed money.

These situations can and often become dangerous and your team may come back with additional unforeseen damage. Make sure you are ready in the staff lounge so that they can take a break as soon as they come back and quickly get into their next expedition.

Children are an important group in the museum

Of course, you will see a lot of adult tourists in various museums, but they usually bring their children with them, and the way they learn is different from that of adults. We may have rolled our eyes at those boring museum field trips when we were young, when we were too young to appreciate, but wouldn't those trips be more fun if there were interactive displays and areas designed specifically for kids?

Kids need completely different items to inspire their interest and knowledge in the museum, so make sure you have something that your kids love around you. Haven't seen the right thing in the purchase directory yet? Send a trained employee to the workshop to build a new interactive display. You can also get kids excited with stuff like stuffed toys and jumpsuits in the store – their parents or guardians may buy them one when they leave.

The ghost is both a tourist and an exhibit

As you enter the Veyron Lodge Museum and focus on all the paranormal phenomena, soon your staff will bring back some ghosts, besides all kinds of terrible items and scary souvenirs. Not only do these ghosts continue to exist as exhibitions like exhibits brought back by other adventure teams, you also need to take care of them like guests to prevent any panic from another world.

To make ghosts happy in the museum, you need to check their decorative preferences before placing them into the ghost room you built. Since ghosts come from different historical eras, it is best to place them in rooms related to the era they belong to. For example, industrial-era ghosts may not like modern rooms, while modern ghosts do not like industrial-style rooms.

Pay attention to the decor style and items you place for each ghost room, because unhappy ghosts will lose their temper. If their needs are not met, you may see them scare tourists or create chaos in the museum. So, you need to check each ghost regularly to make sure they are satisfied with their stay in Veyron Lodge. Happier ghosts will also give visitors a better experience when visiting ghost rooms, so this is a win-win situation for your organizational work.

Stop potential thieves through security measures

The better you do your museum, the more people you visit, but it’s not always a good thing to have, because not all are law-abiding citizens – you may find that occasionally thieves sneak into the museum and they will try to steal as much as possible. Hope you have always been attentive to make sure the museum has sufficient security measures to monitor the museum's exhibition area.

Security personnel are also crucial for regularly clearing the donation stand, because if the donation stand is full, guests can no longer make donations.

Whether it is a security guard on patrol, a situation you noticed while patrolling a museum, or someone you find in a camera through a surveillance room you have established, you need to stop the thief from bringing you away.�� Items stole. If the thief succeeds in bringing the valuables out of the museum, you will have to re-retrieve and display the item. The more security measures you have, the better – if you have a sufficient budget, adding more security staff and cameras is absolutely beneficial.

Accept the sponsorship agreement carefully to earn more cash

In every museum, you have many ways to make money naturally, but if you want to get more instant returns from the company and reach a mutually beneficial collaboration, you can choose to accept sponsorship agreements to display specific exhibits in the museum in exchange for cash. This will provide you with, for example, specific exhibits or additional gift shop display stands, and you will earn cash for displaying these items.

You need to be aware of any potential drawbacks, as there is almost no free money outside! While each sponsorship agreement provides monthly allowances and offers opportunities to earn extra cash on display, you will find that these sponsored displays often affect visitor satisfaction. Carefully consider where these displays are placed to balance the possible negative impact.

Use Kudoshi wisely

In Double Point Museum, the main way you unlock new items in different locations and themes is by advancing in-game tasks (unless you play in sandbox mode!), but in the process you will notice that there are many extra items to buy that are not in the cash catalog earned through the museum's usual ways. This cash with the K symbol is Kudosh, which is a limited number of special currency you get in the game to unlock additional items in your purchase directory.

Usually at the bottom of each purchase directory, to help you distinguish between cash and Kudosh, any item marked with a golden K icon instead of a dollar sign requires Kudosh instead of cash. The old players of Double Point Museum are familiar with this system, but for those who may not be familiar with it, Kudosh is a more advanced currency that unlocks various privileges in the game.

Just remember that once you have purchased access to an item with Kudosh, you still need to purchase the item with regular cash to place it in the museum. What you buy with Kudoshi is access to the item, not the item itself.

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