"Rise of the Ronin" no exodus moves introduction

Mar 12 2025

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There are many fighting genres in "Rise of the Ronin". No exile is one of the more powerful genres, and this genre has many moves. First of all, the second part of the attack is kicking. If you can't kick the defense, it's basically a waste of kicking. You can use a forward attack to hit the pad, but the feel is a bit bad. The rise of the ronin has no exile. What moves does it have no exile? The magical school, an explosion tube makes all other disintegration skills pale in comparison, and at the same time it is a slightly contradictory school. Generally, the second part of the attack is kicking. If you can't kick it in defense, it's basically a waste of kicking. You can use a forward attack to poke the pad, but the feel is a bit poor. The power-calling attack is a kick. Hold down the stone fire

There are many fighting genres in "Rise of the Ronin". No exosure is one of the more powerful genres, and this genre has many moves. First of all, the second part of the attack is kicking. If you can't kick the defense, it's basically a waste of kicking. You can use a forward attack to hit the pad, but the feel is a bit bad.

What are the moves of the rise of the ronin without exile?

No outflow

The magical genre, a Explosive Small Bucket makes all other disintegration techniques dwarf, and at the same time is a little contradictory genre. Generally, the second part of the attack is kicking. If you can't kick it in defense, it's basically a waste of kicking. You can use a forward attack to poke the pad, but the feel is a bit poor. The power-calling attack is a kick. Holding the stone fire is a defensive defense, which can theoretically reduce the difficulty of reaction. In fact, why not just hold the defense?

Explosion tube: The disintegration is extremely high, it is even higher before patching, and it can even blow up the enemy's energy. After Shi Huo put two swords on his feet and threw the explosion tube directly, the enemy's energy was over. One of the contradictions is that when throwing the explosion tube, you will jump back and kill the enemy. The enemy's energy will run over and execute it. Every time I make such a situation, I find it a bit funny.

One pair of offense and defense: counterattack skill, the enemy's attack can be cancelled when it hits. Of course, it is also a matter of situation. If the red light does not work, you will eat it directly; if the middle section of the combo does not work, the enemy will not stop. So the best time is when the enemy starts to counterattack, use an offensive and defensive pair to knock down the enemy's attack, and this is also considered a single attack, so the derived second kick can be just on defense. The contradiction is coming again. The attacks that are knocked out by the attack and defense are considered to be on defense, so your energy will be reduced a lot. The protagonist has already played a set of tricks. It takes energy to launch a martial arts, and it takes energy to eliminate the attacks. It also takes energy to derive general attacks. This is very dangerous among the ronin who is struggling with energy. If you are not careful, you will be punished by the erection, and then it will be caused by karma. Unless there is a Tiger 1 purple electric power that gives the flash blade effect to replenish energy in the middle, this set of combos should not be used easily.

Tooth-piercing · Tired style: magical skill, can be released from a long range, with high damage and high disintegration. Generally, after three times, the enemy will be executed by half of his blood and add to the cavitation essence. The disadvantage is that it consumes too much effort, and it is difficult to wear it three times in the combo.

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