Stage | 0031-** | Recommended input at the start of the stage 00h: Cutman stage 01h: Iceman stage 02h: Bombman stage 03h: Fireman stage 04h: Electricman stage 05h: Gutsman Stage 06h: Wily Stage 1 07h: Wily Stage 2 08h: Wily Stage 3 09h: Wily Stage 4 0Bh: Ending |
Invincible | 0055:FF | Fixed invincibility time (enemies and attacks can pass through) Be careful as thorns and holes will kill you instantly |
Boss multi-stage HIT | 0056:00 | Boss' invincibility time is zero (penetrating attacks such as Thunder Beam hit multiple times) |
Weapons in possession | 005D:** | Also serves as a clear flag for each stage +2h: Hyper Bomb +4h: Thunder Beam +8h: Super Arm +10h: Ice Slasher +20h: Rolling Cutter +40h: Fire Storm +80h: Magnet Beam |
Rock/Fire Barrier | 0060:C6 | When equipped with Fire Storm, it becomes a flame barrier, and when equipped with Super Arm, it becomes a state where the rock is lifted up. |
Bomb explosion time | 0061:** | It rises while exploding continuously for 8Dh. No attack judgment Rises up with a small explosion at 8Eh. Attack judgment ant |
Life | 006A:1C | Rockman's Life 28 Memory |
Weapon C-EN | 006B:1C | Rolling cutter energy 28 memory |
Weapon I-EN | 006C:1C | Ice Slasher Energy 28 Memory |
Weapon B-EN | 006D:1C | Hyper Bomb Energy 28 Memory |
Weapon F-EN | 006E:1C | Firestorm Energy 28 Memory |
Weapon E-EN | 006F:1C | Thunder Beam Energy 28 Memory |
Weapon G-EN | 0070:1C | Super arm energy 28 memory |
Weapon M-EN | 0071:1C | Magnetic beam energy 28 memory |
Score | 0072:09 〜 0078:09 |
Score 9999999 |
Remaining life | 00A6:63 | 99 remaining |
Boss life | 06C1:00 | Boss life 0 (instant death in 1 shot) |
Zako 1-16 Life |
06D0:00 〜 06DF:00 |
Zako 1-16 Life 0 |
Boss Zako 1-16 Freezing time |
06B0:FF 〜 06BF:FF |
Boss and Zako 1-16 will be frozen by Ice Slasher |
Rockman (FC) modification code
Nov 13 2024
1 READS
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. Stage 0031-** Recommended input at the start of the stage 00h: Cutman Stage 01h: Iceman Stage 02h: Bombman Stage 03h: Fireman Stage 04h: Electric Man Stage 05h: Gutsman
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
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