A detailed explanation of the new rune words in "Diablo 2: Remastered", as well as an analysis of the effects and evaluation of the new runes. A complete collection of new rune words in Diablo 2 Remastered. "Diablo 2: Remastered", also called Diablo Hellfire Reborn, is a high-definition remake of the classic second game of Diablo. The game has been greatly improved in terms of picture quality and online play, and it also has a console version (which can be saved and shared). This game has fixed a large number of bugs while maintaining the original flavor as much as possible, and added important adjustments such as large boxes in response to players' needs. The game experience has been greatly improved.
Strategy guide
After several version updates in Diablo 2 Remastered (Diablo 2 Reborn from the Ashes), the number of rune words has increased from the original 78 to the current 93. Among the new runes, there are many cost-effective options that are convenient for land reclamation, and there are also many high-quality new talents that can be used later. In particular, the introduction of multiple practical runes including No. 32 runes gives this once large piece of useless stuff a new lease of life. The following is the evaluation analysis of all new runes. The author will also synchronize the guide content when the game content is changed or updated.
For the encyclopedia of graphic guides for Diablo 2 Remastered, please go to: https://www.3dmgame.com/gl/3836959.html
Plague
Minimum usage level: 67
Substrate: 3-hole sword/claw/dagger
Mosaic order: Chamu(32)→Xia(13)→Umu(22)
20% chance to cast level 12 to reduce resistance when hit
25% chance to cast level 15 Poison Nova when attacking
Gain level 13-17 Purifying Aura when equipped
+1-2 all skills
+20% attack speed
+220-320% enhanced damage
-23% enemy poison resistance
+0.3% (0-29.7) critical strike (based on character level)
25% chance of opening the wound
Freeze target +3
Evaluation analysis: Patch 2.4 opens Operation No. 32 (laughing). The plague’s high damage resistance (especially poison resistance) properties make it very suitable for the fifth act mercenaries (the barbarian mercenaries have also been enhanced). Nect, Poison Wolf's mercenaries have more choices. In addition, Poison Wolf himself can also use Plague. The melee feature allows Plague to be attacked and the attack trigger effect can be exerted.
Style (example)
Minimum usage level: 23
Substrate: 3-hole claw
Mosaic order: Tal(7)→Otter(9)→Tell(10)
+30% Quick Block
+40-80% enhanced damage
+10% hit rate bonus
Added 17-62 fire damage
Added 3-14 cold damage
Adds 1-50 lightning damage
+75 poison damage for 5 seconds
+6 Strength
+6 Agility
+15 total resistance
Evaluation analysis: Assassin is good for land reclamation, and alt-player PK is also good. There is no big use, the important thing is that it is cheap.
Firm will (unyielding will)
Minimum usage level: 41
Base material: 6-hole sword
Mosaic order: Farr (19) → Broken (16) → Isi (6) → Ed (2) → Al (1) → Haier (15)
Attacks have an 18% chance of casting level 18 taunt
+3 combat skill (Barbarian only)
+20-30% attack speed
+300-350% enhanced damage
+9 maximum damage
+50 hit rate (AR)
+75% damage to undead
+50 hit rate against undead
Steals 8-10% life per hit
Prevent monster healing
+10 strength
+10 vitality
Damage reduced by 8
+1 light range
Demand -20%
Evaluation analysis: Typical runes that match the 2.4 changes. One is suitable for A5 mercenaries, and the other is to solve the problem of lack of melee weapons in the middle stage of land reclamation. The cost is cheap, allowing interested players to more firmly choose to open up wasteland in melee combat (well, it’s best not to, lol).
Wisdom
Minimum usage level: 45
Base material: 3-hole helmet
Mosaic order: Poole (21) → Isi (6) → Ed (2)
+33% piercing attack
+15-25% hit rate
Steal 4-8% mana per hit
+30% enhanced defense
+10 energy
Stamina consumption reduced by 15%
Cannot freeze
+5 mana per kill
15% of the damage taken is converted into mana
Evaluation analysis: To a certain extent, it solves the problem of mana consumption before the Amazon (especially the elemental bow) takes shape, and also allows players to replace the piercing belt more easily. In the mid-term, it is very practical and not expensive. Specific bd should have the potential to become a molded configuration.
Possessed
Minimum usage level: 69
Substrate: 6-hole staff
Mosaic order: Sade (33) → East (24) → Lamb (20) → Lum (17) → Broken (16) → Naf (4)
Cannot be damaged
24% chance to cast level 10 weaken when hit
+4 to all skills
+65% casting speed
+60% fast strike recovery
Repulse
+10 vitality
+10 energy
Maximum health increased by 15-25%
Mana regeneration +15-30%
FullSex +60-70
Get 75% extra gold coins from monsters
The chance of obtaining magic items is increased by 30%
Evaluation analysis: This is to save 33 and also save the two-handed staff (overthinking), but the cost is higher than the Heart of Oak + Spirit Shield, so there is no reason to choose this guy. The highlight is almost just a mf that is better than nothing, and it feels like an embarrassing task.
Swaying flame
Minimum usage level: 55
Base material: 3-hole helmet
Mosaic order: Naff(4)→Pool(21)→Vax(26)
Gain a level 4-8 fire resistance aura when equipped
Fire skills +3
Enemy fire resistance -10-15%
30% enhanced defense
+30 defense against long-range projectiles
Mana +50-75
+5% maximum fire resistance
Freeze time halved
Reduce poisoning time by 50%
Evaluation analysis: This is a very specific scene and BD rune. It can be used by a3 mercenaries, which can be regarded as both offensive and defensive. In scenes where the fire department is concentrated (3c, supermarket, etc.), you can save a lot of investment in fire resistance and enhance other attributes in disguise. There are also more choices for Fire Virtues, Fire Mage, Corpse Explosion, Fire Aura Knight, and Fire Fist Assassin. At present, the price/performance ratio is average and requires bd development.
Mist
Minimum usage level: 67
Base material: 5-hole bow/crossbow
Mosaic order: Chamu(32)→Xia(13)→Gul(25)→Shul(10)→Isi(6)
Gain level 8-12 focus aura when equipped
+3 to all skills
+20% attack speed
+100% piercing attack
+325-375% enhanced damage
+9 maximum damage
+20% hit rate bonus
Additional 3-14 cold damage
+40 total resistance
Freeze target +3
+24 vitality
Evaluation analysis: Mist has great potential to save (partial save 32). When using the Feminine Longbow, it can ensure the rate of fire and bring the insect chain, and the overall physical output capability is very strong. A1 Mercenary Shadow Bow Confidence + Own Matriarch Mist, which guarantees strong combat power at 7f frames and is worth looking forward to.
Bulwark
Minimum usage level: level 35
Base material: 3-hole helmet
Mosaic order: Shael13#→Io16#→Sol12#
+20% faster attack recovery
4-6% life stolen on hit
+75-100% enhanced defense
+10 vitality
+5% maximum health
Replenish life +30
Damage reduced by 7
Damage reduced by 10-15%
(Ladder only)
Evaluation analysis: It is a helmet that has a molding system and equipment that is relatively practical, especially for mercenaries. It is very cost-effective. It’s also very good to use with physics-based characters, and it’s an affordable panacea.
Antidote (Cure/Cure)
Minimum usage level: level 35
Base material: 3-hole helmet
Mosaic order: Shael13#→Io16#→Tal7#
Gain level 1 purification aura when equipped
+20% faster attack recovery
+75-100% enhanced defense
+10 vitality
+5% maximum health
Toxin resistance +40-60%
The duration of the poison effect is reduced by 50%
(Ladder only)
Evaluation analysis: The only difference between this one and the next three is the type of resistance (the toxin changes from absorbing to reducing the duration), and it is an equipment that makes up for a single resistance. It's useless. It seems that it can be used to make up for the lack of resistance caused by breaking the big board. In fact, when the game reaches this level, it can't make up for the resistance. It is really a waste to use this in the position of the helmet. Basically, just use the runes casually during the transition period, unless there are powerful gameplays in the future that require specific resistance or absorption...
Ground (Ground/Ground)
Minimum usage level: level 35
Base material: 3-hole helmet
Mosaic order: Shael13#→Io16#→Ort9#
+20% faster attack recovery
+75-100% enhanced defense
+10 vitality
+5% maximum health
Lightning resistance +40-60%
+10-15% lightning damage absorption
(Ladder only)
Evaluation analysis: Same as above.
Fireplace (Hearth/stove)
Minimum usage level: level 35
Base material: 3-hole helmet
Mosaic order: Shael13#→Io16#→Thul10#
+20% faster attack recovery
+75-100% enhanced defense
+10 vitality
+5% maximum health
Frost resistance +40-60%
+10-15% Frost Damage Absorption
Cannot be frozen
(Ladder only)
Evaluation analysis: Same as above.
Quenching (Temper/easing)
Minimum usage level: level 35
Base material: 3-hole helmet
Mosaic order: Shael13#→Io16#→Ral8#
+20% faster attack recovery
+75-100% enhanced defense
+10 vitality
+5% maximum health
Fire resistance +40-60%
+10-15% fire damage absorption
(Ladder only)
Evaluation analysis: Same as above.
Hustle/Urge)
Minimum usage level: level 39
Base material: 3-hole breastplate/3-hole weapon
Mosaic order: Shael13#→Ko18#→Eld2#
Helmet
+65% faster running/walking
+40% increased attack speed
+20% faster attack recovery
+6 to dodge
+10 Agility
-50% reduction in stamina consumption
+10 to all resistances
Weapons
5% chance to cast level 1 speed burst when attacking
Gain level 1 fanatical aura when equipped
+30% increased attack speed
+180-200% enhanced damage
+75% damage to undead
+50 hit points against undead
+10 Agility
(Ladder only)
Evaluation analysis: It is basically a transitional product when used as a helmet. In fact, the number 18 is not particularly easy to drop in the early stage. As a weapon, it is quite suitable for bows and horses, and it can also be regarded as a sharp weapon in land reclamation. No matter how you use it, it is a mid- to early-stage rune.
Blur (Mosaic/embedded decoration)
Minimum usage level: Level 53
Base material: 3-hole claw/fist blade
Mosaic order: Mal23#→Gul25#→Amn11#
+50% chance that finishing moves will not consume charges
When the finishing move is performed in this way, the stack time limit will be reset
+2 to Martial Arts (Assassin only)
+20% increased attack speed
+200-250% enhanced damage
+20% hit value
7% life stolen on hit
+8-15% frost skill damage
+8-15% lightning skill damage
+8-15% fire skill damage
Prevent monsters from healing
(Ladder only)
Evaluation analysis: It’s a fun assassin’s rune, and its attributes are all practical. However, the probability of not consuming recharge will test concentration and operation. Players who like to control will have a good experience, and the price/performance ratio is also very good. However, if you want to play mindlessly or covet comfort, it will be difficult to find a comfortable rhythm with blur.
Metamorphosis
Minimum usage level: Level 67
Base material: 3-hole helmet
Mosaic order: Io16#→Cham32#→Fal19#
The werewolf's transformation attack will be marked and last for 180 seconds
Mark of the Wolf:
+30% hit value
+40% maximum health
The Ursine's transformation attack will give a mark that lasts for 180 seconds
Bear Mark:
+25% increased attack speed
Damage reduced by 20%
+5 to Shapeshifting skill (Druids only)
25% chance of crushing blow
+50-80% enhanced defense
+20% faster attack recovery
+10 strength
+10 vitality
All resistance +10
Cannot be frozen
(Ladder only)
Evaluation analysis: This thing once again enhanced the value of No. 32, and also brought the Bear Wolf Druid to a new height. The most critical point is that the marks of the wolf and the brother can be superimposed. Hitting the wolf twice will trigger the 3-minute mark, and hitting the bear twice will trigger the 3-minute mark. These two bonus marks are superimposed, and then any form can enjoy the bonus. Really made the druid take off.