"Dragon Age: Shadowkeep" complete guide to Warden's Vault shared

Nov 05 2024

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The Warden's Vault in "Dragon Age: Shadowkeep" is a very unique special treasure in the game. If you want to open the Warden's Vault, you can first solve three shield puzzles. You can go to the first shield puzzle first. Go to the lobby of the Watcher's Castle and go down the large staircase on the side. How to open the Warden Vault in Dragon Age 4? The coastal fortress of Rivain is one of the most beautiful and exotic locations in Dragon Age: Shadowkeep, but its ruins, hidden areas, and mysteries make it difficult to explore. Gotta be a little tricky. This mission makes full use of the many twists and turns of the route, called the "Watcher's Vault", and requires you to activate

The Warden's Vault in "Dragon Age: Shadowkeep" is a very unique special treasure in the game. If you want to open the Warden's Vault, you can first solve three shield puzzles. The first shield puzzle You can first go to the lobby of the Watcher's Castle and go down the large staircase on the side.

How to open the Warden Vault in Dragon Age 4

The coastal fortress of Rivaine is one of the most beautiful and exotic locations in Dragon Age: Shadowkeep, but ruins, hidden areas, and mysteries make it a bit tricky to explore. This mission, which takes advantage of numerous twists and turns, is called "Watcher's Vault" and requires you to activate three separate switches. Rather, you need to find them.

This quest begins when you reach the lobby of the Watcher's Castle and go down the large side staircase. Here, you'll find the door to the warehouse, three Gray Warden shields hanging on the wall, and a dead explorer holding a note explaining the circumstances that need to trigger three separate mechanisms. At this point, the starting location for each puzzle will appear on your map, but after that you'll be on your own. In other words, you don’t need to act alone, because you still have us.

How to solve the first shield puzzle in Watcher's Vault

Each puzzle is completely different from each other, so it can be completed in any order. And by "the first one," we just mean the one on the left side of the room, the first one you see when you come downstairs. Return to the main level and walk out the back of the lobby until you emerge into the castle courtyard. To the right of the exit you will see a flammable bottle sitting next to a wall with a quest marker.

Use Tash's ability (or Rook's knife if Tash isn't here) to blow up the bottle and cause the ladder to fall. Now you can climb up and grab a ghost ball. Once you have it, jump back down and run into the Watcher's Castle again. However, instead of going forward into the warehouse hall, go left.

Here you will see a crack in the wall next to a heavy wooden door. The ghost ball floats in and awakens a skeleton, which pulls a lever to open the door. There's another switch inside, and next to it is a Gray Warden's shield. Flip it and you're a third of the way there.

Also in this room are 11 gold coins, a Memento of the Eternal Wail for the Caregiver, Venadal's Tears, and (for rogues) a Dragon War Bow.

How to solve the second shield puzzle in the Watcher's Vault

The shield puzzle in the middle can be a little tricky because it shows you the correct answers in the wrong order. First, you need to activate the first Elf by walking through the twisted stone corridors within the Keeper's Castle. Interact with the pile of bones and you'll see a green elf rise from the earth. The goal is to follow it, but it quickly passes through a wall, making it difficult to follow.

You might think that the obvious pile of bones next to the fast travel beacon outside the castle would be the right choice, but that's the second place the elves stop. However, you should still make your way to this beacon, which is located at the northern entrance to Watcher's Castle. From there, enter the cave on the right, past the bones, and then left. Continue past the door and to the right, where the elf is waiting for you. You can see this location in the map below.

Alternatively, if you've solved the third shield puzzle and dropped the ladder, you can simply climb this ladder to the balcony outside and run along the left until you're past the connecting wall . Jump down and you'll see the spirit in a sheltered, shadowy area. Interact with it and it will move again.

As those who have been paying attention will know, you need to look for the third spirit again at the fast travel beacon next to the entrance to Jailer's Castle, where the ground reveals a cave with some red tents in front of it. There is a small, cavernous room on the right as you look at the castle, with a spirit in the corner.

Next, enter the Jailer's Castle directly, go through the stairs to the back of the room, and you will see a familiar green light. Interact with the spirit and they will pass through the wall, triggering a switch that opens the door, revealing a second shield switch.

How to solve the third shield puzzle in the Jailer's Vault

The quest marker itself will take you to a dais in the hall, but this is the end of the puzzle, not the beginning, so it can be ignored. If you've already gotten here and dropped the ladder, climb up the ladder and jump off the balcony outside to enter the hidden alcove below it. Here, you'll need to smash the boxes and barrels to reveal three switches.

If the ladder has not been thrown down yet, you need to go to the fast travel beacon at the northern entrance to the Jailer's Castle, and then go through the cave on the right (the second shield is the location of the third spirit). Immediately after the exit, turn left to find a hidden area filled with old crates and barrels. Destroy them well.

You need to get all three fires burning, which means starting with the leftThe side switches interact, then the right switch, and finally the middle switch. Once you're done, either go back inside and climb the ladder, or turn left at the exit and go all the way to the end. Here you can climb up a pile of logs to reach the balcony and then go inside. Lower the ladder here and interact with the switches on the wall, which should all light up.

If you toggle switches in the wrong order, you can reset by traveling to another area and back. Progress on shields that have been activated so far will be saved.

The switch on the wall opens the door next to it, leading to a room containing the final shield switch, as well as a room containing Cunning Sharpness +5 (for rogues), Imperial Weaving +5, Fine Silver, and Treasure chest with 83 gold coins. Afterwards, climb the ladder back to the lobby and go downstairs to collect your loot.

What’s in Rivian’s Jailer’s vault?

In the Jailer's Vault, there are three treasure chests for you to open, as well as a few rewards just for opening the door. Upon opening the vault, you will gain +50 Gray Warden Power, +100 Fate Lord Power, and provide a slight recognition boost to the two companions who opened the vault with you.

Although Tash is the Lord of Destiny, his recognition boost is no higher than that of any other companion.

As for gear, there is one item that is relevant to your class and the rest is universal. The biggest reward, however, is the unique ring - the Snake's Kiss Ring, which causes charged attacks to deal corrosive damage around the target while in the active Corrosive Weapon state, at the cost of losing the Corrosive Weapon state.

In addition, there is a Fossilized Dragon Egg Souvenir that increases the power of the caretaker, giving Tash +5 Trust Vanity, and as a Rogue we found a +5 Blue Bow. In these three treasure chests, we obtained 5 ether fragments, Wenadaal's tears, exquisite silverware, and a total of 401 gold coins.

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