"Diablo 4" full rune illustration and full rune language effects

Nov 01 2024

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"Diablo 4: Hateful Body" has all the rune illustrations and all the effects of rune words. An overview of the rune words in the Diablo 4 expansion pack, Hateful Body, and a detailed illustration of the rune words. "Diablo 4: The Body of Hatred" is the first expansion pack for Diablo 4 (it can also be called a large-scale DLC). Players will follow Raeruir's footsteps to the jungle of Nahantu to prevent the resurrection of Mephisto, the King of Hatred. The Hateful Body expansion pack will add a new storyline, shaman profession, mercenary system and team copy system. Players will accept more difficult challenges and obtain richer loot. Overview of the newly added Rune Language in the expansion pack in the main line

"Diablo 4: Hateful Body" has all the rune illustrations and all the effects of rune words. An overview of the rune words in the Diablo 4 expansion pack, Hateful Body, and a detailed illustration of the rune words. "Diablo 4: The Body of Hatred" is the first expansion pack for Diablo 4 (it can also be called a large-scale DLC). Players will follow Raeruir's footsteps to the jungle of Nahantu to prevent the resurrection of Mephisto, the King of Hatred. The Hateful Body expansion pack will add a new storyline, shaman profession, mercenary system and team copy system. Players will accept more difficult challenges and obtain richer loot.

Overview

The new Rune Words added to the expansion are unlocked after the main mission The Cornerstone of Faith.

The language of runes in this game is relatively simple, that is, two runes form a combination.

The runes are divided into ritual runes on the top and prayer runes on the bottom. They can be distinguished from the appearance and can be spliced ​​together.

Helmets, weapons, clothing and pants can now all have two holes.

In other words, it can accommodate up to 4 sets of rune words.

Just match one ritual offering and one prayer and insert them into it.

Ritual runes provide energy, which means how much energy you give based on your actions.

Prayer runes consume energy to release their effects, and these energies are called tribute.

You can see the charging status of your Rune Words above the skill bar. As long as you perform ritual rituals on the Rune (such as releasing ultimate skills, attacking after moving, etc.), the Rune will be charged. When it is full, it will automatically release.

All runes are stored in the Inlays tab of the inventory.

Runes, like gems, can be removed and re-embedded once set.

When dropped, "Rune: XXXX" is displayed, and there are also rarity differences. The higher the rarity, the harder it is to drop.

For example, Zane is a ritual rune, which means that you get 150 points of tribute (that is, energy) for every ultimate skill you release.

Tal is a prayer rune that requires 100 tributes to release the plague-infected swarm.

That is to say, if you put an ultimate skill, it is enough to trigger Tal to release the plague-infected swarm.

Extra tribute (called overflow) will increase the number of insects, which is stated in the prayer runes.

Put two into your equipment and it will work.

Note that every 3 identical runes can be randomly converted into another rune at the jeweler.

You can use this to obtain new runes. The conversion is random, 85% of them are converted to random runes of the same rarity, and there is a 15% probability of increasing the rarity, such as blue to gold-level runes.

(Note that the runes can also be used to make dark gold equipment. Do not synthesize and consume them easily. Increased rarity does not necessarily increase the value.)

1. Ritual runes

Ahu Ahu

Legendary ritual runes

Obtained: 10 offerings

Lucky Blow: When attacking a wounded enemy, there is a maximum of [100|%|] chance.

Postscript Bac

Legendary ritual runes

Obtained: 50 offerings

Travel 5 meters.

Lith

Legendary ritual runes

Obtained: 25 offerings

Stand still during combat for 0.3 seconds;

Tam Tam

Legendary ritual runes

Obtained: 25 offerings

Casts a non-channeled core skill.

Xol Xol

Legendary ritual runes

Obtained: 150 offerings

Use a skill from another class.

Yul Yul

Legendary ritual runes

Obtained: 50 offerings

Casts a skill with a cooldown.

Feo

Rare ritual runes

Obtain: 1000 offerings

Injured or controlled. (Cooling time: 10 seconds)

Kaa

Rare ritual runes

Obtained: 50 offerings

Lose 1% of your maximum health.

Neo

Rare ritual runes

Obtained: 300 offerings

Deals damage after 2 seconds of not taking damage. (Reset if invincible)

Noc

Rare ritual runes

Obtained: 5 offerings

Applies a control effect in addition to slowdown and frostbite.

Poc

Rare ritual runes

Obtained: 2 offerings

Consumes 5% of its own resource limit.

Cem

Magic ritual runes

Obtained: 50 offerings

Cast dodge.

Zell Cir

Magic ritual runes

Obtained: 25 offerings

Cast the same non-channeled skill 3 times in a row.

Moni

Magic ritual runes

Obtained: 10 offerings

Cast skills after moving.

(cooling time: 0.25 seconds)

Ur Ur

Magic ritual runes

Obtained: 10 offerings

Your minion or companion kills an enemy or dies.

Yax

Magic ritual runes

Obtain: 100 offerings

Drink the healing potion.

Zan

Magic ritual runes

Obtained: 150 offerings

Cast an ultimate ability.

2. Prayer Runes

Eom Eom

Legendary Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Reduces the cooldown of your active skills by 0.1 seconds. (Overflow: further reduce the cooling time)

Jah

Legendary Prayer Rune

Requires: 400 offerings

Cooling time: 2 seconds

Replace your next dodge with the Wizard's Teleport, which dodges farther, deals damage, and becomes unstoppable.

Ohm

Legendary Prayer Rune

Requires: 600 offerings

Cooling time: 2 seconds

Casts the Barbarian's Warcry, increasing your damage by [15|%|] for 6 seconds. (overflow:increase duration)

Vex

Legendary Prayer Rune

Requires: 1000 offerings

Cooling time: 1 second

Gain +3 to all skills for 7 seconds (overflow: increased duration)

Xan

Legendary Prayer Rune

Requires: 900 offerings

Cooling time: 1 second

The next skill you cast is guaranteed to be a critical hit and suppress.

Yom Yom

Legendary Prayer Rune

Requires: 500 offerings

Cooling time: 5 seconds

Cast Druid's Petrify, stunning enemies and increasing your critical damage against them.

Kry

Rare prayer runes

Requires: 300 offerings

Cooling time: 3 seconds

Casts the Necromancer's vortex, dealing damage and pulling enemies towards the center.

Lac

Rare prayer runes

Requires: 400 offerings

Cooling time: 1 second

Casts the Barbarian's Shout of Challenge, taunting enemies and reducing the damage you take for 3 seconds. (overflow:increase duration)

Mot Mot

Rare prayer runes

Requires: 150 offerings

Cooling time: 1 second

Gain the shadows of the Ranger's Shadow Curtain, each shadow reducing the damage you take. (Overflow: Get multiple shadows)

NER Ner

Rare prayer runes

Requires: 600 offerings

Cooling time: 6 seconds

Casting the ranger's counterattack concealment increasesDodge chance and movement speed, while entering unstoppable and stealth states. (overflow:increase duration)

Qax

Rare prayer runes

Requires: 400 offerings

Cooling time: 1 second

The next non-base skill you cast consumes all primary resources, causing up to 100% increased damage. (Overflow: further increase damage)

Kua Qua

Rare prayer runes

Requires: 50 offerings

Cooling time: 1 second

Increases movement speed by [7|%|] for 5 seconds, up to [7*5|%|]. (overflow:increase duration)

Que

Rare prayer runes

Requires: 300 offerings

Cooling time: 1 second

Cast Druid's Earth Barrier, granting you a layer of barrier. (overflow:increase duration)

Picture Thul

Rare prayer runes

Requires: 400 offerings

Cooling time: 2 seconds

Casts the Wizard's mystical Frost Nova, which freezes and makes enemies vulnerable. (overflow: expand range)

Tzic

Rare prayer runes

Requires: 250 offerings

Cooling time: 1 second

Casts the Spirit Witch's Concussive Stomp, dealing damage and knocking down enemies.

Watt Wat

Rare prayer runes

Requires: 100 offerings

Cooling time: 1 second

Casts the Necromancer's Horrible Aging, slowing and weakening enemies while allowing you to kill them.

Xal Xal

Rare prayer runes

Requires: 200 offerings

Cooling time: 1 second

Increases maximum health by 20% for 6 seconds. (overflow:increase duration)

Zec

Rare prayer runes

Requires: 200 offerings

Cooling time: 2 seconds

Reduces the cooldown of your active ultimate by 2 seconds. (Overflow: further reduce the cooling time)

Ceh

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Summons a wolf spirit to attack the enemy for 8 seconds. (Overflow: Summon multiple wolf spirits)

Gar Gar

Magic Prayer Rune

Requires: 25 offerings

Cooling time: 1 second

Increases critical strike chance by 2.5% for 5 seconds, up to a maximum of [2.5*10]%. (Overflow: Get multi-layered effects)

Lum

Magic Prayer Rune

Requires: 5 offerings

Cooling time: 1 second

Reply 1 point of primary resource. (Overflow: Increase the amount of resource recovery)

Met Met

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

You leave a desecrated field of necromancers in your wake for 3 seconds. Desecrated Ground deals damage to enemies within its radius. (overflow:increase duration)

Ono Ono

Magic Prayer Rune

Requires: 25 offerings

Cooling time: 1 second

Cast the Druid's Fluttering Thunder, tracking enemies and damaging them. (Overflow: Increase the number of thunderbolts)

Tal Tal

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Casts the Necromancer's plague swarm, causing damage to enemies. (Overflow: Increase the number of insect swarms)

Teb Teb

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Cast the Necromancer's Abominable Iron Maiden, which counterattacks enemies and heals you when they die.

Tec Tec

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Cast the barbarian's ground-shaking strike, causing damage to enemies within the skill range. (overflow: expand range)

Ton Ton

Magic Prayer Rune

�Requirements: 25 offerings

Cooling time: 1 second

Cast the wizard's meteor spell, causing damage to the enemy. (Overflow: Increase the number of meteorites)

Tun

Magic Prayer Rune

Requires: 100 offerings

Cooling time: 1 second

Casts the ranger's stun grenade, stunning and damaging enemies. (Overflow: increase the number of grenades)

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