Aretha 2 various data

Oct 24 2024

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Persons who can equip weapons/order of attack power. If you keep attacking it, it may break, and the higher its durability, the harder it is to break. Technical hit effects vary depending on the weapon. Mangoche [Materia] STR12, AGL16, Durability 30, TH: Damage +20 Long Sword [Materia] STR16, AGL28, Durability 70, TH: Damage +40 Rapier [Materia]

Weapon

Equipable person/attack power order. If you keep attacking it, it may break, and the higher its durability, the harder it is to break. Technical hit effects vary depending on the weapon.
Mangoche [Materia] STR12, AGL16, Durability 30, TH: Damage +20
Long Sword [Materia] STR16, AGL28, Durability 70, TH: Damage +40
Rapier [Materia] STR24, AGL32, Durability 100, TH: Damage +80
Estock [Materia] STR38, AGL58, Durability 120, TH: Damage +100
Broadsword [Materia] STR52, AGL64, Durability 150, TH: Damage +150
Great Sword [Materia] STR64, AGL78, Durability 180, TH: Damage +250
Light saber [Materia] STR82, AGL98, Durability 230, TH: Damage +300
Chain Saber [Materia] STR98, AGL108, Durability 200, TH: Damage +350
Dragon saber [Materia] STR120, AGL120, Durability 150, TH: Damage +400
Howard Sword [Materia] STR127, AGL127, Durability ∞, TH: Damage +500
Blow gun [Doll] STR6, AGL12, Durability 50, TH: Death attack (instantly kills a single enemy. Boss invalid)
Sling [Doll] STR12, AGL24, Durability 80, TH: Damage +40
Dirt [Doll] STR24, AGL32, Durability 100, TH: Technical sailing (stops target movement)
Bola [Doll] STR32, AGL46, Durability 120, TH: Technical sailing (stops the target's movement)
Short bow [Doll] STR48, AGL52, Durability 150, TH: Damage +150
Longbow [Doll] STR56, AGL68, Durability 180, TH: Damage +250
Crossbow [Doll] STR64, AGL72, Durability 200, TH: Damage +300
Double crossbow [Doll] STR78, AGL84, Durability 220, TH: Super technical attack (equal damage to all enemies)
Dragon Force [Doll] STR98, AGL96, Durability 250, TH: Damage +400
Full force [Doll] STR127, AGL127, Durability ∞, TH: Super technical attack (equal damage to all enemies)
Web [3rd person] STR12, AGL15, Durability 30, TH: Technical sailing (stops the target's movement)
Backfire [3rd person] STR24, AGL32, Durability 50, TH: Bound attack (activated when hit. Deals 50% of damage taken)
Mirror image [3rd person] STR32, AGL42, Durability 80, TH: Triple attack (3 consecutive attacks)
Breath [3rd person] STR42, AGL64, Durability 100, TH: Cold attack (double damage to all enemies)
Largo [3rd person] STR58, AGL78, Durability 120, TH: Stop motion attack (halve target's AGL)
Zias [3rd person] STR72, AGL88, Durability 140, TH: Poison attack (3x damage to all enemies)
Death Sound [3rd person] STR82, AGL92, Durability 160, TH: Death attack (instantly kills a single enemy. Boss invalid)
Energy Bolt [3rd person] STR94, AGL98, Durability 180, TH: Death attack (instantly kills a single enemy. Boss invalid)
Ice Bolt [3rd person] STR98, AGL102, Durability 200, TH: Death attack (instantly kills a single enemy. Boss invalid)
Thunderbolt [3rd person] STR102, AGL110, Durability 220, TH: Death attack (instantly kills a single enemy. Boss invalid)
Multivolt [3rd person] STR 120, AGL 120, Durability 240, TH: Super death attack (instant death of all enemies. Boss invalid)
Meteor [3rd person] STR127, AGL127, Durability ∞, TH: Super Death Attack (Instantly kills all enemies. Boss invalid)

Armor

In order of defense power. All can be equipped. It will break if attacked by an enemy.��The higher the durability, the less likely it will break.
Cloth armor DEF6, AGL-1, durability 20, price 12000
Silk armor DEF12, AGL-2, durability 40, price 28400
Leather Armor DEF16, AGL-4, durability 60, price 36800
Ring mail DEF24, AGL-8, durability 80, price 54800
Scale mail DEF28, AGL-10, durability 100, price 78000
Lamellar mail DEF30, AGL-12, durability 120, price 82000
Sprint mail DEF34, AGL-16, durability 140, price 99800
Banded mail DEF38, AGL-19, durability 160, price 124800
Chain mail DEF43, AGL-23, durability 180, price 249800
Mithril Mail DEF48, AGL-26, durability value 200, price 320000
Plate Armor DEF52, AGL-24, durability value 220, price 489800
Breast Armor DEF55, AGL-16, durability value 240, price 780000
Suit armor DEF58, AGL-20, durability value 250, price 1200000
W Dragon Mail DEF60, AGL0, durability value ∞, not for sale
B Dragon Mail DEF60, AGL0, durability value ∞, not for sale
G Dragon Mail DEF60, AGL0, durability value ∞, not for sale

Shield

In order of defense power. All can be equipped. It may break when attacked by an enemy, and the higher its durability, the harder it is to break.
Small shield DEF10, AGL-1, durability 130, price 128000
Large shield DEF12, AGL-2, durability 140, price 180000
Scythotom DEF15, AGL-4, durability 150, price 240000
Tower Shield DEF17, AGL-6, durability 160, price 298000
Buckler DEF19, AGL-8, durability 170, price 328000
Round Shield DEF21, AGL-10, durability 180, price 398000
Heater shield DEF24, AGL-13, durability 190, price 425000
Kite Shield DEF26, AGL-15, durability value 200, price 498000
Bronze Shield DEF29, AGL-18, durability value 210, price 528000
Silver Shield DEF30, AGL-20, durability value 220, price 640000
Gold Shield DEF32, AGL-15, durability value 230, price 780000
Night Shield DEF38, AGL-16, durability value 240, price 820000
Force Shield DEF40, AGL-19, durability 250, price 980000
W Dragon S DEF40, AGL0, durability value ∞, not for sale
B Dragon S DEF40, AGL0, durability value ∞, not for sale
G Dragon S DEF40, AGL0, durability value ∞, not for sale

Options

Equipable person/defense power order. These are unbreakable.
Charm [Materia] DEF3, AGL-4, price 52800
Gold Rod [Materia] DEF6, AGL-8, price 78000
Bronze dress [Materia] DEF12, AGL-12, price 99800
Silver dress [Materia] DEF16, AGL-16, price 124800
Gold dress [Materia] DEF21, AGL-18, price 178000
Gold symbol [Materia] DEF27, AGL0, not for sale
Talisman [Doll] DEF4, AGL-2, price 64800
Silver rod [Doll] DEF5, AGL-7, price 89800
Glove [Doll] DEF11, AGL-10, price 125000
Van Brace [Doll] DEF15, AGL-14, price 199800
Gauntlet [Doll] DEF19, AGL-18, price 229800
Bronze symbol [Doll] DEF27, AGL0, not for sale
Amulet [3rd person] DEF2, AGL-3, price 82000
Bronze rod [3rd person] DEF8, AGL-6, price 95000
Fire Orb [3rd person] DEF10, AGL-12, price 149800
Crystal Orb [3rd person] DEF15, AGL-16, price 180000
Dragon Orb [3rd person] DEF20, AGL-20, price 249800
Silver symbol [3rd person] DEF27, AGL0, not for sale

Medicine

consumables. Attack items have also been added to this game.
Machovitan A Recovers 100 HP for a single ally, price 800
Machovitan B Recovers 300 HP for a single ally, price 2800
Machovitan C Recovers 500 HP for a single ally, price 4800
Machobitan D Recovers 800 HP for a single ally, price 7800
Lisa Lisa A Revives a single ally with maximum HP, price 12800
Lisa Lisa B Revival all allies with maximum HP, price 48000
Aretha's Spell Completely recovers HP and all status abnormalities for all allies, price 97800
Mega Flash A Damage to all enemies 100 ÷ number of enemies, price 1600
Mega Flash B Damage to all enemies 300 ÷ number of enemies, price 3200
Mega Flash C Damage to all enemies 500 ÷ number of enemies, price 6400
Mega Flash D Damage to all enemies 800 ÷ number of enemies, price 9800
Cult Jam A Repair one ally's broken equipment, price 4800
Cult Jam B Repair broken equipment for all allies, price 15200
Ohio Cancels sleep status for a single ally, price 1200
Gamba Rumba Removes fear from a single ally, price 3200
Kana Killer Removes bondage from a single ally, price 4800
Poison Killer Detoxifies a single ally, price 800
Ishikoro Korori Removes petrification from a single ally, price 2400
Genkakkun Cancel hallucination status for a single ally, price 7800
Con Landry Removes confusion from a single ally, price 8200
Seirozon Cure all status abnormalities for a single ally, price 12000

Use items

Event items are omitted. Most can be used multiple times.
Magical Capsule You can get drugs and items randomly (consumables)
Halo-halo feather Warp to Halo-Halo Town
Apro's Feather Warp to Apro town, price 20000
Pect's Feather Warp to Pect Town
Irkuda Feather Warp to Irkuda town
Heim Feather Warp to Heim Town
Lux Wand Entire party disappears
Zoppy Hitomi See the number of unclaimed magic capsules worldwide, price 12000
Dragon Hitomi See the number of unclaimed treasure chests worldwide, price 12000
Kemkem Attract monsters, price 24000
Light of Mapis Prevents encounters for a certain period of time, price 38000
Tsukaipper I will buy drugs on your behalf, price 48000
Sayan's Kagami Brightly illuminates the darkness of the cave, price 54000
Level Upper A Single allyLv+1 (consumables), price 120000
Level Upper B Lv+1 for all allies (consumables), price 360000
Camping set Complete HP recovery for all allies, price 4980000
Secret box Display the name of the hidden item in this work, price 1800
CD/Aretha You can listen to all the BGM of this work, price 2800
I don't like Aretha Simple fortune telling, price 17800
Testament A Hidden item 1. Raise all allies' level to maximum
Millennium B Hidden item 2. Completely recovers HP of all allies
Pentadragon C Hidden item 3. You can get one each of Mega Flash A to D

Magic

As the story progresses, you will be able to use the doll by obtaining "Force". There are 4 types in this work.
Top Healing A 10 HP recovery for a single ally (recovery amount = 25% of maximum HP)
Protection A 12 Defense power of a single ally +25%
Strength A 8 One ally's attack power +25%
Fireball A 30 Instantly kills a single enemy. Turn into a capsule monster (the lower the target's HP, the higher the success rate)
Sleep 30 Puts a single enemy into sleep state (sleep = incapacitated & defense power -50%)
Fear 20 Inflicts fear on a single enemy. (Fear = discard weapon)
Wired 50 Put a single enemy in a bind (Kinbin = unable to move & defense power -25%)
Poison Blow 60 Poisons a single enemy. (Poison = damage & attack power -50% every turn)
Lock 10 Turns a single enemy into stone (petrification: permanent and incapacitated)
Teleport 10 Combat withdrawal
Medium Healing B 20 HP recovery for a single ally (recovery amount = 50% of maximum HP)
Protection B 24 Defense power of a single ally +50%
Strength B 16 One ally's attack power +50%
Fireball B 60 Instantly kills a single enemy. Turn into a capsule monster (the lower the target's HP, the higher the success rate)
Illusion 70 Inflicts hallucination on a single enemy
Confusion 80 Inflicts confusion on a single enemy
Remove A 24 Cure status abnormalities for a single ally
Resurrection 100 Revival a single ally
Bottom Healing C 30 Complete HP recovery for a single ally
Protection C 36 Defense power of a single ally +100%
Strength C 24 One ally's attack power +100%
Fireball C 90 Instantly kills a single enemy. Turn into a capsule monster (the lower the target's HP, the higher the success rate)
Remove B 30 Probability of treating status abnormalities for a single ally
Death spell 50 Instantly kills a single enemy
Dispel 30 Seal the magic of a single enemy
Counter 40 Seal the magic of all allies and enemies
Force A 50 Damage to all enemies
Separate Healing D 40 HP recovery for all allies (recovery amount = 50% of maximum HP)
Protection D 48 Defense power of all allies +50%
Strength D 32 Attack power of all allies +50%
Remove C 60 Reliably cures status abnormalities of a single ally
Force B 100 Damage to all enemies


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