Basics (things to keep in mind)
Strategy tips
Whole aircraft evaluation/operation method
Generally in order of joining. After clearing the test, we independently evaluate the usability of the entire aircraft.It has high mobility, has many powerful weapons, and can possess possession, making it easy to play an active role as a boss killer. First, fully modify Discutter and obtain Kokuu Zanha (P range 2), which will make it easier to fight. When you get to the stage where you use possession a lot, you should fully remodel the "Ranbu no Tachi". |
Specialized in close range. When Flame Cutter ranks up, it becomes P range 2, so use this as your main weapon against Zako. Since you learn "spirit" in the early stages, you will be able to use medium-range weapons right away. With his "acceleration and hot blood", he is perfect as a boss killer. Another strength is that possession can be gained through common routes. Let's fully remodel "Fire Wind Blue Cloud Sword". |
Although its movement power is low, it is extremely easy to use because it has many long-range weapons that can be used after movement, which were not available in previous series. In particular, Cataract Splash is easy to use and combined with the "Master" skill, it is very powerful. The special moves are similar, so they are useful in any battle situation. Furthermore, when possession becomes possible, he becomes the strongest boss killer in this game. For the final spiritual command, we strongly recommend "Hot Blood" or "Soul". |
Although his movement power is still low, this game has a medium-range weapon called ``Twin Fracture'' that can be fired after moving, so it is easy to join the front lines. If fully modified, it will also come with the "Cassini Gap" with a P range of 6. |
"Twin Mega Beam Launcher" can be fired after moving, has high power, and is easy to use. The problem is that the required energy is 110, but it's not a problem because you learn "spirit" at an early stage. |
A presence that can be said to be essential in this work. Just by fully modifying the ``Law of Disgusting Insect Poison'' and sending it to the front line with ``Concentration'', it becomes unrivaled (although Ether Chaff is essential). Summoned golems are also prioritized and targeted, making them ideal for decoys. If you increase your HP and armor too much, you will be less likely to be targeted by enemies, so avoid excessive modifications to your aircraft. |
Since he has "Concentration", I would like to use him as a decoy, but since he can only fire 5 long-range weapons, the aforementioned Solgadi is more suitable. "Burning Dive" is easy to use, so you can reliably take down even tough fish. |
The form that Giorias replaced. Completely upward compatible except for movement power being reduced by 1. Mainly, the armament has been strengthened, and the MAP weapon is an excellent one that can be used like a Cyflash (enemy dowser is a must). The power of the special move is also the strongest class among the magic machines, and when used in conjunction with "Soul", it can also be used as a boss killer. |
Both the aircraft and the pilot are a little difficult to use. Orbit missiles are easy to operate, but are hopeless in terms of accuracy. If you want to use it, it is essential to obtain "unparalleled accuracy". Many of the mental commands are support-based, and being able to use "friendship" from the beginning is also appealing. |
At around Lv15, you will be able to acquire the unique skill ``Keep Fortitude'', which reduces all damage taken by half. Basic weapons are not very useful. We recommend that you manage to get over 10 morale and use the green grave marker. Brush Blade will be able to rank up before episode 12 |
The main focus is the medium-range weapon "Thermium Buster" that can be used after movement. There are many opportunities for forced sorties, so there is no harm in modifying it. Additionally, if you defeat Loyola's Euryd II with this machine in the middle of the game, a Hyper Mega Beam Cannon will be added. |
It is suitable for the role of "concentration" decoy, but is inferior to Solgady in many aspects. It would be a good idea to have a Hyper Rail Gun and Hyper Rail Cannon that can shoot 12 shots in total, and also have a cartridge. |
Despite his shocking appearance, he is weak. Thanks to "Sentry Eater", leveling is easy, but there are no strengths. Spirit command is filled with support type, but SP is low and it is a bit strange. |
"Sky Fist Technique: Oborozukiyo" is useful, but requires 110 energy. The fourth mental command is to learn ``spirit,'' but nurturing it to that point is the path of thorns. The other weapons cannot be said to be easy to use, and the main weapons (It's painful that the range (including Tsukiyo) is a low-appropriate shooting weapon. |
``Short Rail Gun, Hell's Grenade'', which can be used after moving, is convenient. However, since it lacks power, it is best to remove it with dew. Although the pilot is excellent, the aircraft is not very good. |
"Cellustion" is very convenient. Coupled with his high pilot ability, he can play an active role as a mid-guard. Another advantage is that it has repair equipment. |
A familiar repairman. When you rank up "Vert Etoile", it becomes "Etoile La Seine", and you can shoot it after moving. In the second half, you will learn support spirit commands such as "replenishment", so it is worth training. |
Both repair and supply are possible. When you rank up "Evil Eye", "Charm Eye" with P range 1-4 will be added. They learn "trust" from the beginning, and later learn "support", etc., so there is no harm in developing them as a support role. If you use it to a certain extent, you will be able to learn "Damage Reduction" at events. (50% recovery of damage dealt) |
Mobile artillery battery. It has good compatibility with the pilot, but since there is no "iron wall" etc., I am worried about shooting in front of it. However, if you are shooting from the middle guard, you will not be able to keep up with the front guard. Additionally, it also has a replenishment device. |
An upwardly compatible existence of Delgiran. It has high pilot ability, is equipped with powerful weapons that can be fired after moving, can be resupplied, and has an "iron wall". |
"Wingshot" is recommended as a modified weapon. It can only fire 3 shots, but if fully modified it will also come with a ``Geist Cutter''. However, the overall lack of firepower is a pain. This time I won't be leaving midway through. It is also worth noting that the guardian spirit is of a high rank. |
Same as above. Since his mental commands are all support-type, it may be more meaningful to train him than Nico. |
After joining, you will be forced to sortie, so you won't have a choice. The same goes for the following three machines. A poorly dexterous aircraft. It would be a good idea to use "Rekkyumi" to cut down on the rear. "Replenishment" can also be used. In addition, it has been fully remodeled from the beginning, so don't forget to select the bonus. |
Same as Rosspol machine. Since the modification level is 4, it might be better to simply focus on the role of "encouragement". If you raise it by 3 from the initial level, you will be able to use "Encouragement" twice. |
The aircraft has a modification level of 4, similar to the Ocula aircraft. A support expert who can use "support, patronage, and friendship." |
I feel incredibly safe thanks to my abnormally high HP and 20% recovery power. Its armament is powerful, and its operation method is similar to that of the Cyberster. The initial number of kills was an unexpected 2. We need ways to raise our spirits. Furthermore, once possession becomes possible, he will be able to unleash a special move that is even more powerful than Masou Kishin. |
One of the forced sorties on the Bagonia route. The same goes for the two below. A special move that uses "acceleration, soul". This is all there is to it. However, its power is not very high, so it is only used to exterminate tough Zako. In the final episode, there will be a lot of Gutso+ with about 30,000 HP, so there is no harm in adding more power. |
Although it cannot be expected as a military force, it is capable of "sensing and replenishing". It's a good idea to take advantage of the opportunity and hyena it with "Kiri Fire Bomb", raise its level, and have it learn the 6th mental command. |
Not only is it useless, it also doesn't have support spirit commands like Juno. Like Yuno, it would be a good idea to forcibly raise his level and make him learn with "encouragement". |
Both the aircraft and the pilot are perfect with no holes. The weapons that can be used after moving are limited, but since there is an "assault" function, it is not that difficult to use. Since its HP is high, it is almost impossible to be targeted. It's a good idea to learn "Soul" and take advantage of the most powerful degeneration cannon in this game. However, the initial number of shots down is zero, so if you don't make any improvements, you will be sent out with zero energy, so be careful. |
It's neither good nor bad. Since it was introduced late, it is likely that it will be used only now. However, since "encouragement" can be used twice from the initial level, it is also a good idea to let him participate just for that purpose. |
It appears late and is of little value as it is not a force to be reckoned with. Since "Love" can be used, you can use it as a trump card in a pinch. |
���Campaign MAP Strategy
Engetsu photography method! ? [Difficulty level★] 100 yen
[Clear Bonus: Vital Boost/Add-on Shield/30000 Credits]
1PP | Ryune went all the way to the upper right and used the Hot-Blooded Psycho Blaster, then Masaki also went to the upper right and shot down the Bendid Kiwami with the Discutter. |
2PP | Lyune shot down the remaining Bendid Kiwami. Masaki hits Zunero with a discutter. |
3PP | Masaki moves behind Eric and dissects Zunero. |
4PP | Masaki uses hot blood. Defeated Eric with a slashing attack, Ezuki. |
5PP | Masaki shoots down Zunero with Akashic Buster. |
Stray Maze [Difficulty ★] 250 yen
[Clear Bonus: Enemy Dowser/Magic Capacitor/30000 Credits]
Zervoid has a high HP and recovery rate, so it can withstand it even without concentrating. For painful attacks, prioritize defense. Ocula can give encouragement, but Elan's energy accumulates without effort, so it is more meaningful to reduce the amount of energy with hot blood. First, take care of the southern Zakos with Elan first. The boss in the north hits you with Soul Astral Ruiner.
Trace's special training [Difficulty ★] 100 yen
[Clear Bonus: SP Repair/Reactive Armor/30000 Credits]
1PP |
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Large-scale combat exercise [Difficulty ★] 250 yen
[Clear Bonus: PN Repair/Vector Nozzle/30000 Credits]
All enemies will attack you, so position yourself in the upper right corner and guide them to the same altitude. After that, we will steadily destroy them one by one. For recovery, it is best to utilize ``love and friendship.''
Struggle, Nors Rey [Difficulty ★★] 200 yen
[Clear Bonus: Prana Circulator/Prana Shield/60000 Credits]
1PP | Senia gives herself "encouragement" and attacks Drell with a defense dagger from the front, while Monica applies "spirit" and attacks Drell with Evil Eye from the initial position. |
1EP | Xenia counterattacks with Evil Eye. |
2PP | Senia defeats Bash with Evil Eye, and Monica is placed behind Senia (top right). |
2EP | Geord attacks Senia, so Monica provides support and defense. |
3PP | Monica flashes and attacks Geord with Angel Whisper. Senia is also finished off with Angel Whisper. |
Special training! Advisory team! ! [Difficulty level★★] 200 yen
[Clear Bonus: Vital Boost/Vital Generator/60000 Credits]
Make use of the tips below, don't stop too much, and run through the valley on the left while destroying the turrets.
However, the turret does not counterattack. Units that reach the goal cannot be attacked.
Like dolls, explosive smoke, and heavy rain [Difficulty level ★★★] 250 yen
[Clear Bonus: MG Recovery/Vital Generator/100000 Credits]
1PP |
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Zervoid Vast Destruction Operation [Difficulty ★★★] 300 yen
[Clear Bonus: HP Recovery/Prana Resonator/100000 Credits]
A simple map with difficulty level 3. First, destroy the two prototype Nimbus machines on the bottom right. Next, it's a good idea to defeat the monkey in the upper left. Most of the enemies are on high ground, so instead of approaching them from low ground, use wait tactics to lure them to low ground and shoot them down. It's a good idea to have Elan as the main character and the other three to avoid counterattacks at maximum range and fire the "Ryukyu Crossbow."
Foreign Law/Puppet Summon [Difficulty ★] 200 yen
[Clear Bonus: Vector Nozzle/Prana Circulator/30000 Credits]
Apply "Concentration" and move in front of Demon Mandel and summon a water demon (Demon Nereis) to the bottom right. During the enemy phase, Demon Mandel moves along with the water demon, allowing him to escape to the other side. All you have to do is summon it and move to the target point. (By the way, be careful because if you summon something bigger than Fūki, Gaen will be targeted first)
Female Enemy [Difficulty ★] 250 yen
[Clear Bonus: Reactive Armor/Extender/30000 Credits]
If you position yourself on high ground and attack, you won't fall down that often. Provide "friendship and encouragement" as needed. It is a relatively easy MAP because even if someone is defeated, the game will not go over.
Assassination technique recommendation [Difficulty level ★★] 150 yen
[Clear Bonus: Modular Armor/Accelerator/60000 Credits]
1PP |
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1EP |
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2PP |
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Chase, be chased, and fight [Difficulty level ★★] 250 yen
[Clear Bonus: Accelerator/Modular Armor/60000 Credits]
A MAP where you can fight with unusual features. It's best to first defeat Zako at the back and then attack Bachelier. Additionally, if one of the characters involved (Gino Codec, etc.) is shot down, they will receive a message and receive +5 Ki.
This modest unit [Difficulty level ★★★] 250 yen
[Clear Bonus: PP Gain/Shield Enhancer/100000 Credits]
1PP |
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1EP | All counterattack (Zako will be annihilated) |
2PP |
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Neo Granzon Counterattack [Difficulty ★★★] 300 yen
[Clear Bonus: Spirit Stone/Magic Acrylic]Accumulator/100000 credits】
Neo Granzon is strong and has a 20% recovery ability, so it's not often that you get hit, but you can't let your guard down. Shu slowly takes the lead and defeats everyone except Pireil. Even if Belga, Royce, and Pireil are knocked down, they will fully recover once. Pireil cannot be defeated by Shu alone, so use support attacks and defenses.
Crisis of Silence [Difficulty ★] 200 yen
[Clear Bonus: Magic Capacitor/Foley Field/30000 credits]
1PP | Mefil destroys the rightmost golem with the Buster Cannon. Precia finishes off the central golem with a hyper rail gun, and Tsurain uses a photon phaser. Gaen is summoned to the location where the golem was. |
1EP | The attacks will be concentrated on the summoned golem, so defend everything (the summoned golem will be destroyed) |
2PP | Mefil defeated the golem like 1PP. Tsurain destroys the leftmost golem from behind with Strike Talon. Gaen summons a golem to the location where Tsurain was. |
2EP | Golem x2 and Lloyd's will attack the golem in a concentrated manner, so it will all be protected (the summoned golem will be destroyed) |
3PP | Tslane defeats the left golem with the strike talon from the left. Mefil destroys the remaining golems with the Buster Cannon. Gaen is summoned directly behind you (bottom left). |
3EP | Royce will attack Tsurain, so defend it. |
4PP | The combined attack of Tsurein and Mefil hits him from behind and finishes him off. |
Minagire! The power of youth! [Difficulty level★] 250 yen
[Clear Bonus: Add-on Shield/Ether Chaff/30000 Credits]
You can convince Gino to join you in Precia. After that, Reffen's energy increases by +15 and he becomes able to fire the Mega Beam Cannon. Selma is also able to convince Ocula, but then four types of golems appear as enemy reinforcements.
Euryd II looks like a formidable enemy, but its maximum range is 1 unless its energy reaches 15 or more. Even if you fill up your energy, you'll only be able to shoot a few times, so there's nothing you can do about it.
By the way, if you don't convince them, everyone's energy will be +5 when you defeat everything except Euryd II. Later developments will also change somewhat. There is also a theory that this is easier to conquer because no golems appear...
The Proud Ones [Difficulty ★★] 150 yen
[Clear Bonus: Ether Chaff/Magic Accumulator/60000 Credits]
1PP |
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Evil Spirit Busters! ? [Difficulty level★★] 250 yen
[Clear bonus: Extender/Shield Enhancer/60000 credits]
You can easily control the battle situation by placing Eric and Zunero in a 2-space wide passage and placing your minions behind them. Use your wits to defend, and when the enemy is weakened, have your subordinates attack all at once and shoot them down one by one. Please note that like previous campaign maps, you cannot save mid-game.
What is the strongest [Difficulty level★★★] 250 yen
[Clear Bonus: PP Gain/Prana Resonator/100000 Credits]
1PP | Masaki says “Flash, heat”"Blood" used. Ranbu's long sword came from behind Granzon. After that, Elan uses "Soul". Astral Ruiner from behind Masaki. |
1EP | Eran will be attacked, so Masaki will provide support defense and counterattack with Astral Ruiner. |
2PP | Eran uses "Flash". Astral Ruiner from behind Granzon. Masaki moved next to Elan and waited. |
2EP | Masaki will be attacked, so Elan will provide support defense and counterattack with Akashic Buster. |
3PP | Eran uses "Flash". Astral Ruiner at a position one step behind Granzon. After that, Masaki took possession and applied "Nekketsu" to finish off Granzon with a wild sword from behind. |
In the name of Antillus Corps [Difficulty ★★★] 300 yen
[Clear Bonus: Spirit Stone/Prana Shield/100000 Credits]
As you can guess from the title, the mission is similar to "In the Name of Masou Kishin" from Masou Kishin I, and the BGM is also the same. First, use Gaen and Mio (Iron Wall) to defeat Zako. The Alchemy Society in the upper left will begin to be attacked from around the third turn, so prioritize defense. Weaken the three bosses with text and finish them off with Hot-blooded Cyflash.