Weapons
Order of attack power. It will be automatically strengthened as the event progresses.
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|
|
Pro-byte |
0 |
Initial equipment |
Three Stars |
10 |
|
Extra |
20 |
|
Ordage |
40 |
|
Wish |
55 |
Overall attack |
Armor
In order of defense power. Unlike weapons, you need to acquire them voluntarily. In a sense, it is more important than weapons, so I would like to prioritize acquiring it.
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|
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Coppa |
0 |
Initial equipment, not for sale |
Silver |
20 |
Available for purchase at the forest tool shop, price 50 |
Gold |
40 |
Can be purchased from the dark merchant in Shabbos Cave, price 250 |
Platinum |
60 |
Available from Swordsman Polignac, not for sale |
Tools
Recovery items are consumable items, and others can be used any number of times.
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|
Wheat |
Recovers approximately 20 HP, can carry up to 7 consumable items |
Barley |
Recovers approximately 50 HP, can carry up to 7 consumable items |
Yakuso |
Recovers MP, consumable items, can have up to 7 items (recovery amount = during movement: full recovery, during battle: 30) |
Magic show |
Display the list of currently learned magic |
Torrent mi |
Completely recovers own HP/MP, can carry up to 1 consumable item |
Rosary |
About 25 damage to one demon/immortal enemy |
Ruby Rosary |
Approximately 25 damage to all demon/immortal enemies |
Matango's Hoshi |
50% chance to put all enemies to sleep |
Kikan Elephant |
50% chance to create a barrier against magic |
Yellow Mi |
Approximately 25 damage to one enemy, own MP decreases by approximately 15 when used while moving |
Ivy seeds |
Event item |
Martel's Key |
Event item |
Key of Shabbos |
Event item |
Camus's key |
Event item |
White egg |
Event item |
Blue egg |
Event item |
Red egg |
Event item |
Fragment of Tsuki |
Event item |
Unicorn horn |
Event item |
Doveling |
Event item |
Sapphire |
Event item |
Yosei's lamp |
Event item |
Magic
Sort by type. Learn as you level up. Attack and recovery magic are useful, and support magic has little effect.
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Moof |
1 |
2 |
About 20 damage to yourself or a single enemy |
Demouf |
1 |
4 |
About 20 damage to a single enemy |
Bozamoof |
2 |
6 |
About 20 damage to yourself and all enemies |
Garmouf |
3 |
8 |
About 20 damage to all enemies |
Fee |
2 |
8 |
About 40 damage to yourself or a single enemy |
Defy |
3 |
10 |
About 40 damage to a single enemy |
Bozafie |
4 |
12 |
About 40 damage to yourself and all enemies |
Gulphy |
4 |
15 |
About 40 damage to all enemies |
Zag |
2 |
7 |
About 30 damage to yourself or a single enemy |
Dezag |
2 |
9 |
About 30 damage to a single enemy |
Bozag |
3 |
13 |
About 30 damage to yourself and all enemies |
Gulzag |
4 |
16 |
About 30 damage to all enemies |
Gummy |
3 |
17 |
Approximately 20 damage to a single enemy + energy reduction |
Garugumi |
4 |
19 |
Approximately 45 damage to all enemies + reduced energy |
Tourne |
4 |
18 |
About 55 damage to yourself and all enemies |
Gartorne |
5 |
23 |
About 55 damage to all enemies |
Remed |
2 |
6 |
Recovers approximately 20 HP |
Zerimed |
4 |
13 |
Recovers approximately 45 HP |
Gallimed |
6 |
20 |
Recovers approximately 100 HP |
Reapp |
1 |
10 |
Increase own attack power by 1-10 |
Ribob |
1 |
12 |
Increase own defense power by 1-10 |
Rigou |
1 |
5 |
Increase own speed by 1-10 |
Lamate |
1 |
2 |
All ability values of a single enemy reduced by 1-10 |
Get App |
1 |
8 |
Absorbs 1-10 attack power from a single enemy |
Getobob |
1 |
9 |
Absorbs 1 to 10 defense power of a single enemy |
Getraf |
3 |
14 |
Absorbs HP from a single enemy |
Getomaji |
3 |
21 |
Absorbs 1-5 MP from a single enemy |
Ramaji |
2 |
11 |
Reduces MP of a single enemy by 1 to 10 |
Mesher |
1 |
11 |
Becomes invisible and invites enemies to fight each other |
Telepot |
0 |
1 |
Warp before the old man |
Grace |
0 |
- |
Event magic |
Secret |
0 |
- |
Event magic |