Shining Force Gaiden 2 Evil God Awakening Modification Code

Oct 26 2024

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The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. Money in hand 8640:7F8641:968642:98 Money in hand 9999999 ↓ Main character ability values ​​(+28h from next character)
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
Money in possession 8640:7F
8641:96
8642:98
Money 9999999
↓Main character ability values ​​(+28h each from next character)
Name 8000:00

8004:00
5 characters. You can also change characters other than the main character.
Occupation 800A:zz Only the job name has changed, but the graphics etc. have not changed. Changes from lower to upper class seem to be reflected.
Level 800B:63 Lv99. Even if you change it, the ability value will not be followed.
Max HP 800C:0F
800D:F0
Maximum HP 255. For some reason it is set across bites.
Current HP 800E:63 In the example on the left, all are 99. Values ​​exceeding this are written as "??".
Maximum MP 800F:63
Current MP 8010:63
Attack power 8011:63
Attack power (including equipment) 8012:63
Defense power 8013:63
Defense power (including equipment) 8014:63
Quickness 8015:63
Agility (including equipment) 8016:63
EXP 8017:63
Distance traveled 8018:0F Traveling distance 15. The upper digits seem to have no meaning
Items in possession 801C:xx
801D:xx
801E:xx
801F:xx
For 4 items in your possession. For xx, refer to the item code below.
Learn magic 8020:yy
8021:yy
8022:yy
8023:yy
Equivalent to 4 magics learned. For yy, refer to the magic code list below.
Existence coordinate (X axis) 8026:00 The 0 point is the far left.
Existence coordinate (Y axis) 8027:00 The 0 point is the top.
●Item code table
The code below is half-destructed at +40h and equipped at +80h.
00 Yakuso 10 Evil Ring
01 Kaifuku only 11 Leather gloves
02 Looks like it's going to go crazy 12 Power grab
03 Megumi's candy 13 Thorn Grab
04 Tenshi no Hane 14 Iron Claw
05 Wine of Chikara 15 Evil Claw
06 Mamori's Milk 16 Evil Ax
07 Hayate chicken 17 Short ax
08 Idaten green pepper 18 Bronze rod
09 Genki Bread 19 Iron rod
0A Ring of power 1A Tetsunoya
0B Ring of protection 1B Great shot
0C Hayate's ring 1C Great Ax
0D Idaten Ring 1D Short sword
0E White ring 1E Middle Sword
0F Black ring 1F Long Sword
20 Steel Sword 30 Hand ax
21 Broadsword 31 Middle ax
22 Hisatsuno Sword 32 Battle Ax
23 Kikuichimonji 33 Heat ax
24 Robin no Ya 34 Atlas Ax
25 Ankoku Sword 35 The cane of wood
26 Sword of Light 36 Wand of protection
27 Haja no Tsurugi 37 Seija no Tsue
28 Bronze Lance 38 Power stick
29 Steel Lance 39 Demon Rod
2A Chromium Lance 3A Frailty
2B Evil Lance 3B Kinoya
2C Halbert 3C Hagane no Ya
2D Spear 3D Assault shell
2E Power Spear 3E Buster Shot
2F Valkyrie 3F [None]
●Magic code table
Originally, the magic level is 1 to 4, but according to the settings, it ranges from 0 to 7.
00 Heal 0 10 (bug)
01 Aura 0 11 (bug)
02 Anti-doute 0 12 (bug)
03 Quick 0 13 (bug)
04 Slow 0 14 (bug)
05 Attack 0 15 (bug)
06 Anti spell 0 16 (bug)
07 Confuse 0 17 (bug)
08 Soul still 0 18 (bug)
09 Sleep 0 19 (bug)
0A Return 0 1A (bug)
0B Blaze 0 1B Katon0
0C Freeze 0 1C Raijin 0
0D Spark 0 1D Shu0
0E Hell Blast 0 1E Natasha 0
0F (bug) 1F (bug)
20 Heal 1 30 (bug)
21 Aura 1 31 (bug)
22 Anti Doute 1 32 (bug)
23 Quick 1 33 (bug)
24 Slow 1 34 (bug)
25 Attack 1 35 (bug)
26 Anti-spell 1 36 (bug)
27 Confuse 1 37 (bug)
28 Soul still 1 38 (bug)
29 Sleep 1 39 (bug)
2A Return 1 3A (bug)
2B Blaze 1 3B Katon 1
2C Freeze 1 3C Raijin 1
2D Spark 1 3D Shu 1
2E Hell Blast 1 3E Natasha 1
2F (bug) 3F (bug)
40 Heal 2 50 (bug)
41 Aura 2 51 (bug)
42 Anti Doute 2 52 (bug)
43 Quick 2 53 (bug)
44 Slow 2 54 (bug)
45 Attack 2 55 (bug)
46 Anti Spell 2 56 (bug)
47 Confuse 2 57 (bug)
48 Soul still 2 58 (bug)
49 Sleep 2 59 (bug)
4A Return 2 5A (bug)
4B Blaze 2 5B Katon 2
4C Freeze 2 5C Raijin 3
4D Spark 2 5D Shu 2
4E Hell Blast 2 5E Natasha 2
4F (bug) 5F (bug)
60 Heal 3 70 (bug)
61 Aura 3 71 (bug)
62 Anti Doute 3 72 (bug)
63 Quick 3 73 (bug)
64 Slow 3 74 (bug)
65 Attack 3 75 (bug)
66 Anti Spell 3 76 (bug)
67 Confuse 3 77 (bug)
68 Soul Still 3 78 (bug)
69 Sleep 3 79 (bug)
6A Return 3 7A (bug)
6B Blaze 3 7B Katon 3
6C Freeze 3 7C Raijin 4
6D Spark 3 7D Shu 3
6E Hell Blast 3 7E Natasha 3
6F (bug) 7F (bug)
80 Heal 4 90 (bug)
81 Aura 4 91 (bug)
82 Anti Doute 4 92 (bug)
83 Quick 4 93 (bug)
84 Slow 4 94 (bug)
85 Attack 4 95 (bug)
86 Anti Spell 4 96 (bug)
87 Confuse 4 97 (bug)
88 Soul still 4 98 (bug)
89 Sleep 4 99 (bug)
8A Return 4 9A (bug)
8B Blaze 4 9B Katon 4
8C Freeze 4 9C Raijin 4
8D Spark 4 9D Shu 4
8E Hell Blast 4 9E Natasha 4
8F (bug) 9F (Bug)
A0 Heal 5 B0 (bug)
A1 Aura 5 B1 (bug)
A2 Anti Doute 5 B2 (bug)
A3 Quick 5 B3 (bug)
A4 Slow 5 B4 (bug)
A5 Attack 5 B5 (bug)
A6 Anti Spell 5 B6 (bug)
A7 Confuse 5 B7 (bug)
A8 Soul still 5 B8 (bug)
A9 Sleep 5 B9 (bug)
AA Return 5 BA (bug)
AB Blaze 5 BB Katon 5
AC Freeze 5 BC Raijin 5
AD Spark 5 BD Shu 5
AE Hell Blast 5 BE Natasha 5
AF (bug) BF (bug)
C0 Heal 6 D0 (bug)
C1 Aura 6 D1 (bug)
C2 Anti Doute 6 D2 (bug)
C3 Quick 6 D3 (bug)
C4 Slow 6 D4 (bug)
C5 Attack 6 D5 (bug)
C6 Anti-spell 6 D6 (bug)
C7 Confuse 6 D7 (bug)
C8 Soul still 6 D8 (bug)
C9 Sleep 6 D9 (bug)
CA Return 6 DA (bug)
CB Blaze 6 DB Katon 6
CC Freeze 6 DC Raijin 6
CD Spark 6 DD Shu 6
CE Hell Blast 6 DE Natasha 6
CF (bug) DF (bug)
E0 Heal 7 F0 (bug)
E1 Aura 7 F1 (bug)
E2 Anti Doute 7 F2 (bug)
E3 Quick 7 F3 (bug)
E4 Slow 7 F4 (bug)
E5 Attack 7 F5 (bug)
E6 Anti Spell 7 F6 (bug)
E7 Confuse 7 F7 (bug)
E8 Soul still 7 F8 (bug)
E9 Sleep 7 F9 (bug)
EA Return 7 FA (bug)
EB Blaze 7 FB Katon 7
EC Freeze 7 FC Raijin 7
ED Spark 7 FD Shu 7
EE Hell Blast 7 FE Natasha 7
EF (bug) FF (bug)

●Occupation code table
00 Kenshi 10 Jiujin
01 Yusha 11 Berserk
02 Squeak 12 Ranger
03 Paladin 13 Bounite
04 Sorry 14 Shinobi
05 Warrior 15 Shinobi
06 Majutsushi 16 Samurai
07 Wizard 17 Samurai
08 Soryo 18 Ouji
09 Shishai 19 Ouji
0A Archer 1A (bug)
0B Sniper 1B
0C Choujin 1C
0D Bardler 1D
0E Monk 1E
0F Super Monk 1F

●Impossible data (data that exists only within the program)
0A Ring of power [Other than Berserk] Enemy only/Attack power +5/Attack 1 effect when using tools
10 Evil Ring [Wizard, Priest] Curse/Attack power +10/Spark 2 when using tools. It may have been planned to be implemented because the performance is different from the previous work.
20 Steel Sword [Swordsman, Hero, Birder, Shinobi, Samurai, Prince] Attack power +16. Probably a remnant of the previous work's data.

Although it is not lost data, the following effects are also set in the magic data with the bug name.
0F MP absorption
10 Own HP recovery
11 Flame attack (Lv1-3 are properly set)
12 Blizzard attack (Lv1-3 are properly set)
13 Demon Breath (Lv1~2 are properly set)
14 Increases own attack power (wine of power)
15 Increase own defense power (protective milk)
16 Increase own speed (Hayate no Chicken)
17 Self movement power +2 (Idaten green pepper)
18 Maximum HP up (Genki Bread)
19 Self experience points +1


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