Esper Dream 2 New Battle Various Data

Oct 25 2024

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Each weapon has different attack details. It is best to choose based not only on the superiority or inferiority of attack power, but also on ease of use and enemy. Yosei no Yumi 10 initial equipment / short range attack to the front / 2 shots possible (number of shots ∞ with LvUP) Boomerang 20 Can be purchased for 150G in bookshelf 1 town / round trip medium range attack to the front / 2 shots possible (8 shots with LvUP) ) / Obstacle passing bazooka 30 Bookshelf 1 Obtained from treasure chest on the ocean floor / Medium range explosive bullet in front / Cannot be fired repeatedly / Obstacle passing / Blast waves also have attack judgment 40 Bookshelf 2 Inside the train

Weapons

The content of each attack is different. It is best to choose based not only on the superiority or inferiority of attack power, but also on ease of use and enemy.
Yousei no Yumi 10 Initial equipment/Short range attack in front/2 shots possible (number of shots ∞ with LvUP)
Boomerang 20 Can be purchased for 150G in the town of Bookshelf 1/Front round trip medium range attack/2 shots possible (8 shots at LvUP)/Obstacle passage
Bazooka 30 Bookshelf 1 Obtained from a treasure chest on the ocean floor/Medium range explosive bullet in front/Cannot be fired repeatedly/Passing obstacles/Blast waves also have attack detection
Jirai 40 Bookshelf 2 Can be purchased for 1000G in the train / Place a mine at your feet / Explode after 3 seconds or when the enemy steps on it / Up to 3 can be installed (number of installations is 4 with LvUP) / Walls can be destroyed
Fire House 50 Can be purchased for 1500G in the town of Bookshelf 4 Plus/Short range flamethrower attack in front/Auto continuous fire/Attack power halved with blast furnace
Kaminarinoju 60 Made in a town with bookshelf 4 plus/Wide forward long-range electric shock attack/2 shots possible (3 shots at LvUP)/Obstacle passage
Wishlist 70 Bookshelf available for purchase in 5 towns for 3500G/Medium range attack in front/Cannot fire multiple times/Splits diagonally into 4 directions when hitting an enemy or obstacle
Ougon no Jyu 80 Obtained by clearing 5 bookshelves/Long range splitting bullet in front/Cannot fire multiple times/Passing through obstacles/Depending on the enemy, whether it penetrates or explodes upon impact

Armor

Unlike weapons, it seems that superiority or inferiority is determined only by numerical values. Since this is a game where you are likely to get hit by bullets, you want to equip yourself with as good armor as possible.
Normal suit 10 Initial equipment
Viking suit 20 Purchase for 100G in 1 bookshelf town
Pearl suit 30 Buy for 500G on Bookshelf 2 train
Yosei's suit 40 Bookshelf 2 Obtained from the weapon shop inside the train (after clearing Bookshelf 2)
Mirror suit 50 Purchased for 1000G in Bookshelf 4 Plus Town
Barrier suit 60 Bookshelf 3 (immediately after clearing bookshelf 4)
Summer suit 70 Purchase for 3000G in 5 bookshelf towns
Great suit 80 Produced in the town of Bookshelf 4 Plus

Medicine

This work is highly important because the means of recovering HP/EP are limited. You can have up to 3 items, excluding the angel ring.
Yakuso Price 150/Bookshelf 1 town/HP200 recovery
Tenshi no Hane Price 200/Bookshelf 1 town/EP200 recovery
Seirei medicine Price 573/Bookshelf 4 minus town/HP 400 recovery
Tenshi no Namida Price 800/Bookshelf 2 stations, Bookshelf 4: Minus town, Bookshelf 4: Plus town/EP400 recovery
Tairyoku no Moto Price 1000/Bookshelf 4 plus town/HP full recovery
The source of life Price 1500/Bookshelf 5 Crystal Village/EP full recovery
Tenshin Ring Price 2000/Bookshelf 5 Crystal Village/If you die when equipped, you will be revived with maximum HP/EP (possession limit: 1)

ESP (superpower)

Activates magically by consuming EP. Can be learned by leveling up or clearing a stage.
Teleport 4 Learned from the beginning/Warp to the library/Leave the battle when used in battle
Esper Beam 28 Learned at Lv4/Penetrating beam attack to the front/Power, range, and EP consumption increase with LvUP (Maximum EP consumption 128)
Esper Light 10 Learn by clearing bookshelf 1/Illuminate the darkness
Esper Stop 80 Learned by clearing Bookshelf 2/Stops enemies for a certain period of time (invalid for some enemies including bosses)
Esper barrier 70 Learn at Lv13/Become invincible for a certain period of time
Tekisan gather 10 Learned by clearing Bookshelf 4/Combine multiple enemies into one/Enemy's HP and acquired experience points are doubled by the number of enemies (other ability values ​​and acquired money are unchanged)
Flash 210 Learned at Lv21/188 damage to all enemies
Power repair 550 Learned at Lv27/Completely recovers HP/Can be used both while moving and in battle.�


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