Knight Gundam Story 3 Various data of the legendary knights

Oct 24 2024

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Weapons In this work, each character's weapon is fixed, and the increase in attack power due to reinforcement differs. Crown Knight Vatras Sword +25 King Gundam II King Calibur * Plus Sidewinder +18 Formula Brittis Sword +18 Platinum Road Platinum Sword +20

Weapons

In this work, each character's weapon is fixed, and the increase in attack power due to reinforcement differs.
Crown Knight Vatras Sword +25
King Gundam II King Calibur
Plus Sidewinder +18
Formula Britis Sword +18
Platinum Road Platinum Sword +20
Heavy Gundam Axe Blade +26
Gundam Mark II Wind Slasher +24
Red Warrior Scarlet Swallow +16
Guntank R Plus rod +2
Monk F90Jr. Assault rod +5
Fighter F90Jr. Destroid Ax +25
Swordsman F90Jr. Support sword +17
Gundam F91 Crossfire +24
*Attack power is fixed at 240 regardless of reinforcement value.

Armor

Like weapons, it is fixed for each character.
Crown Knight Normal suit +8
Crown Knight G Armor +8
Crown Knight Full armor +8
Plus Hybrid mail +10
Formula British Mail +10
Platinum Road Platinum Cross +10
Heavy Gundam Heavy mail +12
Gundam Mark II Hurricane Mail +9
Red Warrior Scarlet Mail +8
Guntank R Spirit Guard +10
Monk F90Jr. Formula Armor +9
Fighter F90Jr. Formula Armor +9
Swordsman F90Jr. Formula Armor +9
Gundam F91 Burning Mail +14

Tools

Types of consumables. Recovery items are especially important as they are cheap and highly effective.
Yakuso Recovers 30 HP for a single ally
Kizugusuri Recovers 80 HP for a single ally
Tokkoyaku Full recovery of HP of a single ally
Kicking Gusuri Recovers 10 MP for a single ally/cures confusion
Grapeshu Recovers 40 MP for a single ally/cures confusion
Mega Water Full recovery of one ally's MP/cure confusion status
Dokukeshi Cures poison/paralysis on a single ally
Medicine for nausea Full recovery of HP, MP, and status abnormalities for a single ally
Camp Yogu Necessary for camping, consumed each time.
Magic ladder Escape from the dungeon
Bioworms Feeding Chappie/Sub-event item
Hyohou no Sho Lv+1 for a single ally
Gin no Monsho Fame+20
Kin no Monsho Fame +100
Yami no Monsho Fame-100
Akuma's tweet MP reduction for all allies (reduction value is almost the same as the maximum value)
Judgment of ten Instantly kills all enemies
Jade bow MP consumption by owner's magic -1/No effect stacking
Gundarium Necessary for strengthening weapons at the blacksmith
Meiba's Mane When used in the field, it mounts a horse and prevents surprise attacks
Chicken whistle When used in the field, it rides on Chappie and prevents surprise attacks

Important items

A group of items that are only related to the event and cannot be used. (Excluding fruit type)
Fruit Completely recovers MP for a single ally/Turns into rotten fruit after staying for 2 days/Sub-event item
Scorched fruit Reduce MP of a single ally to 1/Sub-event item
Tegami Sub event item
Letter Sub event item
Ningyo Sub event item
Chara Khan Sub event item
Dragon neck decoration Event item
Strange set Event item
The key to the fort Event item
Roya's key Event item
Shukaijo Event item
Fuminso Event item
Gin no Enban Event item
Hitomi Tsuki Event item
The Night's Testimony Event item
Owl's key Event item
Daichi's cry Event item
Watermelon Tama Event item
Serious Kinomi Event item
Taiyou Fragment Event item
Mokuzai Event item
Animal keys Event item
Exposure Event item
Maron no Hon Event item
Miss book Event item
Chocolate book Event item

Magic

It can be used by monk-type characters by purchasing it at the magic shop. You can learn up to 6 things.
Flare 5 About 130 flame damage to a single enemy
Mega Flare 8 About 80 fire damage to all enemies
Ice 5 About 130 ice damage to a single enemy
Mega Ice 8 Approximately 80 ice damage to all enemies
Shock 5 About 130 impact damage to a single enemy
Mega Shock 8 About 80 impact damage to all enemies
Mind 5 Consume MP of a single enemy/inflict confusion
Megamind 8 Consume MP of all enemies/inflict confusion
Death 20 Instantly kills a single enemy with a certain probability
Slow 6 Decreases speed of all enemies/cannot be stacked
Strength 5 Increases the attack of a single ally by approximately 10%/cannot be stacked
Protect 5 Increases defense of all allies by approximately 10%/cannot be stacked
Flare wall 8 Creates a barrier that completely nullifies fire attributes on all allies/permanent during battle
Ice wall 8 Creates a barrier that completely nullifies ice attributes on all allies/permanent during battle
Mind Wall 8 Match all allies.Creates a barrier that nullifies natural attacks/persistent during battle
Clear 6 Erase the magic effects of all enemies and allies
Heal 5 Recovers 250 HP for a single ally
Heal All 15 Recovers approximately 50 HP for all allies
Mind Heal 10 Recovers 10 MP for a single ally/confusion treatment
Anti-poison 3 Cures poison/paralysis on a single ally
Raise 28 Cure a single ally in critical condition (when revived: maximum HP/MP)
Teleport 10 Escape the dungeon

All character ability values

Sort by ID. The numerical value is Lv50 (upper limit) and the equipment is fully strengthened. SP (speed) is fixed and does not increase or decrease depending on Lv or equipment reinforcement.
King Gundam II 302 99 356 179 58
Formula 245 55 280 167 53
Plus 290 87 284 177 62
Platinum Road 258 45 287 172 45
Gundam Mark II 327 99 372 186 60 Ice resistance
Heavy Gundam 455 60 439 185 30
Red Warrior 322 97 283 180 58 Number of attacks +1
Guntank R 213 99 77 146 44 Can use magic
Gundam F91 348 99 385 224 45 Flame resistance
Kenshi F90Jr. 300 85 289 183 64
Toushi F90Jr. 396 55 413 151 29
Soryo F90Jr. 194 99 141 137 55 Can use magic
The F91 is extremely strong, and since attack power is important in this work, the Heavy Gundam and Fighter F90 Jr. are excellent. On the other hand, the weaker ones are Formula and Platinum Road, which have low all ability values.


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