Experience points | D83D:40 D83E:0D D83F:03 |
Experience value 200000 (original upper limit). Even if you set it higher than this, it will not be higher than Lv32, and the experience value will be 200,000 after the battle |
Number of senzu beans held | D946:63 | Goku has 99 Senzu beans. Originally 6 pieces start |
↓Krillin ability values (see here for other characters) | ||
Max HP | D844:3F D845:42 D846:0F |
Maximum HP999999 |
Current HP | D847:3F D848:42 D849:0F |
Currently HP999999 |
AP | D84A:0F D84B:27 |
Attack power 9999 |
DP | D84C:0F D84D:27 |
Defense power 9999 |
CP | D84E:0E | Command power 14. If it is too high, it will cause a bug when attacking |
BE | D857:63 | Punch & Kick Level 99 |
EE | D858:63 | Energy skill level 99 |
DP+ | D859:63 | Defense level 99 |
Lv | D85F:20 | Level 32 (original upper limit) |
BP | D864:3F D865:42 D866:0F |
Combat power 999999. This number is just a decoration and has no effect |
KI | D867:0F D868:27 |
Kiki 9999 |
SP | D869:0F D86A:27 |
Speed 9999 |
↓Character's ability values during battle | ||
Character | D60E:xx | Character graphics changed during battle. For xx, refer to the character list below. |
Current HP | D612:3F D613:42 D614:0F |
Currently HP999999 |
AP | D615:0F D616:27 |
Attack power 9999 |
DP | D617:0F D618:27 |
Defense power 9999 |
CP | D692:0E | Command power 14. If it is too high, it will cause a bug when attacking |
BE | D622:63 | Punch & Kick Level 99 |
EE | D623:63 | Energy skill level 99 |
DP+ | D624:63 | Defense level 99 |
BP | D626:3F D627:42 D628:0F |
Combat power 999999. This number is just a decoration and has no effect |
Vigor Gauge | D64A:40 | By fixing the code, your energy will always be at MAX. |
Attack Gauge | D64C:** | A gauge that determines the strength of an attack. Originally it fluctuates between [**=00 and 28]. |
Kaioken | D653:** | Offense and defense correction value by Kaioken. The higher the value of **, the higher the effect. |
Physical count | D683:** | Number of punch/kick attacks. **=If you win with 3 or more, BE increases by 1 |
Number of Ki bullets | D684:** | Number of times you attacked with Ki bullets. **=If you win with 3 or more, EE increases by 1 |
Number of defenses | D685:** | Number of times defended. **=If you win with 3 or more, DP+ increases by 1 |
↓Enemy ability values | ||
Current HP | D70A:00 D70B:00 D70C:00 |
Currently HP 0. After entering the command, you will instantly win |
AP | D70D:00 D70E:00 |
Attack power 0 |
DP | D70F:00 D710:00 |
Defense power 0 |
CP | D711:00 | Command power 0. Commands are entered, but no action is taken |
BE | D71A:00 | Punch & kick level 0. Since all enemies are originally zero, there is no meaning |
EE | D71B:00 | Energy skill level 0. Since all enemies are originally zero, there is no meaning |
DP+ | D71C:00 | Defense level0. Since all enemies are originally zero, there is no meaning |
BP | D71E:00 D71F:00 D720:00 |
Combat power 0. This number is just a decoration and has no effect |
Vigor Gauge | D742:00 | Energy gauge. With a fixed code, you will always have zero energy. |
Attack gauge | D744:00 | Gauge that determines strength and weakness when attacking |
●Character code table
00 | Krillin | 10 | Recoome |
01 | Gohan | 11 | Jice |
02 | Vegeta | 12 | Guldo |
03 | Piccolo | 13 | Napple |
04 | Goku | 14 | Apur |
05 | Goku (SS) | 15 | Larthberry |
06 | Freeza 1st form | 16 | Bannan |
07 | Freeza 2nd form | 17 | Sui |
08 | Freeza 3rd form | 18 | (bug) |
09 | Freeza 4th form | 19 | |
0A | Cui | 1A | |
0B | Dodoria | 1B | |
0C | Zarbon (before transformation) | 1C | |
0D | Zarbon (after transformation) | 1D | |
0E | Ginyu | 1E | |
0F | Bata | 1F |