Dragon Ball Z Goku Fighting Legend Modification Code

Oct 25 2024

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The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk. Experience value D83D:40D83E:0DD83F:03 Experience value 200000 (original upper limit). Even if you set it higher than this, it will not be higher than Lv32, and the experience value will be 200,000 after the battle.
The code is in [address:input value] notation. When using it, please convert it yourself to suit your device, take a backup, and do so at your own risk.
Experience points D83D:40
D83E:0D
D83F:03
Experience value 200000 (original upper limit). Even if you set it higher than this, it will not be higher than Lv32, and the experience value will be 200,000 after the battle
Number of senzu beans held D946:63 Goku has 99 Senzu beans. Originally 6 pieces start
↓Krillin ability values ​​(see here for other characters)
Max HP D844:3F
D845:42
D846:0F
Maximum HP999999
Current HP D847:3F
D848:42
D849:0F
Currently HP999999
AP D84A:0F
D84B:27
Attack power 9999
DP D84C:0F
D84D:27
Defense power 9999
CP D84E:0E Command power 14. If it is too high, it will cause a bug when attacking
BE D857:63 Punch & Kick Level 99
EE D858:63 Energy skill level 99
DP+ D859:63 Defense level 99
Lv D85F:20 Level 32 (original upper limit)
BP D864:3F
D865:42
D866:0F
Combat power 999999. This number is just a decoration and has no effect
KI D867:0F
D868:27
Kiki 9999
SP D869:0F
D86A:27
Speed ​​9999
↓Character's ability values ​​during battle
Character D60E:xx Character graphics changed during battle. For xx, refer to the character list below.
Current HP D612:3F
D613:42
D614:0F
Currently HP999999
AP D615:0F
D616:27
Attack power 9999
DP D617:0F
D618:27
Defense power 9999
CP D692:0E Command power 14. If it is too high, it will cause a bug when attacking
BE D622:63 Punch & Kick Level 99
EE D623:63 Energy skill level 99
DP+ D624:63 Defense level 99
BP D626:3F
D627:42
D628:0F
Combat power 999999. This number is just a decoration and has no effect
Vigor Gauge D64A:40 By fixing the code, your energy will always be at MAX.
Attack Gauge D64C:** A gauge that determines the strength of an attack. Originally it fluctuates between [**=00 and 28].
Kaioken D653:** Offense and defense correction value by Kaioken. The higher the value of **, the higher the effect.
Physical count D683:** Number of punch/kick attacks. **=If you win with 3 or more, BE increases by 1
Number of Ki bullets D684:** Number of times you attacked with Ki bullets. **=If you win with 3 or more, EE increases by 1
Number of defenses D685:** Number of times defended. **=If you win with 3 or more, DP+ increases by 1
↓Enemy ability values
Current HP D70A:00
D70B:00
D70C:00
Currently HP 0. After entering the command, you will instantly win
AP D70D:00
D70E:00
Attack power 0
DP D70F:00
D710:00
Defense power 0
CP D711:00 Command power 0. Commands are entered, but no action is taken
BE D71A:00 Punch & kick level 0. Since all enemies are originally zero, there is no meaning
EE D71B:00 Energy skill level 0. Since all enemies are originally zero, there is no meaning
DP+ D71C:00 Defense level0. Since all enemies are originally zero, there is no meaning
BP D71E:00
D71F:00
D720:00
Combat power 0. This number is just a decoration and has no effect
Vigor Gauge D742:00 Energy gauge. With a fixed code, you will always have zero energy.
Attack gauge D744:00 Gauge that determines strength and weakness when attacking


●Character code table
00 Krillin 10 Recoome
01 Gohan 11 Jice
02 Vegeta 12 Guldo
03 Piccolo 13 Napple
04 Goku 14 Apur
05 Goku (SS) 15 Larthberry
06 Freeza 1st form 16 Bannan
07 Freeza 2nd form 17 Sui
08 Freeza 3rd form 18 (bug)
09 Freeza 4th form 19
0A Cui 1A
0B Dodoria 1B
0C Zarbon (before transformation) 1C
0D Zarbon (after transformation) 1D
0E Ginyu 1E
0F Bata 1F


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