Super Chinese Land 2 Space Adventure Various Data

Oct 25 2024

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The damage dealt to the gauntlet enemy is determined by [attack power + gauntlet power]. Speed ​​Punch [Weak*2⇒Strong] 3 consecutive attacks, Weak Power 0, Strong Power 2 Impulse Punch [Weak*4⇒Strong] 5 consecutive attacks, Weak Power 1, Strong Power 3 Dragon Punch [High Speed ​​Weak* 7 consecutive attacks of 3 ⇒ High speed weak * 3 ⇒ Strong], weak power 0, strong power 4 Suisei punch 5 consecutive attacks [High speed weak * 2 ⇒ High speed weak * 2 ⇒ Strong]

Gauntlet

The damage dealt to the enemy is determined by [attack power + gauntlet power].
Speed ​​punch [Weak*2⇒Strong] triple attack, weak power 0, strong power 2
Inseki Punch [Weak*4⇒Strong] 5 consecutive attacks, weak power 1, strong power 3
Ryuusei Punch [High speed weak *3 ⇒ High speed weak *3 ⇒ Strong] 7 consecutive attacks, weak power 0, strong power 4
Suisei Punch [High speed weak*2 ⇒ High speed weak *2 ⇒ Strong] 5 consecutive attacks, weak power 0, strong power 5
Buri Bali Punch [Weak * 2 ⇒ Strong] 3 consecutive attacks, the strong attack is a medium-range electric shock attack that immobilizes you for a certain period of time, weak power 0, strong power 4
Flame Punch [Weak*2⇒Strong] triple attack, strong attack is medium-range flame attack, weak power 1, strong power 50
Gokurakaku Punch [Weak*2⇒Strong] triple attack, strong attack knocks you out of the area (instant death), weak power 0, strong power 255

Armor

It has the effect of reducing damage received from enemies.
Space Cross Damage taken -1
Combat Cross Damage taken -2
Mushiou's armor Damage taken -4
Psycho Gear Damage taken -5

Shield

Although it has the effect of repelling abnormal bullets, it does not repel normal bullets, and unlike other armor, it does not have the effect of reducing damage taken, so it has little purpose.
Tricera Shield Reflects petrification/paralysis bullets
Shinjugai no Tate

helmet

Like armor, the damage taken is subtracted. Effects stack with armor.
Space cap Damage taken -1
Combat cap Damage taken -2
Beetlemet Damage taken -4
Psycho Helm Damage taken -5

Sword

Both can be obtained through event progression. It can be used by selecting it from the equipment column during battle. It has a somewhat long reach, and like a weak punch, it can knock you down with a few hits. Shuriken cannot be used when a sword is equipped. There are two types of swords, but there seems to be no difference at all.
Dragon Blade Normal attack turns into sword attack, can be used as many times as you like, power 2
Psycho Saver

Tools

Basically, they are purchased at a tool shop, and all classes are required. The power of Bikkuri Bomb is equivalent to a weak punch and is not worth using.
Busty Recovers 40 HP, can hold up to 8 items, price 20
Nikumaman HP/NP complete recovery, only 1 item can be held, price 300
Bikkuri Bomb While moving: Blow up doors, etc., During battle: Set up time bombs (power 0), Up to 8 can be carried, Price 10
Lilith Capsule During battle: Cures petrification, can carry up to 8 items, price 30
Urban errand On the go: Shop at double the price anywhere, use as many times as you like
Kobouzu-kun Revives allies when playing with two players, can be used as many times as you like
Dollar bag Obtained from the P box during battle, not included in the item field but counted as a \\ mark.If you collect 6 of them, you can use the power ball that will make you invincible for a certain period of time from the equipment field
Skull Obtained from the P box during battle, the dollar bag count becomes zero the moment you obtain it, it does not enter the item column
Gyoza Obtained from P box during battle, recovers 30 HP

Ninjutsu

Most of the information is learned by visiting important people. The damage dealt by shuriken is determined by [attack power + power].
Power Delun 10 Recovers own HP by 40
Double shuriken 5 Power 2, long-distance attack with shuriken, can fire 2 times in a row, can be charged for a wave attack with power 1
Super Shuriken 15 Power 5, long range attack with boomerang, multi-stage HIT if hit by enemy on return
Hanshashuriken 20 Power 8, long-range attack with shuriken, can fire 2 times in a row, 45 degree reflection when hitting a wall, can be charged for a wave attack with power 1
Dokkan shuriken 30 Power 0+20, long-range attack with shuriken, explodes a few seconds after being stuck in a wall or enemy, can be charged and used as a wave attack with power 1
Escape Leaf 4 Leave the battle
Bakurehanabi 40 Power 125 (fixed), explosive attack on all enemies on the screen, enemies moving at high speed will not be hit by the explosion as they will not hit
Kikou Shield 20 Creates a barrier that blocks enemy bullets 10 times, effect lasts until broken, reflects even if hit from behind, cannot stick when a barrier occurs, nullifies enemy attacks twice during command battle ( Barrier generation failure with a certain probability)
Time Slower 10 Slows down the movement of some enemies, and has a low probability of nullifying enemy actions during command battles (effect ends after one nullification)
Copy-kun 15 The clone draws the enemy in and explodes.During a command battle, a clone is generated that nullifies the enemy's attack (there is a certain probability of clone generation failure), and it disappears in about 50% of cases after entering the command. Or disappear after the 3rd turn action ends
Aura control 15 Prevent encounters with enemies of lower level than you for a certain number of steps
Doors Cale 20 Warp to dungeon entrance, only usable in dungeons
Doors Cale 2 30 Warp to the front of the spaceship landing site, can only be used in the field


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