Gauntlet
The damage dealt to the enemy is determined by [attack power + gauntlet power].
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None |
[Weak*2⇒Strong] triple attack, weak power 0, strong power 0 |
Tetsutsume |
[Weak*2⇒Weak*2⇒Strong] 5 consecutive attacks, weak power 0, strong power 3 |
Choriki Punch |
[High speed weak *3 ⇒ High speed weak *3 ⇒ Strong] 7 consecutive attacks, weak power 0, strong power 4 |
Reiko Punch |
[High speed weak*2 ⇒ High speed weak *2 ⇒ Strong] 5 consecutive attacks, weak power 0, strong power 5 |
Raijin Punch |
[Weak * 2 ⇒ Strong] 3 consecutive attacks, the strong attack is a medium-range electric shock attack that immobilizes you for a certain period of time, weak power 0, strong power 4 |
Ryujin Punch |
[Weak*2⇒Strong] triple attack, strong attack is medium-range flame attack, weak power 1, strong power 50 |
Gokurakaku Punch |
[Weak*2⇒Strong] triple attack, strong attack knocks you out of the area (instant death)/Weak power 0, Strong power 255 |
Armor
It has the effect of reducing damage received from enemies.
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Dougi |
Damage taken -1 |
Gourmet rice bowl |
Damage taken -2 |
Reigen Togi |
Damage taken -4 |
Shaka's armor |
Damage taken -4 |
Shield
Although it has the effect of repelling abnormal bullets, it does not repel normal bullets, and unlike other armor, it does not have the effect of reducing damage taken, so it has little purpose.
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Fresh Kongou |
Reflects petrification/paralysis bullets |
Seiryu no Tate |
helmet
Like armor, the damage taken is subtracted. Effects stack with armor.
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Yuki's headband |
Damage taken -1 |
Toshino Hachimaki |
Damage taken -2 |
Genbu Kabuto |
Damage taken -4 |
Shaka's Kabuto |
Damage taken -5 |
Sword
Both can be obtained through event progression. It can be used by selecting it from the equipment column during battle. It has a somewhat long reach, and like a weak punch, it can knock you down with a few hits. Shuriken cannot be used when a sword is equipped. There are two types of swords, but there seems to be no difference at all.
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Sekiryuken |
Normal attack turns into sword attack, can be used as many times as you like/Power 2 |
Tentei no Ken |
Tools
Basically, they are purchased at a tool shop, and all classes are required. The power of Bikkuri Bomb is equivalent to a weak punch, so it has little value.
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Busty |
Recovers 40 HP, can hold up to 8 items, price 20 |
Nikumaman |
HP/KP complete recovery, only 1 item can be held, price 300 |
Bikkuri Bomb |
While moving: Blow up doors, etc., During battle: Set up time bombs (power 0), Up to 8 can be carried, Price 10 |
Looks like a trick |
During battle: Cures petrification, can carry up to 8 items, price 30 |
Urban errand |
On the go: Shop at double the price anywhere, use as many times as you like |
Kobouzu-kun |
When playing with two players, revive allies, can be used as many times as you like |
Dollar bag |
Obtained from the P box during battle. If you collect 6 of them, you can use the power ball that will make you invincible for a certain period of time from the equipment column. It will not be included in the item column and will be counted as a \\ mark |
Skull |
The moment you get it from the P box during battle, the dollar bag count becomes zero, and it does not appear in the item column |
Gyoza |
Obtained from P box during battle, recovers 30 HP |
Qigong technique
Most of them are learned by meeting important people. The damage dealt by qigong techniques is determined by [attack power + power], just like normal attacks.
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Kintan Huda |
10 |
Recovers own HP by 40 |
Ryu no Kiba |
5 |
Power 2, long-distance attack with shuriken, can fire 2 times in a row, can be charged for a wave attack with power 1 |
Shishi no Kiba |
15 |
Power 5, long range attack with boomerang, multi-stage HIT if hit by enemy on return |
Byakko no Kiba |
20 |
Power 8, long-range attack with shuriken, can fire 2 times in a row, 45 degree reflection when hitting a wall, can be charged for a wave attack with power 1 |
Shura's Kiva |
30 |
Power 0+20, long-range attack with shuriken, explodes a few seconds after being stuck in a wall or enemy, can be charged and used as a wave attack with power 1 |
Idaten Huda |
4 |
Leave the battle |
Rekka's Makimono |
40 |
Power 125 (fixed), explosive attack on all enemies on the screen, enemies moving at high speed will not be hit by the explosion as they will not hit |
Cow protection |
20 |
Creates a barrier that blocks enemy bullets 10 times, Persistent until broken, Reflects even if hit from behind, Cannot stick when a barrier occurs, Disables enemy attacks twice during command battle (constant) Probability of barrier generation failure) |
Tokimawashi Juzu |
10 |
Does it slow down some enemies' movements and reduce the enemy's evasion rate during command battles? (There was no behavioral inhibition effect like in the previous work) |
Refreshing lid |
15 |
A clone is placed, attracts enemies, and explodes after a certain period of time (power 0).During command battles, a clone is created that nullifies enemy attacks (the clone generation fails with a certain probability). Disappears approximately 50% after entering the command. Or it disappears after the third turn action ends. |
Mafuuji Huda |
15 |
Prevent encounters with enemies lower in level than you for a certain number of steps |
Shukuchi Fuda |
20 |
Warp to dungeon entrance, only usable in dungeons |
Omitsushi no Fuda |
30 |
Warp to the last convenience store you stopped at, can only be used in the field |