The code is the same for GB and GBC versions.
Debug mode | Details below | |
Money in possession | C512:3F C513:42 C514:0F |
999999 Macca |
No encounter | CD51:01 | You will no longer encounter enemies below the main character's level (Liens state) |
↓Main character ability values (see here for other characters and demons) | ||
Name | C57F:** ~ C585:** |
The name changes depending on the input value of ** (7 characters) |
Lv | C586:A1 | Lv161 (upper limit Lv) |
Current HP | C587:0F C588:27 |
Currently HP9999 |
Current MP | C589:FF | Currently MP255 |
Status | C58A:** | 0: Normal / +1h: Magic Binding / +2h: Sleep / +4h: Confusion / +8h: Paralysis / +10h: Poison / +80h: Faint / 9F: All |
Max HP | C58C:0F C58D:27 |
Maximum HP9999 |
Maximum MP | C58E:FF | Maximum MP255 |
Tairyoku | C58F:28 | Tairyoku 40 |
Chiryoku | C590:28 | Chiryoku 40 |
Kougeki | C591:28 | Kougeki 40 |
Swift | C592:28 | Swift 40 |
Yes | C593:28 | Yeah 40 |
Number of attacks | C594:FF | Number of attacks: 255 (may be due to attack judgment calculation, there is a slight lag) |
Accuracy rate | C595:64 | Normal attack accuracy rate 100% |
Attack power | C596:58 C597:1B |
Attack power 6000 (If it's too high, it won't hit. If it's over 7000, you'll see repeated misses) |
Defense power | C598:E7 C599:03 |
Defense power 999 (physical damage subtraction value) |
Magic defense power | C59A:E7 C59B:03 |
Magic defense power 999 (magic damage subtraction value) |
Attack magic resistance | C59C:00 | Resistance 100% (The lower the value, the higher the resistance. Base value is 100) |
Status abnormality resistance | C5A1:00 | |
Magical number learned | C5A2:** | **=If you don't set the number of magic to learn, there will be a bug |
Learn magic | C5A3:yy ~ C5AA:yy |
8 learned magics For yy, refer to the magic table below |
Number of items held | C5AE:** | **=If you don't set the number of items you have, there will be a bug |
Items in possession | C5AF:xx ~ C5B6:xx |
8 items in possession For xx, refer to the item table below |
Experience points | C5B7:7C C5B8:71 C5B9:56 |
Exp 5665148 (Experience value to reach maximum level) |
Lankan chant | C5C0:** | By setting the value below, you can cast it immediately with one shot. However, the code cannot be fixed. A mechanism that activates by adding 1h to the following values for each chant. If you fix it at +1h value, the chant itself will be completed, but it will not have any effect. 21: Ranka 42: Rankum 83: Rankine |
↓Ability value of 1st enemy (see here for 2nd and subsequent enemies) | ||
Magic beast name | C936:** | |
Name | C937:** ~ C93D:** |
The name changes depending on the input value of ** (7 characters) |
Lv | C93E:01 | Enemy Lv1 |
Current HP | C93F:01 C940:00 |
Enemy HP1 |
Current MP | C941:01 | Enemy MP1 |
Status | C942:** | 0: Normal / +1h: Magic Binding / +2h: Sleep / +4h: Confusion / +8h: Paralysis / +10h: Poison / +80h: Faint / 9F: All |
Tairyoku | C947:01 | Tairyoku 1 |
Chiryoku | C948:01 | Chiryoku 1 |
Kougeki | C949:01 | Kougeki1 |
Swift | C94A:01 | Speed 1 |
Yes | C94B:01 | Yeah 1 |
Number of attacks | C94C:01 | Number of enemy attacks 1 |
Defense power | C950:01 C951:00 |
Defense power 1 |
Magic defense power | C952:01 C953:00 |
Magic defense power 1 |
Attack magic resistance | C954:FF | 2.55x damage received from attack magic |
Status abnormality resistance | C958:64 | 100% chance of receiving status abnormality |
Magical number learned | C95A:** | **=If you don't set the number of magic to learn, there will be a bug |
Learn magic | C95B:yy ~ C962:yy |
For yy, refer to the magic table below |
Gold | C96F:** | Money earned upon defeat. Amount=**×10+(1~9) |
Experience points | C970:** C971:** |
Experience points gained when defeated |
●Item code table
00 | Hecaton's Ax | 10 | Scarecrow |
01 | Hammer Hammer | 11 | Kintal no Ken |
02 | Force no Ken | 12 | Ars no Ken |
03 | Alpha no Ken | 13 | Iron cutter |
04 | Muramasa | 14 | Bullsword |
05 | Hurricane | 15 | Spirit |
06 | Cross Sword | 16 | Heat Sword |
07 | Omega Ken | 17 | Excalibur |
08 | Damascus | 18 | Ken of Cars |
09 | Moon Knight | 19 | Photon Ken |
0A | Tangaloia | 1A | Evil Killer |
0B | Diaster | 1B | Absolute |
0C | Aaron's staff | 1C | Bradair |
0D | Lightning | 1D | Demon Killer |
0E | Tight Sword | 1E | Hecaton Mail |
0F | Killwhip | 1F | Nano mail |
20 | Force mail | 30 | Photon Armor |
21 | Alpha mail | 31 | Kawanofuku |
22 | Omega Armor | 32 | The height of the Hecaton |
23 | Saint Armour | 33 | Strength of the Force |
24 | robe | 34 | How to make |
25 | Aura Robe | 35 | Tate no Tate |
26 | Mags' Cloth | 36 | Fresh quintal |
27 | Reh no Fuku | 37 | Arsshild |
28 | Copper Armor | 38 | Bushild |
29 | Iron Armor | 39 | Wolfschild |
2A | Blue Armor | 3A | Photon vertical |
2B | Ars Armor | 3B | Saint Schild |
2C | Sky Armor | 3C | Mana Seed |
2D | Geo Armor | 3D | Mana |
2E | Bufu Arma | 3E | Pana |
2F | Mags Armor | 3F | Panacare |
40 | Bamora | 50 | Hikari no Mamori |
41 | Maju no Chi | 51 | Black key |
42 | Looks like it's going to go crazy | 52 | Orichalcum 1 |
43 | Mona's food | 53 | Orichalcum 2 |
44 | Magi no Fue | 54 | Orichalcum 3 |
45 | Cult Mask | 55 | Rete water |
46 | Lethe drop | 56 | Medicine |
47 | Magnetite | 57 | Tsukōsho |
48 | Boaz | 58 | Sol's Wave |
49 | Yakin | 59 | Bird |
4A | Hitomi of tote | 5A | Amon's bone 1 |
4B | Luciferon | 5B | Amon's bones 2 |
4C | Stocker | 5C | Amon's bones 3 |
4D | Tsuchinomamori | 5D | Giraffe bone 1 |
4E | Wind protection | 5E | Giraffe bone 2 |
4F | Water protection | 5F | Giraffe bone 3 |
60 | Dragon bone 1 |
61 | Dragon bone 2 |
62 | Dragon bone 3 |
63 | Lapis |
64 | Key of Demise |
65 | Monsho |
66 | Hikari soup |
67 | Rune |
68 | Sylph's Splash |
69 | (bug) |
FF | (Not owned) |
- Lost item data (data that exists only within the program)
14 | Bullsword | Weapon/Attack 80/Accuracy 80/Number of attacks 1/El, Kish can be equipped/Paralyzes a single enemy by using tools |
18 | Ken of Cars | Weapon/Attack 56/Accuracy 90/Number of attacks 1/El, Kish can be equipped |
1B | Absolute | Weapon/Attack 63/Accuracy 80/Number of attacks 1/El, Kish can be equipped |
1C | Bradair | Weapon/Attack 88/Accuracy 80/Number of attacks 1/El, Kish can be equipped |
2A | Blue Armor | Armor/Attack 96/Magic Defense 96/Number of attacks 1/El, Kish can be equipped |
4B | Luciferon | Tools/Can only be used while moving/No effect/Can be sold for 1 Macca |
4C | Stocker | Tool/Can only be used while moving/No effect/Disappears after use/Can be sold for 150 Macca |
52 | Orichalcum 1 | Tools/Cannot be used while moving or in battle/Cannot be sold |
53 | Orichalcum 2 | Tools/Cannot be used while moving or in battle/Cannot be sold |
54 | Orichalcum 3 | Tools/Cannot be used while moving or in battle/Cannot be sold |
●Magic code table
00 | Agi | 10 | Zanma |
01 | Aguila | 11 | Zanmaon |
02 | Aguilaon | 12 | Zanma (strong) |
03 | Agilama | 13 | Force |
04 | Agidyne | 14 | Mud |
05 | Buf | 15 | Mudon |
06 | Buhura | 16 | Birla |
07 | Bufraon | 17 | di |
08 | Buhrama | 18 | Diama |
09 | Bufdain | 19 | Dearmahan |
0A | Geo | 1A | Medi |
0B | Giora | 1B | Media |
0C | Gioraon | 1C | Media handle |
0D | Diorama | 1D | Poisday |
0E | Stardust | 1E | Pararadi |
0F | Zan | 1F | Recalm |
20 | Summary Calm | 30 | Makaranda |
21 | Patora | 31 | Makajama |
22 | Penpatra | 32 | Makajamin |
23 | Dormin | 33 | Trumpa |
24 | Dorminar | 34 | Liens |
25 | Purinpa | 35 | I wiped it |
26 | Marinkarin | 36 | I wiped it |
27 | Tentarafu | 37 | I wore a dress |
28 | Rakukaja | 38 | I wore a dress |
29 | Tarkaja | 39 | Sung a song |
2A | Rakunda | 3A | Sung a song |
2B | Racundac | 3B | Sung a song |
2C | Lanka | 3C | Sung a song |
2D | Lancome | 3D | I wore a skull |
2E | Rankine | 3E | I wore a skull |
2F | Comback | 3F | I danced |
40 | Coming closer |
41 | Started to escape |
42 | (bug) |
FF | (Not learned) |
About debug mode (color version only)
If you modify the ROM file with a memory editor as shown below, you will be able to enter debug mode by pressing the start button while moving.Address: 3C54~3C68: CB 5F C8 3E 0A E0 0A E0 91 EA FF 2F CD 50 41 3E 02 E0 91 EA FF 2F C9
Address: 855F-8561:CD 54 3C
Debug mode menu

Map guide

You can warp by specifying the floor and coordinates.
Sentogamen

You can specify the battle target and check the effects of each attack. (This is not the reason why you can actually fight)
Jinbutsumir

You can view the walking graphics of each character.
Frag

Each flag can be switched with 1 or 0 (ON or OFF). However, it is not possible to tell which number corresponds to which flag.