Basics (things to keep in mind)
Strategy tips
★Recommended quartz list
(Agility increasing system) | By accelerating the rise of the action gauge, you can aim to take the lead, increase the number of actions, and reduce the number of enemy actions. However, the increase value is all additive, so the benefit becomes thinner in the latter half. |
(Initial SP increase system) | Used to adjust the overall skill for wiping out all the monsters so that it can be fired from the beginning. |
(crit rate increase system) | Critical attacks can deal several times more damage than normal. In particular, Honoka has strong skill synergy, so you want to aim for a crit rate of 70% or higher. |
(Attribute damage type) | If all 5 are filled, the damage of that attribute will be increased by 30%. Be careful not to get too particular about it, as you will have less freedom in combinations. |
Knights supplies | Wind/Enemy power 140 & agility +25% (3 turns) Lampard Edge can be used on yourself. Shan's main gun in the early stages |
Courage of the Knight Captain | Available at wind/mid stage events. Can use Fusuiza, which is deadly to all. With SP28, it is easy to use for a sure hit and to wipe out the enemy. |
Poisonous frog's poison bag | Water/SP41 allows all water attribute attacks. Useful as Baslet's Zako battle skill |
beckoning cat | None/Battle acquisition money +35%, additional effect activation rate +10%. You can get it after repaying the debt to Nagi in the middle of the game |
Shrine stone tablet | Wind/Available from the beginning, wind attribute damage +15%, crit rate +10 |
Dragon's respiratory organ | Wind/SP24 allows you to use a devastating skill that attacks all enemies with a power of 120 and attacks all allies with agility +25% (3 turns). Not only can it be used to wipe out the monsters, but it can also give you an advantage in boss battles. |
Muscle protein | Ground/SP 37, grants attack +40% & crit rate +30% to all allies for 3 turns. Most bosses can be defeated in these 3 turns. |
There are only three enemies at most, so instead of using low-power general skills, you will mainly use single skills. When leveling up, it's best to keep in mind the area's Zako Lv+2. An effective strategy for bosses is to lower their agility with "Whirlwind Cuts" and delay their actions by using "Like a Gale" when the opponent's action gauge is high. |
Honoka's quartz is filled with crit rate & agility related. It's a good idea to wipe out Zako with Flame Chain, and also allow Shan and Baslet to attack all of them with Quartz in case they are defeated. Boss battles will be easier if you use Honoka's flare machine gun as your main weapon. |
Since it should have enough firepower, Gachu will have an advantage in boss battles if you use Muscle Protein to act as a buff. Once you are able to go out to sea, you will be able to fight Zako at level 55 on the island in the southwest of the map, so if you level here you will be able to progress to the ending easily. You can purchase the strongest class equipment on the ship floating in the northeastern part of the map. |