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Gem (blue) |
EXP+50 |
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Gem (yellow) |
EXP+100 |
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Medicinal bottle (yellow) |
Vitality-30 |
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Medicine bottle (blue) |
Vitality +20 |
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Mushroom |
Maximum vitality +16 |
↓Magic item (consumable item set from the pause screen and used with Down+A) |
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Scroll |
[Power 2] Fireball attack in front. Skeleton disabled |
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Rod |
[Power 4] Lightning strike in front. Penetrating effect. Multi-hit on huge dragons |
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Lamp |
[Power 6] Fire pillar attack in front. Multi-hit on huge dragons |
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Amulet |
Turns enemies on the screen into stone and makes them unable to move for a certain period of time. Dragon disabled |
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Ring |
[Power 4] Earthquake damages the entire screen. Mid-boss instant death. Since it hits multiple times, the actual damage dealt is 4 or more |
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Crown |
[Power 4] Earthquake and lightning damage the entire screen. Mid-boss instant death. Since it hits multiple times, the actual damage dealt is 4 or more |
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Holy Grail |
When used, the current dungeon will be cleared immediately. Not valid in Dragon Room |
↓Equipment (effective just by holding it) |
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Super sword |
The damage dealt by sword attacks is doubled. If you touch a thief, it may be stolen (you can get it back if you defeat it immediately after it is stolen). Gain double damage dealt by magic items only in battles against dragons. |
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Ultra Super Sword |
When the number of S swords in possession reaches 3 or more, it changes to this. Attacks with a sword are guaranteed to kill mid-bosses. It has the same performance as the S sword against dragons. If you lose a total of 50 damage from the time you got it, it will return to 2 S swords. Even if it is stolen by a thief, it will be 2 S swords (you can get it back if you defeat it immediately after it is stolen) |
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Shield |
Reduced damage received from enemies to approximately 60%. Even if you have multiple items, the effect is the same. If you touch Bishop's long ax, one will disappear. |
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Compass |
The red needle indicates the exit position. One item disappears for each ROUND cleared. |
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Diary |
DeathSometimes it is possible to continue. When continuing, you will restart from the start of that ROUND, and your belongings will revert to their contents at the start of the ROUND, with the exception of your diary. Maximum vitality remains unchanged and EXP becomes zero. |
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Axe |
Cut down the forest in the MAP part to make it passable. One item disappears every time it is used |
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Medicinal herbs |
Respawns upon death, returning vitality to 128. One disappears at the same time. |
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Crystal |
Create a rainbow bridge over a road that has been interrupted once, making it possible to pass it again. One item disappeared upon use. |
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Key |
Allows passage through the gate in the MAP part. One item disappears every time it is used |