First generation Super Robot Wars (GB) various data

Oct 25 2024

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Items are falling on each stage. It disappears when used. Chobham Armor Max HP +2 Biosensor Attack +1 Magnetic Coating Speed ​​+2 Chogokin Z Defense +1 Seigi no Kokoro Charisma +4 Rocket Punch Replace with punch. Afrodai A/Dianan A [Range 3/

Item

falling at each stage. It disappears when used.
Chobham Armor Max HP+2
Biosensor Attack +1
Magnetic coating Agility +2
Chogokin Z Defense +1
Seigi no Kokoro Charisma +4
Rocket Punch Exchanged with punch. Afrodai A/Dianan A [Range 3/Power 4/Accuracy 100/Land Water 100/Air 60]
Mega Bazooka Launcher Additional weapons. Gundam/Guncannon/Hyakushiki [Range 4/Power 7/Accuracy 90/Land/Air 100/Water 80]
Homing missile Additional weapons. Getter Q/Texas Mack [Range 4/Power 6/Accuracy 100/Land/Air/Water 100]
Koshiryoku missile Replaced with missile. Afrodai A/Dianan A [Range 4/Power 7/Accuracy 90/Land Water 100/Air 80]
Iron cutter Replaced with Rocket Punch. Mazinger Z [Range 3/Power 6/Accuracy 100/Land Water 100/Air 60]
Drill missile Replaced with missile. Mazinger Z [Range 4/Power 7/Accuracy 95/Land/Air/Water 100]
Drill pressure punch Replaced with Atomic Punch. Great Mazinger [Range 3/Power 7/Accuracy 100/Land Water 100/Air 80]
Jet Scrander Change Mazinger's type from land to air (no subsequent changes possible)
Great Boomerang Replaced with navel missile. Great Mazinger [Range 1/Power 7/Accuracy 100/Land/Air/Water 100]
Breast Fire Replaced with photon force beam. Mazinger Z [Range 1/Power 10/Accuracy 88/Land 100/Air 80/Water 60]
Breast burn Replaced with Thunder Break. Great Mazinger [Range 1/Power 11/Accuracy 82/Land/Air 100/Water 60]

Mental commands

Only heroes can do this. When you open a mental command, 1 point is consumed, and which command comes out is random.
Guts Complete recovery of own HP
Friendship Recovers approximately 15 HP for all allies
Hot-blooded When the hero battles, [attack power + weapon power] *1.25 times. Effect number of times 1 to 4 per use (number of times is invisible)
Inspiration His own evasion rate is 100%. Effect number of times 1 to 4 per use (number of times is invisible)
Justice Increase loyalty of all allies by approximately 15 (permanent)
Resonance Always succeed in persuading enemy units. However, it is ineffective against enemies with zero loyalty.
Special training Randomly increase the ability value of one selected ally unit by +1 (permanent)
Love Randomly revives one ally killed in the current stage.


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