2nd Super Robot Wars various data

Oct 24 2024

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Ally units are generally added in order. Ability value is Lv50 value. Some aircraft's ability values ​​change slightly when they are transformed. White Base (Bright) Sky 5 178 138 133 890 104 Gundam (Amuro) Land 6 168 153 219 810

Friendly units

Generally in order of joining. Ability value is Lv50 value. Some aircraft's ability values ​​change slightly when they are transformed.
White base (bright) Empty 5 178 138 133 890 104
Gundam (Amuro) Land 6 168 153 219 810 187
Afrodai A (Sayaka) Land 5 142 129 124 525 255
Mazinger Z (Koji) Land 5 183 193 143 850 197
Getter 1 (Ryoma) Empty 7 213 153 153 800 197
Getter 2 (Hayato) Land 8 208 153 171 800 197
Getter 3 (Musashi) Sea 8 218 158 146 800 197
Texas Mack (Jack) Empty 6 144 119 126 535 187
Z Gundam (Camille) Land 6 195 153 220 830 187
Wave Rider (Camille) Empty 9 197 219
F-91(Seabook) Land 8 186 183 180 890 192
Hermes (Lara) Empty 8 149 120 166 810 114
Argama (Bright) Empty 6 186 143 138 970 104
Metas(Fa) Land 6 158 143 255 790 255
METAS MA(FA) Empty 8 148 138
Mecha Phalaenopsis (Phalaenopsis) Empty 9 162 127 148 870 124
Minerva X Land 5 173 124 122 790 74
Boss Borot (Boss) Land 4 203 143 138 825 255
Grendizer (Duke) Land 5 193 166 153 880 202
Spazer (Duke) Empty 5
Double Spazer (Duke) Empty 7
Drill Spazer (Duke) Empty 8
Marine Spazer (Duke) Empty 8
ZZ Gundam (Judau) Land 6 211 155 158 860 192
G Fortress (Judau) Empty 8 160
Psycho Gundam (Fou) Land 5 213 154 124 1050 114
Psycho Gundam MA (Fou) Empty 6
Cybuster (Masaki) Land 8 170 138 163 530 207
Cyberd (Masaki) Empty 10 133
Nahel Argama (Bright) Empty 7 197 148 145 1030 104
ν Gundam (Amuro) Land 7 215 168 239 910 187
Getter Dragon (Ryoma) Empty 8 255 152 158 890 197
Getter Liger (Hayato) Land 11 243 148 177 890 197
Getter Poseidon (Musashi) Sea 7 255 153 150 890 197
Great Mazinger (Koji) Empty 7 203 208 148 940 197
Qubeley mkⅡ(pull) Land 9 169 139 193 870 187
Ra Kairam (Bright) Empty 8 198 153 157 1190 104
Psycho Gundam mkⅡ(Pull Two) Land 5 243 159 134 1190 187
サイコガンダムmkⅡMA(プルツー) 6
クインマンサ(プル) 9 245 142 159 1150 187

味方武器

G Fortress
ホワイトベース メガ粒子砲 4 95 70 70 -
20ミリ機銃 1 120 10 10 10
ガンダム ビームサーベル 1 110 50 50 40
ビームライフル 1 85 70 60 -
ビームサーベル 1 110 65 65 55 7話後
ビームライフル 1 85 85 75 - 7話後
アフロダイA ミサイル 4 90 50 50 50
修理装置 - - -
マジンガーZ ロケットパンチ 1 84 50 70 30
光子力ビーム 1 115 30 30 -
アイアンカッター 1 98 65 85 50 7話後
ブレストファイヤー 1 80 - 120 - 7話後
ゲッター1 ゲッタートマホーク 1 110 50 20 -
ゲッタービーム 1 80 70 65 -
ゲッタートマホーク 1 110 65 35 - 7話後
ゲッタービーム 1 80 85 80 - 7話後
ゲッター2 ドリルアーム 1 108 - 60 50
ドリルストーム 1 82 - 80 -
ドリルアーム 1 110 - 75 65 7話後
ドリルストーム 1 84 - 84 - After 7 episodes
Getter 3 Daisetsuzan grated 1 80 - 55 80
Getter Missile 3 98 - - 70
Daisetsuzan grated 1 82 - 70 95 After 7 episodes
Getter Missile 4 100 5 - 85 After 7 episodes
Texas Mac Texas Sword 1 100 - 45 45
Mac Revolver 1 80 60 60 60
Z Gundam Beam saber 1 110 50 50 40
Beam rifle 1 85 70 60 -
Beam saber 1 110 65 65 55 After 7 episodes
Beam rifle 1 85 85 75 - After 7 episodes
Beam saber 1 110 80 80 70 After episode 17
Beam rifle 1 85 100 90 - After episode 17
Beam saber 1 120 95 95 85 After 18 episodes
Hyper Mega Launcher 6 95 150 150 - After 18 episodes
Beam saber 1 120 120 120 105 After 22 episodes
Hyper Mega Launcher 7 98 170 170 - After 22 episodes
Wave Rider Mega particle cannon 4 95 70 70 -
Mega particle cannon 5 95 100 100 - After 7 episodes
Mega particle cannon 6 95 130 130 - After episode 17
Hyper Mega Launcher 6 95 150 150 - After 18 episodes
Hyper Mega Launcher 7 98 170 170 - After 22 episodes
F-91 Beam saber 1 110 65 65 55
Beam rifle 1 85 85 75 -
Beam saber 1 110 80 80 70 After 12 episodes
Beam rifle 1 85 100 90 - After 12 episodes
Beam saber 1 120 95 95 85 After episode 19
Vesbar 1 100 125 125 - After episode 19
Beam saber 1 120 120 120 105 After 22 episodes
Vesbar 1 100 150 150 - After 22 episodes
Hermes Mega particle cannon 1 100 40 40 -
bit 6 120 60 60 50
Argama Mega particle cannon 5 95 100 100 -
20mm machine gun 1 120 30 30 30
Metas Arm beam gun 1 120 40 40 40
Repair equipment - - -
Arm beam gun 1 120 60 60 60 After 7 episodes
Beam saber 1 110 80 80 70 After 13 episodes
Beam saber 1 120 95 95 85 After 18 episodes
Metas(MA) Arm beam gun 1 120 40 40 40
Repair equipment - - -
Arm beam gun 1 120 60 60 60 After 7 episodes
Mega particle cannon 4 95 70 70 - After 13 episodes
Mega particle cannon 5 95 100 100 - After 18 episodes
Mecha Phalaenopsis Butterfly dance 1 120 70 70 -
Boomerang 1 100 80 80 40
Minerva X Rocket Punch 1 84 50 70 30
Breast Fire 1 80 - 120 -
Boss Borot Boro��Punch 1 60 60 120 120
Special Borot Punch 1 60 80 160 160 After 12 episodes
Special DX Borot Punch 1 60 100 200 200 After episode 17
Grendizer Hand beam 1 110 90 90 -
Screw crusher punch 1 98 95 95 80
Anti-gravity storm 1 110 110 110 - After 12 episodes
Shoulder boomerang 1 100 80 120 120 After 12 episodes
Space Thunder 1 100 145 145 - After 18 episodes
Double Harken 1 100 50 150 150 After 18 episodes
Spacer Spin saucer 4 120 90 80 -
Melt shower 1 90 105 95 -
Double spazer Cyclone beam 4 100 90 90 - After 12 episodes
Double cutter 1 95 120 120 - After 12 episodes
Cyclone beam 5 100 110 110 - After 18 episodes
Double cutter 1 95 150 150 - After 18 episodes
Drill spazer Drill missile 5 120 - 120 - After 18 episodes
Spark Bomber 1 120 - 150 - After 18 episodes
Marine Spazer Marine missile 5 120 - - 120 After 18 episodes
Marine cutter 1 120 - - 150 After 18 episodes
ZZ Gundam Beam saber 1 110 80 80 70
Mega Beam Rifle 1 100 110 110 -
Mega Beam Saber 1 120 110 110 110 After 22 episodes
High Mega Cannon 4 85 180 180 - After 22 episodes
Missile 4 80 50 60 50
Beam rifle 1 85 100 90 -
Missile 5 80 90 100 90 After 22 episodes
Mega Beam Rifle 1 100 110 110 - After 22 episodes
Psycho Gundam Diffusion mega particle cannon 1 130 100 100 -
Psycho Gundam (MA) Diffusion mega particle cannon 1 130 100 100 -
High Mega Particle Cannon 5 120 80 80 -
Cybastar Discutter 1 100 40 40 40
Cyflash 6 140 120 120 -
Discutter 1 100 60 60 60 After 18 episodes
Vanity ripper 1 100 80 80 80 After 22 episodes
Cyberd Cyflash 6 140 120 120 -
Nahel Argama Mega particle cannon 7 95 170 170 -
20mm machine gun 1 120 50 50 50
ν Gundam Beam saber 1 110 80 80 70
Fin Funnel 5 98 98 98 98
Beam saber 1 120 95 95 85 After 18 episodes
Fin Funnel 6 110 118 118 118 After 18 episodes
Beam saber 1 120 120 120 105 After 22 episodes
Fin Funnel 7 120 138 138 138 After 22 episodes
Getter Dragon Double tomahawk 1 110 95 90 -
Getter beam 1 80 120 115 -
Double tomahawk 1 110 110 105 - After episode 19
Shine Spark 1 85 180 180 - After episode 19
Double tomahawk 1 110 125 120 - After 22 episodes
Shine Spark 1 85 200 200 - After 22 episodes
Getter Liger Chain attack 1 100 - 120 90
Liger missile 3 100 - 95 -
Chain attack 1 100 - 120 90 After episode 19
Liger missile 4 100 - 115 - After episode 19
Chain attack 1 100 - 135 105 After 22 episodes
Liger missile 5 100 - 135 - After 22 episodes
Getter Poseidon Getter Cyclone 1 90 - 80 135
Strong Missile 3 100 - - 100
Getter Cyclone 1 90 - 90 150 After episode 19
Strong Missile 4 100 - - 115 After episode 19
Getter Cyclone 1 90 - 100 165 After 22 episodes
Strong Missile 5 100 - - 135 After 22 episodes
Great Mazinger Mazinger Blade 1 110 90 90 90
Atomic Punch 1 102 120 130 50
Thunder Break 1 88 100 160 - After episode 19
Great Boomerang 1 102 100 100 100 After episode 19
Breast burn 1 90 - 180 - After 22 episodes
Drill pressure punch 1 102 110 110 110 After 22 episodes
Qubeley mkⅡ Beam saber 1 110 80 80 70
Funnel 7 160 120 120 120
Ra Kairam Mega particle cannon 7 95 170 170 -
20mm machine gun 1 120 70 70 70
Psycho Gundam mkⅡ Diffusion mega particle cannon 1 140 120 120 -
High Mega Particle Cannon 7 120 180 180 -
Psycho Gundam mkⅡ(MA) Diffusion mega particle cannon 1 140 120 120 -
High Mega Particle Cannon 7 120 180 180 -
Quinmantha Diffusion mega particle cannon 1 150 140 140 -
Funnel 7 160 150 150 150
Please refer to the code column for all weapon data including enemy and lost data.

Friendly spirit

Bright Guts Intuition Good night
Amuro Guts Kiai Special death Gale wind Inspiration Hot-blooded
Sayaka Guts Trust Bonds Friendship Prayer Teleport
Koji Guts Patience Special death Potential power Hot-blooded
Ryoma Guts Trust Kiai Potential power Hot-blooded Friendship
Hayato Guts Acceleration Inspiration Potential power Hot-blooded Friendship
Musashi Guts Patience Trust Kiai Potential power Hot-blooded
Jack Guts Acceleration Patience Trust
Camille Guts Intuition Gale wind Inspiration Hot-blooded Good night
Seabook Guts Intuition Gale wind Inspiration Hot-blooded Good night
Lalah Intuition Special death Inspiration
fa Intuition Trust Friendship Prayer Teleport Love
Butterfly Guts Patience Kiai Good night
Minerva X
Boss Guts Patience Kiai anger Rage
Duke Guts Trust Kiai Potential power anger Teleport
Judau Guts Kiai Inspiration Potential power Hot-blooded Good night
Fou Guts Intuition Special death Inspiration Love
Masaki Guts Special death Gale wind Potential power Love
Pull Guts Rage Love
Pull Two Guts Rage Love

Mental commands

Guts 10 Recovers own HP by 50
Acceleration 10 Only during the next move, own movement power +3
Intuition 10 Hit rate +10% in next battle. Also applies to re-attack
Patience 20 Half the damage you take in the next battle. Also applies to re-attack
Trust 30 Recovers 50 HP for specified ally unit
Kiai 40 Doubles the damage dealt by you once. Also applies to re-attack
Special death 40 Raise your accuracy to 100% for the next battle only. Also applies to re-attack
Gale wind 50 Only during the next move, own movement power +5
Inspiration 50 Evade 100% of enemy attacks only once. Also applies to re-attack
Potential power 60 Complete recovery of own HP
Bonds 70 Completely recovers HP of specified ally unit
Hot-blooded 80 Triples the damage dealt by yourself once. Also applies to re-attack
Friendship 80 Recovers 50 HP for all allies
anger 100 10-100 damage to all enemies (no experience points if defeated with this)
Prayer 100 Recovers 100 HP for all allies
Good night 100 For 1 turn, the final hit rate of all enemies is halved (maximum hit rate of enemy is 50%)
Rage 150 10-255 damage to all enemies (no experience points if defeated with this)
Teleport 150 Move a single ally to arbitrary coordinates (distance to specified ally and jumping distance are both infinite)
Love 150 Complete HP recovery for all allies

Item

Biosensor 2000 Single ally's strength +1 (permanent)
Chobham Armor 2000 Maximum HP of a single ally +5 (permanent)
Chogokin Z 3000 Defense +1 for a single ally (permanent)
Magnetic coating 4000 Single ally's speed +1 (permanent)
Tokkun no Moto 5000 Experience value +1 to 255 for a single ally
Sign of Yuuki 4000 Recovers 100 HP for a single ally
Seigi no Kokoro 5000 Recovers 20 mental points for a single ally
Hicchu's aim 1000 For the next battle only, hit rate for a single ally +10% (effect of mental command intuition)
Minovsky Ryushi 18000 For 1 turn, the hit rate of all enemies is halved (effect of mental command alarm)
Minovsky Particles are sold at the shop in episode 2, but it is impossible to collect 18000G at this point, so you cannot obtain them.

Terrain

Sort by ID. Some IDs have two types of icons (the effect is the same)
Evasion rate will be corrected for some terrain. If you are in a mountain where the enemy's hit rate is 90%, the enemy's hit rate will be 72% due to the 20% evasion correction.
外壁 - - - - - 不可侵領域
平地 1 1 2 0%
茂み 1 1 2 0%
荒地 2 1 3 0%
3 1 4 20%
3 1 1 15%
森林 1 1 2 5%
2 1 3 10%
砂漠 2 1 3 0%
1 1 1 20%
基地 1 1 1 20% PP開始時にHP30%回復
- - - - 不可侵領域
大基地(左上) 1 11 15%
大基地(右上) 1 1 1 15%
大基地(左下) 1 1 1 15%
大基地(右下) 1 1 1 15%
外壁 - - - - - 不可侵領域
通路 1 1 1 0%
通路2 1 1 1 10%
穴あき通路 2 1 2 0%
通路3 1 1 1 0%
通路4 1 1 1 0%
通路5 1 1 1 0%
通路6 1 1 1 0%
- - - - - 不可侵領域
壁2 - - - - - 不可侵領域
壁3 - - - - - 不可侵領域
壁4 - - - - - 不可侵領域
壁5 - - - - - 不可侵領域
レバー 1 1 1 5%
壁6 - - - - - 不可侵領域
1 1 1 5%
本作には宇宙地形は存在しない為、陸扱いとなっている。
外壁 - - - - - 不可侵領域
宇宙 1 1 2 0%
宇宙2 1 1 2 0%
クレーター 2 1 3 0%
山地 3 1 4 10%
敵基地 3 1 1 20%
アステロイド1 1 1 2 10%
アステロイド2 2 1 3 20%
クレーター2 2 1 3 20%
コロニー 1 1 1 20%
La Vien Rose Land 1 1 1 10% Recovers 30% HP at the start of PP
Space Storm - - - - - Inviolable area
Moon surface Land 1 1 1 0%
Moon surface Land 1 1 1 0%
Solar Ray (left) Land 1 1 1 10%
Solar Ray (right) Land 1 1 1 10%


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