Basics (things to keep in mind)
〇Damage inflicted by most weapon attacks is doubled. Become the lead attacker in boss battles. ×Lack of magical power and MP, attack magic is almost useless. |
〇Damage caused by attack magic is doubled. After the middle stage, the fight against Zako becomes comfortable with all-attack magic. × They have difficulty properly attacking with weapons compared to humans. However, some weapons such as Psycho Dagger have a double correction even for Espers. ×His HP is low and he is more likely to die in a boss battle than a human. |
(Return to original race by wearing parts) 〇In most cases, they are superior to humans and Espers in all ability values, and are strong against almighty. 〇No-cost attacks are possible with unique special abilities. There are also resistance abilities such as "〇Fire". 〇 Attacks with bare hands or martial arts weapons have a certain multiplier. ×Unlike humans and Espers, no corrections are applied to weapons or attack magic. |
(Return to original race by wearing parts) 〇 Like beastmen, their ability values are high and they have special abilities. ×Equipment effects are not reflected at all. If you want to use it, I recommend beastmen. |
(Eating meat returns you to your original race) 〇The ability values are inferior to the original race, but the ability values can be further increased with equipment. 〇It's the best if you take the time and use the tricks. ×Including equipment correction, it is practically equivalent to the original race. There is no attack correction, so there is little value in using it. |
(Eating meat returns you to your original race) 〇The ability values are drastically reduced compared to the original race, but they can be strengthened with commercially available items. 〇 By spending about 200,000 Kero, you can super-strengthen HP +999 and attack, defense, and speed to +99. This work is a race that can be recommended because it is easy to save money. ×MP and magic power are forever zero. |
Strategy tips
Blizzard | [Magic] Cold attack on a single enemy. Available for purchase in the first town. Two Espers are almost required since it is difficult to deal damage with weapon attacks. |
Care | [Magic] Recovers 30% HP of a single ally. It can be used by both humans and ESPers alike, and is suitable for constant HP care. |
Psycho Dagger | [Weapon] A rare weapon for espers (normal attacks take double correction like humans). Now you can use MP to heal. Additionally, it has a +5 speed effect, increasing your escape success rate and making it easier to move faster than the enemy. |
Potion | [Tool] Recovers 100 HP of a single ally. Essential for early boss battles such as Dogura. |
Elixir | [Tool] Completely recovers all status abnormalities (including fainting) and HP/MP of a single ally. Even though it has such a devastating effect, it is cheap at 3,500 Kero. Always have some on hand. |
Carela | [Magic] Recovers 60% of HP of a single ally. Amount of recovery that can complete potions. |
Kinnoguri | [Tool] Removes petrification from a single ally. Petrification doesn't heal even after the battle ends, so it's a must have at all times. |
Cold gas | [Consumable Weapon] Inflicts [480-enemy defense] damage + paralysis on all enemies. Even though it is so powerful, it is cheap at 1700 kero. If you wipe out the sharks on the sea in the future world where you can purchase them, you will be able to hunt more efficiently and save money. You can only have up to 9 items, but if you equip someone and empty the item column, you can buy 9 items again. |
Teleportation | [Magic] Dungeon escape. Now you can save yourself the hassle on the way home. |
Cyber armor | [Each part of armor] All have agility +5 effect. In this game, where the benefits of defense are weak, it is more meaningful to use this to make it easier to take the lead than with poor armor. |
Esna | [Magic] Cures all status abnormalities except fainting for a single ally. I want everyone to learn it. |
Quake | [Magic] The first all-attack magic. The advantage is that it consumes 20 MP and can be easily shot, making it reliable in battles against Zako. |
Cottage | [Tool] Completely recovers everyone. On the moveCan only be used for It can be purchased from another dimension, is extremely cheap at 2,000 keels each, and allows you to shoot an unlimited number of magic spells. |
Dragon armor | [Each part of the armor] Cold, tornado, and lightning resistance can be added. Resistances do not overlap, so equip one of them and give priority to ability correction using cyber equipment, etc. for the others. |
Heal | [Magic] Recovers 30% HP of all allies. Once you get to this point, all the bosses will attack you all, so this is a must. The MP consumption is also light at 8, which makes me suspect a setting error, so it's excellent for normal recovery. |
Holy sword | [Weapons] Solomon sword, Excalibur, Kusanagi sword, Masamune (Muramasa) are applicable. It's simple and powerful, and can deal double damage to bosses. There is no race correction such as double human, but on the contrary, it is versatile. |
Ashura | [Magic] Wipe out all the monsters with the strongest overall attack magic. Can be made with 2 Fire Stones after joining Charles. If you go to the underground town, you can purchase Holy with similar performance, so if you don't want stones, you can hold off until then. |
Holy | [Magic] A non-elemental attack that consumes light MP and has the same power as Ashura. If two Espers shoot this, Zako can be annihilated. |
Defender | [Weapon] Although the actual power is inferior to the holy sword, this one has the advantage of all ability values +5. Equipping it to an esper who is responsible for wiping out sharks will make your hunting progress. |
Aegis no Tate | [Shield] Gain resistance to all attributes. Since there is only one, you can use the dragon shield for the main character and attach it to Borage, the last NPC. |
Ribbon | [Decoration] Nullifies all status abnormalities. One can be found in a cave in the southwestern part of the Goth region, and the other three can be found in Lasdun. |
Strategy flowchart
This is a simple flowchart to complete the process. The yellow hatched parts are flows that are not related to clearing.1 | Battle from the beginning. After defeating it, the event continues until you are guided by Steslos. |
2 | Return to "Dahm Town" and prepare your equipment. Purchased Blizzard for Polnareff. It becomes stable when you raise it to around Lv4 in the battle simulator. |
3 | Enter the north tower from "Dahm" and obtain the magic "Muon" on the 4th floor. |
4 | From "Dahm", float west on Muon and arrive at "Irem Town (Cave)". Talk to "Kronos" in the southern mansion and get "Kako Warp". If you go deep into the basement of the inn, you will find a hidden magic shop. |
5 | Fight with "Sahagin" in front of the Temple of Stethros. Destroy. ![]() |
6 | Enter the temple and ride Stethross, and Melrose will leave. When you sit in the cockpit, "Kakowarp" is automatically installed. Warp to the past. |
7 | Exit the temple and talk to the old man in the northeast. |
8 | Arrived at "Irem" to the west from the temple. Gathering information and replenishing potions is recommended. |
9 | Arrived at "Rei Town" southeast of Irem. Obtain the "Jouka Machine" from the tool shop in the north. |
10 | Enter the cave southeast of Ray and follow the steps below.
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11 | Return to "Irem" and talk to the old woman to obtain the "Summon" magic. Movement at sea and under the sea becomes possible. |
12 | Arrived at "Mu Town" on the ocean floor north of Irem. Ihram Seeds can be obtained from treasure chests. If you plant this in the "Fruitful Soil" in the western part of Dogra's Cave, you will be able to hear information in modern times. |
13 | Recover the treasure in the shipwreck northeast of Mu. |
14 | Return to Stethlos and use Kakowarp to return to the present day. When you leave the temple, "Freya" will leave. |
15 | If you return to "Irem" in the west from Darm and talk to Kronos in the house in the south, an event will occur. Obtained the "Tou's Key". |
16 | Arrived at "Mu Town" on the ocean floor north of Irem. Recommended to purchase Cearura and gold needles. |
17 | Recover treasure from a shipwreck on the ocean floor. Located to the northeast, east, and west of Mu. (The west is surrounded by underwater mountains, but it can be reached by diving inside from the sea.The northeast is empty if you have collected it in the past) |
18 | Enter the southeast tower from Irem and fight "Ashura" on the 5th floor. After defeating him, you will get the "Key of Chaos". ![]() |
19 | Enter "Chaos Castle" underwater to the southeast of Irem and battle "Chaos" in the back. Destroy. (There is a hidden room on the 1st floor)![]() |
20 | Return to Stethlos and use Mirai Warp. |
21 | Arrived at "Irem" to the west from the temple. Speak to the old woman sleeping on the bed in the inn to obtain the "Metamol" magic. The “Sai Gas” sold here is powerful. This allows you to wipe out enemies on the field in one shot, and also saves money, so it's perfect for leveling. |
22 | Arrived at "Mu" on the seabed north from Irem. Since most of the townspeople have become Sahagin, you will need the magic of Metamorph to converse with them. Be careful as you will encounter them even within the town. |
23 | Collect treasure from the shipwrecks to the 7 o'clock direction, southeast, and west of Mu. |
24 | Arrive at "Daam Village" southeast of Irem. Act in the following order.
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25 | Go north from Derm and arrive at "Viper Town". Talk to Dior at the base and he will join your party and get the "Rocket Belt". "Capsule Hotel" can be obtained from the treasure chest in the base. |
26 | From Viper, we arrived at the "Pulsar Research Institute" on the ocean floor to the north. Talk to the pulsar in the back and get "Tsuushinki". |
27 | From the Temple of Stethros, use the "Rocket Belt" on the north pier to move to the Floating Continent. |
28 | We arrived at the "Floating Continent Village" just a short distance from the landing site. It is also possible to refill the pipe gas. It's also a good idea to buy some "Shomeidan" which will be useful in the later boss battles. |
29 | North from the villageEnter the ruins and get the "Remote Control" on the 4th floor. (There are 3 hidden rooms) |
30 | Enter the mountain in the northeastern part of the floating continent and take the following steps.
![]() There are many troublesome attacks such as a full-body attack with a large whirlwind, and single-target sleep with a muffled song. If you apply darkness with spark magic or flare bullets, the accuracy of all attacks will decrease, giving you some leeway. |
31 | Go to another dimension by riding the Stethross and using "Jiku Warp". (Please note that you will not be able to return to the Saga world after this) At the same time, Stethros' hover engine is damaged. Muon and Summon cannot be used in another dimension, so they can only move on land. |
32 | Arrive at "Darius Town" in the northeast. It is possible to collect information and adjust equipment. Purchasing "Dragon Shield, Magician's Clothes" for everyone will give you an advantage in the upcoming boss battle. |
33 | Arrived at the village in the 8 o'clock direction from Darius. Go through the broken fence in the west and examine the tree in the north to get Matatabi. |
34 | Leave the village, enter the north base, and take the following steps.
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35 | Return to Darius and take a boat from the pier in the northeast to the town of Kinaia. Be sure to purchase heels for everyone at the magic shop. |
36 | After leaving Kinaia and following the road, we arrived at Mt. Hasid. Act in the following order.
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37 | Enter the ruins northwest of Mt. Hasid and proceed in the following order.
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38 | From the ruins, arrive at "Charles' Cave" northeast. Give Charles the "Magical Shell". |
39 | An event occurs when you are caught in a tornado northwest of the ruins. Battle with "Jormungand". Destroy. ![]() |
40 | Go north through the desert and arrive at the "Town of Stethros". Act in the following order.
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41 | Return to Charles' Cave and talk to Charles and Barzai to rejoin the crew. Charles is a magician and you should definitely buy "Raise, Healer". It is also possible to create magic by combining attribute stones. |
42 | Arrived at the "Town of Zacharion" north of Darius. If you examine the sword in the north, you will get "Excalibur". Afterwards, talk to "Masamune" in a private house and have him join the crew. |
43 | Arrived at "Cloud Town" northeast of Zakarion. Act in the following order.
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44 | Collect the treasure chest from the following 4 caves. |
45 | Arrived at the "Town of Portol" northwest of Zakarion. Act in the following order.
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46 | In a town in the Goth region, talk to the man in the private house to obtain the "Sword". |
47 | Leave town, enter the ruins to the southeast, and take the following steps.
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48 | If you talk to Masamune of Stethros with "Tsurugi, Magatama, Kagami", you will get the holy sword "Kusanagi Tsurugi". |
49 | Collect the "Chogokin" from the treasure chest in the cave south of the town in the Goth region. If you give it to Steslos's "Zugauba" along with "Seinaru Oil", you can get "Aegis Tate". |
50 | Enter "Goat Mountain" to the southwest from a town in the Goat region and proceed in the following order.
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51 | エンディング |