Weapons
Order of attack power. This is important for human characters as it determines their normal attack power and accuracy.Tight Sword | [El, Kish] Attack 5, Accuracy 100 |
Damascus | [Uranus] Attack 10, Accuracy 80 |
Moon Knight | [Uranus] Attack 13, Accuracy 80 |
Heat Sword | [El, Kish] Attack 10, Accuracy 80 |
Killwhip | [El, Kish] Attack 14, Accuracy 100 |
Scarecrow | [El, Kish] Attack 22, Accuracy 80, Dormin using tools |
Iron cutter | [El, Kish] Attack 25, Accuracy 80 |
Spirit | [El, Kish] Attack 29, Accuracy 80 |
Tangaloia | [Uranus] Attack 30, Accuracy 80 |
Diaster | [Uranus] Attack 34, Accuracy 90, Purinpa with tool use |
Ars no Ken | [El, Kish] Attack 36, Accuracy 80 |
Kintal no Ken | [El, Kish] Attack 43, Accuracy 80 |
Aaron's staff | [Uranus] Attack 45, Accuracy 80, Tarkaja using tools |
Cross Sword | [Kish] Attack 50, Accuracy 80 |
Hurricane | [Kish] Attack 50, Accuracy 80 |
Evil Killer | [El, Kish] Attack 54, Accuracy 80 |
Muramasa | [Kish] Attack 60, Accuracy 80 |
Excalibur | [El, Kish] Attack 63, Accuracy 80, Dorminar using tools |
Lightning | [Uranus] Attack 70, Accuracy 80, Makajama using tools |
Photon Ken | [El, Kish] Attack 75, Accuracy 80 |
Hecaton's Ax | [El]Attack 90, Accuracy 30 |
Omega Ken | [Uranus] Attack 100, Accuracy 100 |
Demon Killer | [El, Kish] Attack 105, Accuracy 80 |
Hammer Hammer | [El] Attack 120, Accuracy 20 |
Alpha no Ken | [Kish] Attack 120, Accuracy 50, Number of attacks 2 |
Force no Ken | [El] Attack 128, Accuracy 70 |
Armor
In order of defense power. Physical damage taken is reduced by 1 for each +1 defense. Magic defense power is also set as mask data, and for every +1 magic defense, damage received from attack magic becomes -1.Kawanofuku | [All] Defense 8, Magic Defense 8 |
robe | [Uranus] Defense 10, Magic Defense 15 |
Copper Armor | [El, Kish] Defense 12, Magic Defense 12 |
Reh no Fuku | [Uranus] Defense 15, Magic Defense 23 |
Iron Armor | [El, Kish] Defense 19, Magic Defense 27 |
Ars Armor | [El, Kish] Defense 35, Magic Defense 35 |
Aura Robe | [Uranus] Defense 35, Magic Defense 50 |
Sky Armor | [El, Kish] Defense 37, Magic Defense 37, Rakukaja (single) using tools |
Geo Armor | [El, Kish] Defense 45, Magic Defense 50, Diorama using tools |
Bufu Arma | [El, Kish] Defense 45, Magic Defense 50, Buhurama with tool use |
Hecaton Mail | [El] Defense 50, Magic Defense 45 |
Mags' Cloth | [Uranus] Defense 60, Magic Defense 80, Makaranda with tool use |
Nano mail | [El, Kish] Defense 65, Magic Defense 65 |
Mags Armor | [Kish] Defense 70, Magic Defense 70 |
Saint Armour | [El, Kish] Defense 72, Magic Defense 72 |
Photon Armor | [El, Kish] Defense 86, Magic Defense 86 |
Omega Armor | [Uranus] Defense 98, Magic Defense 98 |
Alpha Male | [Kish] Defense 108, Magic Defense 108 |
Force mail | [El] Defense 127, Magic Defense 127, Macajamin using tools |
Shield
In order of defense power. Like armor, magic defense is masked.It is set as data. Uranus cannot equip all shields.How to make | [El, Kish] Defense 8, Magic Defense 8 |
Tate no Tate | [El, Kish] Defense 13, Magic Defense 13 |
Wolfschild | [El, Kish] Defense 21, Magic Defense 21 |
Arsshild | [El, Kish] Defense 28, Magic Defense 28 |
Fresh quintal | [El, Kish] Defense 37, Magic Defense 37 |
The height of the Hecaton | [El] Defense 45, Magic Defense 40 |
Bushild | [El, Kish] Defense 50, Magic Defense 50 |
Saint Schild | [El, Kish] Defense 60, Magic Defense 60 |
Photon vertical | [El, Kish] Defense 68, Magic Defense 68 |
Strength of the Force | [El] Defense 82, Magic Defense 82, Penpatra using tools |
Tools
All except event items.Mana Seed | Recovers approximately 50 HP for a single ally |
Mana | Recovers approximately 999 HP for a single ally |
Pana | Recovers MP for a single ally by approximately (20 + Intelligence) |
Panacare | Recovers MP for a single ally by approximately (80 + Intelligence) |
Looks like it's going to go crazy | Cure poison status for a single ally |
Mona's food | Cure paralysis for a single ally |
Rune | Revives a single ally (HP is 1 when revived) |
Sylph's Splash | Warp to a town you've been to once |
Bamora | Increase attack power of a single ally |
Hitomi of tote | Increase the defense power of a single ally |
Maju no Chi | Escape from battle |
Magi no Fue | Inflicts confusion on one group of enemies |
Cult Mask | Seal the magic of one group of enemies |
Lethe drop | Paralyzes a single enemy |
Jachin's staff | Recovers approximately 40 HP for all allies |
Ruth's rod | Damage to all enemies (power 150)/Can be used as many times as you like |
Magnetite | Can be exchanged for items at certain locations |
Tsuchinomamori | Stamina +1 (permanent) |
Water protection | Intelligence +1 (permanent) |
Hikari no Mamori | Attack +1 (permanent) |
Wind protection | Agility +1 (permanent) |
Giraffe bone 1 | Obtained from Orthros Cave |
Giraffe bone 2 | Obtained from Zord Castle |
Giraffe bone 3 | Obtained from Zord's nest |
Dragon bone 1 | Obtained from Magan Tower |
Dragon bone 2 | Obtained in Daro Town |
Dragon bone 3 | Obtained from Zord Castle |
Amon's bone 1 | Obtained in Atlantis |
Amon's bones 2 | Obtained at Zord Headquarters |
Amon's bones 3 | Obtained from Cerberus Cave |
Magic
Sort by type. The damage caused by attack magic is calculated by [Magic power + Intelligence * Enemy's magic resistance (-100% to 100%) - Enemy's magic defense], and the later bosses have lower magic resistance, so it is more effective. It is a method of attack. Magic is learned when leveling up, and the higher your intelligence is, the faster you will learn it. (The acquisition level below is the value when no intelligence is used at all)Agi | 2 | [For monsters only] Fire attack on a single enemy [Power 20] |
Aguila | 5 | [El(2)] Fire attack on enemy group [power 40] |
Aguilaon | 12 | [For monsters only] Fire attack on all enemies [Power 80] |
Agilama | 18 | [El (26)] Fire attack on enemy group [Power 140] |
Agidyne | 25 | [El (44)] Fire attack on all enemies [power 180] |
Buf | 2 | [For monsters only] Ice attack on a single enemy [Power 20] |
Buhura | 5 | [For monsters only] Ice attack on enemy group [power 40] |
Bufraon | 12 | [For monsters only] Ice attack on all enemies [Power 80] |
Buhrama | 18 | [For monsters only] Ice attack on enemy group [Power 170] |
Bufdain | 25 | [For monsters only] Ice attack on all enemies [Power 250] |
Geo | 2 | [For demonic beasts only] Lightning attack on a single enemy [Power 20] |
Giora | 5 | [For monsters only] Lightning attack on enemy group [Power 40] |
Gioraon | 12 | [For monsters only] Lightning attack on all enemies [Power 80] |
Diorama | 18 | [For monsters only] Lightning attack on enemy group [Power 130] |
Stardust | 25 | [El (event)] Lightning attack on all enemies [power 250] |
Zan | 4 | [For monsters only] Impact attack on a single enemy [Power 40] |
Zanma (weak) | 8 | [For monsters only] Shock attack on enemy group [Power 40] |
Zanmaon | 14 | [Uranus (22)] Shock attack on all enemies [power 100] |
Zanma (strong) | 25 | [El (Event)] Impact attack on enemy group [Power 130] |
Force | 30 | [El (event)] Shock attack on all enemies [power 250] |
Lanka | 1 | [Kish (event)] Activated by chanting for 2 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 300 + (4 * Intelligence)] |
Lancome | 2 | [Kish (event)] Activated by chanting for 3 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 480 + (4*Intelligence)] |
Rankine | 3 | [Kish (event)] Activated by chanting for 4 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 1000 + (4 * Intelligence)] |
Mud | 12 | [Kish (10)] Instant death of enemy group with low probability |
Mudon | 18 | [For monsters only] High probability of instantly killing enemy groups |
di | 4 | [For monsters only] HP recovery for a single ally [recovery amount = 20 + random number ()] |
Diama | 8 | [El (10)] HP recovery for a single ally [recovery amount = 100 + random number ()] |
Dearmahan | 25 | [Uranus (40)] Complete recovery of HP for a single ally |
Medi | 10 | [For monsters only] HP recovery for all allies [recovery amount = 15 + random number ()] |
Media | 28 | [Kish (36), Uranus (1)] HP recovery for all allies [recovery amount = 80 + random number ()] |
Media handle | 50 | [Uranus (52)] HP recovery for all allies [recovery amount = 250 + random number ()] |
Poisday | 5 | [Uranus (1)] Poison status treatment for a single ally |
Pararadi | 7 | [Uranus (32)] Paralysis treatment for a single ally |
Recalm | 20 | [Uranus (Event)] Revives a single ally with a certain probability, HP 1 when revived, cannot be used during battle |
Summary Calm | 30 | [Uranus (Event)] Guaranteed to revive a single ally, HP 1 when revived, cannot be used during battle |
Patora | 2 | [For magical beasts only] Cures status abnormalities of a single ally |
Penpatra | 5 | [Kish (25)] Cures status abnormalities of all allies |
Tarkaja | 15 | [Kish (18)] Doubles attack of all allies, cannot be stacked, permanent during battle |
Rakukaja | 8 | [For monsters only] Doubles the health of all allies, cannot be stacked, permanent during battle |
Rakunda | 10 | [For monsters only] Enemy group's physical strength is halved, cannot be stacked, effect is permanent |
Racundac | 20 | [Magical beast only] Halve the physical strength of all enemies, cannot stack, effect.��Perpetual |
Dormin | 5 | [For monsters only] Put the enemy group to sleep |
Dorminar | 8 | [For monsters only] Put all enemies to sleep |
Purinpa | 4 | [For monsters only] Confuse enemy groups |
Marinkarin | 7 | [For monsters only] Confuse all enemies |
Tentarafu | 10 | [For monsters only] Confuses and puts a group of enemies to sleep |
Birla | 12 | [For monsters only] Poisons a group of enemies |
Makajama | 6 | [For magical beasts only] Seal the enemy group's magic |
Makajamin | 11 | [For magical beasts only] Seals the magic of all enemies |
Makaranda | 0 | [For monsters only] Absorb MP from a single enemy |
Comback | 5 | [Kish (1)] Combine demons and create a new demon |
Trumpa | 10 | [El (18)] Teleport to the town you visited once |
Liens | 3 | [For monsters only] You will no longer encounter enemies with a lower level than El, permanent until you move to the floor |