Last Bible (GBC) various data

Oct 25 2024

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Weapons in order of attack power. This is important for human characters as it determines their normal attack power and accuracy. Tight Sword [El, Kish] Attack 5, Accuracy 100 Damascus [Ouranos] Attack 10, Accuracy 80 Moon Knight [Uranos] Attack 13, Accuracy 80 Heat Sword [El, Kish] Attack 10, Accuracy 80 Kill Whip

Weapons

Order of attack power. This is important for human characters as it determines their normal attack power and accuracy.
Tight Sword [El, Kish] Attack 5, Accuracy 100
Damascus [Uranus] Attack 10, Accuracy 80
Moon Knight [Uranus] Attack 13, Accuracy 80
Heat Sword [El, Kish] Attack 10, Accuracy 80
Killwhip [El, Kish] Attack 14, Accuracy 100
Scarecrow [El, Kish] Attack 22, Accuracy 80, Dormin using tools
Iron cutter [El, Kish] Attack 25, Accuracy 80
Spirit [El, Kish] Attack 29, Accuracy 80
Tangaloia [Uranus] Attack 30, Accuracy 80
Diaster [Uranus] Attack 34, Accuracy 90, Purinpa with tool use
Ars no Ken [El, Kish] Attack 36, Accuracy 80
Kintal no Ken [El, Kish] Attack 43, Accuracy 80
Aaron's staff [Uranus] Attack 45, Accuracy 80, Tarkaja using tools
Cross Sword [Kish] Attack 50, Accuracy 80
Hurricane [Kish] Attack 50, Accuracy 80
Evil Killer [El, Kish] Attack 54, Accuracy 80
Muramasa [Kish] Attack 60, Accuracy 80
Excalibur [El, Kish] Attack 63, Accuracy 80, Dorminar using tools
Lightning [Uranus] Attack 70, Accuracy 80, Makajama using tools
Photon Ken [El, Kish] Attack 75, Accuracy 80
Hecaton's Ax [El]Attack 90, Accuracy 30
Omega Ken [Uranus] Attack 100, Accuracy 100
Demon Killer [El, Kish] Attack 105, Accuracy 80
Hammer Hammer [El] Attack 120, Accuracy 20
Alpha no Ken [Kish] Attack 120, Accuracy 50, Number of attacks 2
Force no Ken [El] Attack 128, Accuracy 70

Armor

In order of defense power. Physical damage taken is reduced by 1 for each +1 defense. Magic defense power is also set as mask data, and for every +1 magic defense, damage received from attack magic becomes -1.
Kawanofuku [All] Defense 8, Magic Defense 8
robe [Uranus] Defense 10, Magic Defense 15
Copper Armor [El, Kish] Defense 12, Magic Defense 12
Reh no Fuku [Uranus] Defense 15, Magic Defense 23
Iron Armor [El, Kish] Defense 19, Magic Defense 27
Ars Armor [El, Kish] Defense 35, Magic Defense 35
Aura Robe [Uranus] Defense 35, Magic Defense 50
Sky Armor [El, Kish] Defense 37, Magic Defense 37, Rakukaja (single) using tools
Geo Armor [El, Kish] Defense 45, Magic Defense 50, Diorama using tools
Bufu Arma [El, Kish] Defense 45, Magic Defense 50, Buhurama with tool use
Hecaton Mail [El] Defense 50, Magic Defense 45
Mags' Cloth [Uranus] Defense 60, Magic Defense 80, Makaranda with tool use
Nano mail [El, Kish] Defense 65, Magic Defense 65
Mags Armor [Kish] Defense 70, Magic Defense 70
Saint Armour [El, Kish] Defense 72, Magic Defense 72
Photon Armor [El, Kish] Defense 86, Magic Defense 86
Omega Armor [Uranus] Defense 98, Magic Defense 98
Alpha Male [Kish] Defense 108, Magic Defense 108
Force mail [El] Defense 127, Magic Defense 127, Macajamin using tools

Shield

In order of defense power. Like armor, magic defense is masked.It is set as data. Uranus cannot equip all shields.
How to make [El, Kish] Defense 8, Magic Defense 8
Tate no Tate [El, Kish] Defense 13, Magic Defense 13
Wolfschild [El, Kish] Defense 21, Magic Defense 21
Arsshild [El, Kish] Defense 28, Magic Defense 28
Fresh quintal [El, Kish] Defense 37, Magic Defense 37
The height of the Hecaton [El] Defense 45, Magic Defense 40
Bushild [El, Kish] Defense 50, Magic Defense 50
Saint Schild [El, Kish] Defense 60, Magic Defense 60
Photon vertical [El, Kish] Defense 68, Magic Defense 68
Strength of the Force [El] Defense 82, Magic Defense 82, Penpatra using tools

Tools

All except event items.
Mana Seed Recovers approximately 50 HP for a single ally
Mana Recovers approximately 999 HP for a single ally
Pana Recovers MP for a single ally by approximately (20 + Intelligence)
Panacare Recovers MP for a single ally by approximately (80 + Intelligence)
Looks like it's going to go crazy Cure poison status for a single ally
Mona's food Cure paralysis for a single ally
Rune Revives a single ally (HP is 1 when revived)
Sylph's Splash Warp to a town you've been to once
Bamora Increase attack power of a single ally
Hitomi of tote Increase the defense power of a single ally
Maju no Chi Escape from battle
Magi no Fue Inflicts confusion on one group of enemies
Cult Mask Seal the magic of one group of enemies
Lethe drop Paralyzes a single enemy
Jachin's staff Recovers approximately 40 HP for all allies
Ruth's rod Damage to all enemies (power 150)/Can be used as many times as you like
Magnetite Can be exchanged for items at certain locations
Tsuchinomamori Stamina +1 (permanent)
Water protection Intelligence +1 (permanent)
Hikari no Mamori Attack +1 (permanent)
Wind protection Agility +1 (permanent)
Giraffe bone 1 Obtained from Orthros Cave
Giraffe bone 2 Obtained from Zord Castle
Giraffe bone 3 Obtained from Zord's nest
Dragon bone 1 Obtained from Magan Tower
Dragon bone 2 Obtained in Daro Town
Dragon bone 3 Obtained from Zord Castle
Amon's bone 1 Obtained in Atlantis
Amon's bones 2 Obtained at Zord Headquarters
Amon's bones 3 Obtained from Cerberus Cave

Magic

Sort by type. The damage caused by attack magic is calculated by [Magic power + Intelligence * Enemy's magic resistance (-100% to 100%) - Enemy's magic defense], and the later bosses have lower magic resistance, so it is more effective. It is a method of attack. Magic is learned when leveling up, and the higher your intelligence is, the faster you will learn it. (The acquisition level below is the value when no intelligence is used at all)
Agi 2 [For monsters only] Fire attack on a single enemy [Power 20]
Aguila 5 [El(2)] Fire attack on enemy group [power 40]
Aguilaon 12 [For monsters only] Fire attack on all enemies [Power 80]
Agilama 18 [El (26)] Fire attack on enemy group [Power 140]
Agidyne 25 [El (44)] Fire attack on all enemies [power 180]
Buf 2 [For monsters only] Ice attack on a single enemy [Power 20]
Buhura 5 [For monsters only] Ice attack on enemy group [power 40]
Bufraon 12 [For monsters only] Ice attack on all enemies [Power 80]
Buhrama 18 [For monsters only] Ice attack on enemy group [Power 170]
Bufdain 25 [For monsters only] Ice attack on all enemies [Power 250]
Geo 2 [For demonic beasts only] Lightning attack on a single enemy [Power 20]
Giora 5 [For monsters only] Lightning attack on enemy group [Power 40]
Gioraon 12 [For monsters only] Lightning attack on all enemies [Power 80]
Diorama 18 [For monsters only] Lightning attack on enemy group [Power 130]
Stardust 25 [El (event)] Lightning attack on all enemies [power 250]
Zan 4 [For monsters only] Impact attack on a single enemy [Power 40]
Zanma (weak) 8 [For monsters only] Shock attack on enemy group [Power 40]
Zanmaon 14 [Uranus (22)] Shock attack on all enemies [power 100]
Zanma (strong) 25 [El (Event)] Impact attack on enemy group [Power 130]
Force 30 [El (event)] Shock attack on all enemies [power 250]
Lanka 1 [Kish (event)] Activated by chanting for 2 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 300 + (4 * Intelligence)]
Lancome 2 [Kish (event)] Activated by chanting for 3 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 480 + (4*Intelligence)]
Rankine 3 [Kish (event)] Activated by chanting for 4 turns in a row, ignores magic resistance, magic attack on all enemies [damage dealt = 1000 + (4 * Intelligence)]
Mud 12 [Kish (10)] Instant death of enemy group with low probability
Mudon 18 [For monsters only] High probability of instantly killing enemy groups
di 4 [For monsters only] HP recovery for a single ally [recovery amount = 20 + random number ()]
Diama 8 [El (10)] HP recovery for a single ally [recovery amount = 100 + random number ()]
Dearmahan 25 [Uranus (40)] Complete recovery of HP for a single ally
Medi 10 [For monsters only] HP recovery for all allies [recovery amount = 15 + random number ()]
Media 28 [Kish (36), Uranus (1)] HP recovery for all allies [recovery amount = 80 + random number ()]
Media handle 50 [Uranus (52)] HP recovery for all allies [recovery amount = 250 + random number ()]
Poisday 5 [Uranus (1)] Poison status treatment for a single ally
Pararadi 7 [Uranus (32)] Paralysis treatment for a single ally
Recalm 20 [Uranus (Event)] Revives a single ally with a certain probability, HP 1 when revived, cannot be used during battle
Summary Calm 30 [Uranus (Event)] Guaranteed to revive a single ally, HP 1 when revived, cannot be used during battle
Patora 2 [For magical beasts only] Cures status abnormalities of a single ally
Penpatra 5 [Kish (25)] Cures status abnormalities of all allies
Tarkaja 15 [Kish (18)] Doubles attack of all allies, cannot be stacked, permanent during battle
Rakukaja 8 [For monsters only] Doubles the health of all allies, cannot be stacked, permanent during battle
Rakunda 10 [For monsters only] Enemy group's physical strength is halved, cannot be stacked, effect is permanent
Racundac 20 [Magical beast only] Halve the physical strength of all enemies, cannot stack, effect.��Perpetual
Dormin 5 [For monsters only] Put the enemy group to sleep
Dorminar 8 [For monsters only] Put all enemies to sleep
Purinpa 4 [For monsters only] Confuse enemy groups
Marinkarin 7 [For monsters only] Confuse all enemies
Tentarafu 10 [For monsters only] Confuses and puts a group of enemies to sleep
Birla 12 [For monsters only] Poisons a group of enemies
Makajama 6 [For magical beasts only] Seal the enemy group's magic
Makajamin 11 [For magical beasts only] Seals the magic of all enemies
Makaranda 0 [For monsters only] Absorb MP from a single enemy
Comback 5 [Kish (1)] Combine demons and create a new demon
Trumpa 10 [El (18)] Teleport to the town you visited once
Liens 3 [For monsters only] You will no longer encounter enemies with a lower level than El, permanent until you move to the floor




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