Lancelot
Comprehensive firepower:★★★
Instant firepower: ★★
Aerial:★
Zack processing: ★★
Support:★
Characteristics: Water
Difficulty level of operation: Average
Self buff: Pursuit/Invincibility
Debuff: Freezing
----------------------
Overall rating A
The three buff types "pursuit, invincibility, and freezing" are all excellent. It also has a build width that matches the stage. On the other hand, his weaknesses include the difficulty in attacking distant enemies and using ability techniques.
The only instantaneous firepower is the ability technique "Southern Cross," but this technique is extremely powerful. However, Stan falls into the category of being weak. In the case of stun, it is often necessary to perform a △ attack at the end, which can be frustrating as the final blow cannot reach a high or distant place.
Overall, the pressure from invincibility and the support from freezing are extremely large. There are various forms of support, but freezing has the unique advantage of being visually easy to understand and conveying intentions.
Attack technique
Southern Cross★★★★
Attack power 100 (image when Southern Cross is 100)
Boasts overwhelming instantaneous firepower. You can't miss this technique. It's a multi-stage hit, so I want to be conscious of getting a full hit. At the end of this move, ▢Normal attack → △Strong attack for a combo finish
Blade Impulse★★
Attack power 30
One of the main forces of attack. It's easy to use because it recasts quickly and closes the gap. At the end of this technique, ▢Normal attack → △Strong attack for a combo finish
Turblenz★
Attack power 30
The attack range seems wide, but the forward hit detection is small, making it difficult to use. Furthermore, the time loss of jumping up the moment you perform a technique is surprisingly severe
Not only will it not work if you are not close to or tucked into the boss, but a mysterious phenomenon will occur where the technique will be interrupted if you activate it while nestled in, so be careful. One-hit damage is large, but multi-stage attacks are more attractive as they are subject to the upper limit
At the end of this move, ▢Normal attack → △Strong attack for a combo finish
Lavina Strom★
Attack power 20
Aside from its attack power, the feature of this technique is that it can accurately deal damage to enemies in the air or at a distance. It is useful for various earning quests such as dealing with monsters and griffons, but it pales in comparison to other abilities when dealing with strong bosses. No derivation into combo
Auxiliary skills
Kurzwinger★★★★
Effect: Freezing
Can freeze enemies. This effect is also superior in that it is easier to visually understand and convey intentions than other status abnormalities. You can also extend the restraint time by 2.5 seconds by long-pressing, so just long-press. It's one of the techniques you can't miss
Braodorhi★★★
Effect: Pursuit
Approximately 20% follow-up damage is added to your own attacks. Unlike other self-buffs, the upper limit for follow-up attacks is calculated separately, so you can think of it as a pure 20% increase in attack power. Also, it is very powerful because it is calculated separately from Gene's "Pursuit"
Schwertgeist★
Effect: Secret distribution
Allocate your secret gauge to your allies. It's difficult to know how to use it, but Charlotte and the main character also have similar skills, so I have a feeling they'll be able to use it for something in the future. Currently the No.1 substitute candidate
Luftschbiegel★★★
Effect: Invincible
You may want to include it on your first attempt or on a stage you are not good at. It is highly versatile as it can be used as a buff to use invincibility when approaching enemies and to perform attacks smoothly.
Base abilities
The author's combination based on the above
Proto Bahamut (for strong bosses)
▢:Southern Cross
△: Braodorhi (free frame)
〇:Blade Impalement
✕:Kurzwinger
You can change the attack technique, invincibility, etc. to Braodorhi (pursuing attack)
For griffons and orbital quests
A stage where Zako also appears
▢:Southern Cross
△: Lavina Strom
〇:Blade Impalement
✕:Kurzwinger
Lavina Strom's ability to annihilate Zako isHigh
Utilization of freezing
Basic rules
Does not freeze during overdrive
Effective when used during phase transition
Long press to extend the effect
There is some weight when activated, so activate it as soon as you feel like it.
In the case of Proto Bahamut, it takes flight at 80%, so it is necessary to understand the gimmicks of the entire body, such as freezing at 81-82%.
Cannot be frozen during overdrive, but for the first time? When in overdrive, you may be frozen until a yellow aura appears (maybe it differs depending on the boss? Specifications are unknown)
Wrapped in red aura and activates overdrive (knockback). In this first state, there are many bosses that can be frozen
If you are surrounded by a yellow aura immediately after that, most abnormalities will not be accepted.
Only one type of combo
▢▢▢▢△
Press △ for a combo finish. Press ▢ for the fourth time and Lancelot will be surrounded by a blue aura. In this state, △ will result in a combo finish, but if you continue to hit ▢ repeatedly, it will become a state of confusion
▢▢▢▢+▢Consecutive hits
In this state, you can continue the combo, so in this state you can always press △ to finish. Also, if you use Mai, you can attack at high speed, so you can use it as an attack.
▢▢▢▢+▢Consecutive hits△
Southern Cross, Turblenz, and Blade Impalement will be treated as ▢3 normal combos
Southern Cross+▢+△=Combo Finish
Can be connected with Southern Cross ▢△ Finish → Trublenz ▢△ Finish → Blade Impalement ▢△ Finish
Using △
Lancelot's △ move has two major features
Part 1: △ has the ability to continue combo
▢▢▢▢△
Press Neutral △ at the end of the combo to get a combo finish, but if you press △ while tilting the analog stick L, you can move and maintain the combo while continuing. Finally, you can go to the finish at any time by pressing Neutral△
▢▢▢▢L△→△
Part 2: L△ has evasion ability
Press △ while defeating Analog L to slide and perform a slash attack. This slide has evasion ability, so it is also effective in combination with Gene who activates just evasion
You can also use it to avoid enemy attacks and gimmicks
Author build
For those who prefer comfort and firepower builds
Damage limit
Damage limit
Damage limit
Damage limit: 4, MAX is ideal. Achieve it with weapon protection and gene reinforcement
Critical probability: Ideally 100% with one equipment. I want to meet the limits of character enhancement and weapon protection
Pursuit: Obtained through appraisal
Pursuit: Maximize by strengthening Gene. Damage is also in a separate frame, so it won't hit the upper limit
Pursuit: Pure firepower increase, calculated separately from the ability "Pursuit", so you can expect effects even if it overlaps.
Advantageous conversion: pure firepower increase. Obtainable through appraisal
Fudo: Max in 2 places. Recommended
Immobile: Good compatibility with melee characters, prevents ice shots from being missed due to knockback
Immunity to flinch: Treasure exchange at the Yorozu shop> Gene. Includes 30% damage reduction when flinch is disabled. 45% cut when combined with Funbari
There are some things mentioned above that you should include in the "+ Gene".
Potion
Guts
Meikyo Water Stop
Exaltation
Rage wave
Quick ability
▢:Southern Cross
△: Luftschbiegel (invincible)
〇:Blade Impalement
✕:Kurzwinger
Invincibility and pursuit change depending on the situation
Standing around
Basic actions
Invincible opening
〇Enemy with Blade Impalement
The dance from
If the boss is misaligned, fine-tune with analog L+△
Continue dancing
▢Make a full hit with Southern Cross
〇Blade Impalement for every recall
If the stun gauge is filling up, aim for a stun while putting up with freezing. Aim for a stun with a combo finish or ability technique
If the boss gets angry, freeze (try not to overlap with the slow or paralyze of your allies. However, if you are too greedy, you may miss, so you can give priority to the enemy)
Fragile Dodge Build
Make full use of analog L + △ evasion to maintain invincibility and hit △ repeatedly
Fragile Dodge: Obtained through Appraisal
Damage limit
Damage limit
Damage limit
Damage limit: 4, MAX is ideal. Achieve it with weapon protection and gene reinforcement
Critical probability: Ideally 100% with one equipment. I want to meet the limits of character enhancement and weapon protection
The rest will accumulate firepower. Unique genes, tyrants, etc.
[Reference] Genes that are compatible with evasion
Evasion revenge (attack up)
Nezumi (guard/cannot evade, but attack power increases = deal with evasion by pressing △)
A fine line (if you are attacked, you will faint, but the damage limit will increase = if you can maintain invincibility, you can transform in combination with evasion.It is not common as it tends to be limited to patterned stages)
Evasion performance (Increase invincibility time and number of evasions)
Mental unity (defense up/HP recovery when just evasion is successful)
Escape distance (Escape distance on the ground increases = Lancelot△ seems to have no effect on evasion)
Fragile Dodge (Attack power is reduced by 50%, but all evasions become just evasions)
Cure potion (cure potion will also have the effect of removing abnormalities = it is a fine line and is compatible with being equipped as a set, but it is difficult to actually use)
Unique: White Dragon's Oath (△Increases attack power and movement distance)
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