The Outer Worlds: Spacer's Choice Edition Troubleshooting Difficulty

Oct 23 2024

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Trophy difficulty: D 39 points Easy time required C: 55 hours The road to Platinum Main story: 20-25 hours Main story 2nd round: 10-15 hours DLC "Crisis Approaching the Gorgon" 10 hours DLC "Eridanos Murder Case" 10 hoursーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー than 2 laps Theoretically it is 1 lap, but 2 laps is recommended. Although there are no complicated branches, there is a high possibility that you will miss the timed elements, so you will need to clear the second round on the highest difficulty level, ``Supernova''. "Supernova" chestnut

Trophy difficulty

D 39 points Easy

Required time

C 55 hours

The road to platinum

Main story: 20-25 hours

2nd round of main story: 10-15 hours

DLC “Crisis on the Gorgon” 10 hours

DLC “Eridanos Murder Case” 10 hours

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Number of laps: 2 laps

Theoretically it is one lap, but two laps are recommended. Although there are no complicated branches, there is a high possibility of missing time-limited elements

The second round requires clearing on the highest difficulty level "Supernova". Clearing "Supernova" also unlocks lower-tier trophies, so learn the game by playing "Story" on the first playthrough, and then challenge "Supernova" on the second playthrough. There is no NG+ thing

Trophy chart

    Start on "Story" difficulty level and proceed while paying attention to timed elements

    If you complete the game in 2 laps, you can't play as you want on the first lap. The second round starts on the "Supernova" difficulty level, so you can't move freely because the points you can fast travel and save are limited.

    We recommend that you leave the save data that is the starting point for choosing between the two on the first playthrough, and obtain both as much as possible on the first playthrough. It would be quite stressful to take one side with "Supernova"

    Save data before the final round of the first round will always remain

    Clear the main story of the first round

    Start and clear the 2nd DLC from the save before the last round of the 1st round

    Start of 2nd round difficulty "Supernova"

    Clear the main story while checking the missed trophies. It's only difficult at the beginning and during the final stage, but once you get a strong weapon, it gets easier

    Counts like combat trophies are stored in the system data, so it's a good idea to earn them when you find a place where it's easy to do. You can check your progress in your trophy history.

Ste swing

Characteristics cannot be reassigned

Skills and special abilities can be rerolled

Main story (1st round)

Start with minus intelligence to ensure you get the trophy "Scorching Sun" on the first lap. [Persuasion] and [Picking] are especially useful. I want to get [Engineering 20] for repairs, [Hacking 40] for limited items from vending machines, and [Influence 20] for allies at an early stage.

Characteristics

Intelligence: Minus 1 (Trophy "Scorching Sun")

Other freedom

In order to obtain the "Scorching Sun" trophy, you need to set your intelligence to minus and activate the "Otoboke" conversation.

Skills (final goal)

Two-handed melee weapon 40 (for prism hammer)

Long gun or heavy weapon 60-80

Persuasion 150 (required: for DLC trophy)

Deception 60 (DLC may require more than just persuasion)

Intimidation 60 (DLC may require more than just persuasion)

Sneaking 20 (surprise attack required)

Hacking 60 (it's useful to get 40 early)

Key picking 60-100 (useful for games)

Science 20-40 (20 is required)

Engineering 20-40 (repair possible)

Influence 20 (enables allies' abilities, includes trophies)

Recommended special abilities

Dash speed (first stage)

peddler fee (first stage)

Transportation amount 50Kg (first stage)

peddler's purchase price 20% (second stage)

15% recovery for each defeat (second stage)

Weight of consumables (second stage)

Transporting companions 40Kg (second stage)

5m highlighting (second stage)

Transportation amount 100Kg (third stage)

I want to get rid of the deficit as soon as possible. In particular, highlighting highlights saves you the trouble of searching for enemy corpses.

Supernova (2nd round)

Unlike the first round, you will also need survivability, attack power, and conversation skills to avoid battle. The enemies are tough and you will run out of bullets, so you want to use light, heavy, and energy bullets evenly.

However, since the long gun is stable after the middle stage, I think that the weapon skill should be the long gun.

Long gun

persuasion

�Picking

Picking

Dash speed (special ability)

Ability up when acting solo (special ability)

Supernova will focus on developing the above

Supernova features

Estimated clear level 25-30

You can lower the difficulty level, but you cannot increase it.

Manual save only inside the ship

Sleep only inside the ship

▢Use auto-save in long-press type facilities

Do not take companions with you unless necessary; if they die, they will be permanently separated.

You can't leave your friends on the ship until you go to the ground breaker in the early stages.

Adds hunger, thirst, and sleep elements

You need to eat regularly and drink something other than alcohol to quench your thirst. Let's go to sleep after we get back to the ship. Each has a gauge, and as it gets smaller, the ability value decreases

From left: Hunger/Thirst/Sleep

Recommended weapons

We will improve and strengthen "Tactical Shotgun II", this is good for physics

Strengthening the "Lightweight Assault Rifle MK3" with shock resistance

With the above two steps, it will be stable until clear. If you get the same type with a higher level, it is better to switch to it and strengthen it again in terms of cost.

Since the above magazines are divided into (light) and (heavy), it is stable in terms of securing ammunition. Operation in this area is important in Supernova

Timed element

🏆“Tooth Health” Protecting the manufacturing method of the best diet toothpaste in the universe

Depending on how you clear the game, you may not be able to obtain the trophy

🏆Stop broadcasting "Pirate Radio" Monarch

Did you clear the MSI and Iconoclast quests favorably? The conditions for this trophy have not been determined.

🏆"Scorching Sun" Warp Hope into the sun

It is necessary to make your intelligence negative at the beginning of the game. Also, it is necessary to select a meeting at a specific timing

🏆Written "Oshare-san", "Nice Hat" and "Chimera" at the same time

There is a possibility that equipment may be lost due to disassembly or sales.

🏆Repel enemies with 4 types of "Mad Scientist" scientific weapon effects

Similarly, it becomes difficult to unlock if you lose your weapon

Optional

It is possible to separate the save data and collect two pieces in one lap. There are other ways to clear the game, so I'd like to get at least one of them in terms of trophies

🏆“Sharper than a sword”: permanent relief for Edgewater

🏆"Ludwig is not wrong" Destroy Edgewater with robots

The premise of these two trophies begins relatively early on. Remember, together we choose to power Edgewater

🏆“Peace Here” Intervening in arbitration between the iconoclast group and MSI

🏆“Monarch Suppression” Victory in the Battle of Stellar Bay

"Peace Here" is one of the most easily missed trophies in this game. Therefore, we recommend that you keep this in mind when playing the first round

Timed elements of the DLC “Crisis on the Gorgon”

Two-way choice (three-way choice)

It's not that difficult if you know the route and separate the save data. There are four trophies, but one of them can be unlocked at the same time in one of the routes, so there are three types of trophies

🏆"Approval Protocol": Cooperate with Minnie

🏆"Confidentiality Protocol": Cooperate with Olivia

🏆"Postman": Cooperate with Lucian

🏆"Family Friendship": Reconciliation between Minnie and Olivia

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Author's example of acquiring the above four in one round

    Clear the main "Dangerous Experiment"

    Separate save data at the start of the main "Director's Bureaucracy"

    When the main "Director's Bureaucracy" begins, kill Wilhelmina (Minnie) Ambrose in the Ambrose mansion on Planet Gorgon

    When you return to the ship and try to move, you will be approached by Lucian. The trophy condition is to be able to find the journal for this Lucien

    Event when you collect the journal and return to the ship

    Separate save data

    Side with Lucian in the main "Ambrose Intersection".��[Optional] Proceed to ``Recharge the power of the Adrena Time Synthesis Device''

    Killing Olivia or pushing her into the reactor and restarting the synthetic device will cancel the ``approval protocol''

    Go back to the ship and contact Lucien to receive the logbook 🏆Unlock "Postman". At the same time, the DLC will also be cleared 🏆 "Crisis Approaching the Gorgon" unlocked

    If you proceed with "[Optional] Start confidentiality program" from the data in step 6, 🏆 "Secrecy protocol" will be canceled

    Go back to step 2 🏆 Difficult to achieve "family reunion" (reconcile Olivia and Minnie)

    Persuasion 150 is required, so reroll the skill on the ship

    The direction is to proceed with "[Optional] Start a confidentiality program"

    Choose to have mother cooperate with Wilhelmina (Minnie) Ambrose

Let's discuss

With mom

[Persuasion 70]

[Persuasion 105]

[Persuasion 150]

Opportunities always appear

This is not a failure

Don't you believe me?

Contact

This will add the optional mission "Find a compromise between Minnie and Olivia", so turn back

Go back to the ship and go to Gorgon's shore, proceed with "[Optional] Recharge the power of the Adrena Time Synthesis Device" and proceed to the meeting with Olivia

Wait a minute!

Minnie is with you

[Persuasion 45]

She said, "How about some tea?"

You are a kind person

So, are you going to work with Minnie?

Go back and talk to the two at the Ambrose mansion to unlock the trophy

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Timed element of DLC “Eridanos Murder Case”

🏆``Interrogation of all'' All suspects were interviewed and the results were reported to Governor Ludovico.

Complete the other 4 quests before completing the specific quest

🏆"Good Investigator/Bad Investigator" I asked my friends to play the role of a bad investigator.

Requires selection of conversation with companion Felix

Whole body point

The contribution level starts from a high rating (it is easy to lower it)

You can use R2 to see details and the entire body on the map

For a game of this type, there are quite a few collection options

Combat counts are saved in system data

Combat trophies are conscious

Shock kills robots, plasma kills others

Defeat the enemy with a surprise attack when possible

Keep the corrosion/N-ray weapons

Some progress can be seen from the PS trophy history

Point of no return "Tartarus": Be sure to leave pre-invasion data

Individual Trophies

Review

A partially open-world action RPG with a Fallout feel. The focus is on FPS (one person), with a balance that emphasizes combat. It's fun to fight as a shooter, and the weapon upgrades are well-balanced.

You can equip four weapons, and set them in combinations such as melee, handgun, long gun, heavy weapon, and scientific weapon.

The skill tree is also set up so that you can develop your individuality, and although it's annoying, it's fun to choose and it's well made. The degree of freedom based on abilities, such as surviving conversations and opening shortcuts by picking and hacking, is well arranged

There is a high degree of freedom in the order of strategies, but the story is relatively simple. For a game of this type, there are almost no bugs and you can enjoy it stress-free, which is a good thing. The game was easy to understand and I enjoyed it without any flaws. Compared to ELEX2, I feel like Outer World has a higher priority in battle, and ELEX2 has a better story. If you like the Fallout series, this is a work I can recommend, and in terms of trophies, I think it's perfect if you play all the DLC and the highest difficulty level. I think the highest difficulty level could have been a little more difficult, but overall it's well balanced.

Battle   85 Success detection in the shadows is a little tricky, but it's fun

Story 79 Simple/BranchingNo

Graphic 66 Field is a little rough/characters are good

System 80 Partial open world

Character 87 Western style and stylish

Score 79

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