Diablo 4 [S4] Rogue Abyss 50 salvo build

Oct 22 2024

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Rogue salvo build Compliant with Season 4 - Other builds [S4] Rogue Naraku 80 rapid fire build [S4] Rogue Naraku 110 Heartseeker build - Assumed Ideal for content leveling ND80-100 up to Abyss 50, 60 is tough Abyss 50 Boss has enough firepower to knock down twice and defeat it. It goes well with the Nightmare Dungeon cycle, so it can be used to connect between leveling, glyph training, and end content.

Rogue salvo build

Compliant with Season 4

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Other builds

[S4] Rogue Abyss 80 Rapid Fire Build

[S4] Rogue Naraku 110 Heartseeker Build

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Assumed content

Perfect for leveling

ND80~100

Abyss 50, 60 is tough

Naraku 50 boss has enough firepower to be defeated by knocking it down twice. It goes well with the Nightmare Dungeon cycle, so we plan to use it to connect between leveling, glyph training, and the end content.

Features

Seal processing★★★

Boss single body★

Defense★★

Leveling★★★★

Custom★★★★

Features flexible customization by changing range, unlimited resources, emphasis on mobility, and changing incarnations. Rogue's body has no invincibility skills and defense is weak, so supplement it with evasion rate and self-recovery

Unique

Basically, it runs without using uniqueness. Unique employability is

One-handed weapon: denunciation

Pants: Tiebold's Will

Mechanism

Annotation: The core skill "Shot all at once" from the activation of the skill "Cold" is the action that produces the most firepower. The defense skill "Dark Shroud" is activated automatically, so no action set is required and the difficulty of operation is low

The emergency evasion "Shadow Step" is required in the end content, but it can be changed to "Dash" if leveling or mobility is important.

The fugue skill "Smokescreen" can reduce the boss's down gauge, and "Seclusion" can be used for emergency evasion and energy replenishment.

Also unique is the ability to become unoppressible with the two skills ``Shadow Step'' and ``Secret''. This makes it compatible with the unique equipment "Ty Bolt's Will" (recovers 50 resources and increases damage by 10-20% when it becomes impossible to suppress).

Action set

△: Shadow step (dash)

R1: Smoke screen (dash)

L2: Cold air annotation

R2: Reclusion (dash)

✖: Skewering

▢:Shot all at once

*Dash may be incorporated to emphasize mobility

Basic skills

Skewer 1

L reinforcement-principle

Core skills

Shot 5

L reinforcement-improvement

Sturdy 3

Absorption attack 3

Fast speed skill

Shadow step 1

L reinforcement-control

Weapon Master 3

Fugage skill

Seclusion 1

L reinforcement

Smoke screen 1

L Enhancement - Counterattack

Dark Shroud 5

L reinforcement-inversion

Exploitation 3-Maliciousness 3

Annotation skills

Cold notes 5

L reinforcement-mixing

Freezing Skills 3

Secret skills

Innervation 3

Adrenaline secretion 1-Rapid 3

Important passive

Accuracy

Category

Combo point

Paragon

Board/Glyph

    start/battle

    No witnesses/area*

    Spooky Reward/Ranger

    Handcraft tips/clever

    Utilization/control of weak points

    CunningPlan/no glyph

*Damage reduction is important, so I chose it as an additional bonus, but for anything other than leveling or high tier, change the "2 area" part to "utility". In that case, bonus status Strength → Intelligence correspondence

Effects to prioritize

Critical damage (1000%-1500%)

Critical rate not required (critical attack becomes critical due to important passive "accuracy")

Continuation of the cold annotation (equipment characteristic attached to amulets and rings. Included when making masterpieces)

Core skills (appropriate equipment for arms: core skills or volley fire)

Dark Shroud (appropriate equipment for the body)

Equipment

Keep in mind the total defense power is 9230

Maximum life value is 25000~

Adjusted to 70% resistance

Head

Cooldown

Operation failure duration

Incarnation of strength: 20% damage reduction when using basic skills

Torso

Dark Shroud

Incarnation of the Shadow: Lucky Strike: Get the shadow of the Dark Shroud when your archer skill is critical.

This incarnation cannot be changed due to the nature of the build.

Hand

Core skills (or volley fire)

Attack speed

Lucky blow occurrence rate

Critical damage

Incarnation of ice attack: Chance to freeze enemies hit by grenade skills for 2 seconds. Increased critical damage against frozen or stunned enemies.

The important part of this incarnation is ``increased critical damage against frozen or stunned enemies'', and we are hoping for damage when stunning the boss. Boss scraping can be changed only if there is enough

Incarnation of immortality: Restores 2% life when using a skill.

Can be customized to other incarnations/unique

Unique: Tibalt's Will (mainly dropped from Duriel and Andariel)

Feet

Movement speed

Evasion cooldown (tempering)

Incarnation of the Crimson Flush: Use basic skills 5 times to cool down any skill for 2 seconds

Amulet

Movement speed

Each skill +

Cool down

Masterpieces

Continuation of cold air note

Incarnation of Acceleration: Increases attack speed when core skill delivers a critical hit

Consider damage, attack speed, and ricochet of volley fire, and consider replacing with other parts

Ring 1

Energy when killing (no need to put it on, but you want to put it somewhere)

Reduced resource consumption

Attack speed

Lucky blow occurrence rate

Critical damage

Masterpieces

Continuation of cold air note

Incarnation of the Black Point: Primary resources are recovered when the enemy is disabled.

If you attach this incarnation, your energy will hardly be depleted in battles along the way, but it will have little effect in boss battles, so you can customize it according to the situation

Ring 2

Reduced resource consumption

Lucky blow occurrence rate

Critical damage

Attack speed

Masterpieces

Continuation of cold air note

Incarnation of Adaptability: Restores 3 resources when using basic skills when resources are less than 50% of their maximum value. If it is over 50%, the damage of basic skills will increase.

This incarnation is mainly expected to recover resources during boss battles. Customized after consulting with firepower/resource circulation condition

Two-handed weapon

If possible, use a bowgun rather than a bow. Two-handed weapons have a large number, so I want to choose one with "great characteristics"

Critical damage

Agility

Masterpieces

Two salvo shots

Critical damage

Incarnation of cause and effect: Being attacked by a long-range enemy10% chance to stun the opponent for 2 seconds. Increases damage dealt to opponents who are stunned or knocked down.

This incarnation is expected to have the effect of "increasing the damage dealt to opponents who are stunned or knocked down." Consult with the lack of firepower for the boss and consider where to give it

One-handed weapon 1

Preferably a sword rather than a dagger

Critical damage

Agility

Masterpieces

Two salvo shots

Critical damage

Incarnation of the Edge Master: Damage dealt by skills increases according to the remaining amount of available primary resources

Alternative unique equipment

Sin (Dropped by Virshan, Ice Beast, etc.): It is also adopted due to the expectation of core skill damage. If you look at the damage alone, I think that ``Sin'' is a little better, but it depends on the characteristics of the general-purpose weapon. If the number of charges is good, it's worth a try

One-handed weapon 2

Preferably a sword rather than a dagger

Critical damage

Agility

Masterpieces

Two salvo shots

Critical damage

Incarnation of splitting arrows: Increased damage of ricocheted arrows from .

If you place importance on leveling or on the road, you may choose to give it to an amulet or two-handed weapon. Also, you can extend the range even further by adding "Invisible Avatar: An arrow pierces one body" to other locations

Gemstone

Weapon: Emerald

Armor: Ruby or Emerald

Accessories: various resistances

*If you put royal emeralds in your armor, your agility will greatly increase, making it more comfortable. Consult with HP and consider. HP25000-35000: Agility 1500 is the goal

Operation example

    Attack centered on core skills. The basic skill is to shoot once every 7 seconds (head armor incarnation). Also, expect cooldowns, resource recovery, and combo points.

    The main source of damage is the core skill issued when using the annotation skill. It is important because the number of times the annotation skill that is given to the accessory lasts will affect the number of ice shots that will last with one annotation

    It is desirable to be in a state where either Shadow Step or Hidden can be used for emergency avoidance

    Seclusion can also be used to recover energy. Also, it increases movement speed, so you can use it while moving

    In boss battles, the move that goes around behind the shadow step is useful, so use it. If you have a buff that increases damage depending on the distance traveled, use dash/shadow step

    If your pants are equipped with Tee Bolt's Will, Shadow Step/Secret will recover an additional 50 energy. Effective when used when the boss is down

    Smoke screen is used to reduce the stun gauge against bosses, and on the way to prevent operational problems

    If your armor has , ​​you may want to avoid using Occlumency, Shadow Step, or Smokescreen to increase the probability that Note will be selected. Think

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