Rogue's Andariel Mask Build
Uber required according to Season 5
Content appropriateness
Hell Flame Army: TierS
If Master Craftsman 8 is enhanced, ether is 350-600 at Tier 8. 500-900 if you have the equipment. Zako's annihilation ability and medium-level attacks have unflinching durability. Perfect for earning materials
Abyss: TierA⁺⁺
Master Craftsman 8/12 Enhancement: Tier 115
Master Craftsman 12/12 Enhancement: Tier 120~
There is already enough groundwork to clear Tier 100 even without reinforcement.
Clear in 3 and a half to 5 minutes at Tier 110 to 120. The boss is tier 115 and has enough firepower to be defeated in 2-3 knockdowns, but it takes 5-6 knockdowns at tier 120 or so.
The problem is that the number of accidental deaths due to instant death attacks during boss battles increases from around Tier 120. If you are aiming for tier 130 or higher of the abyss, you can also consider derivative builds for high tiers
Writer's Abyss Progress
Abyss Tier 131: 8 minutes 30 seconds
I wonder if I can go a little longer considering the time I have left? That's what it feels like. The trick is that you can acquire a barrier by consuming 100 resources, so don't run out of it (Skill: Tailwind). If you get attacked by the boss at this moment, there is a possibility of accidental death. Keep the red HP gauge turning blue.
Features
Seal processing★★★★★
Boss single body★★★☆
Defense★★★★★
Mobility★★★★
Leveling★
Custom★★★
Gathering equipment: Difficult
Difficulty level of operation: Average
Difficulty level of selection: High
Firepower type: Continuous damage/poison
For a rogue, it's quite tough. It is also excellent for earning money as it can easily handle the Hellfire Corps.
Functionally, it falls into the category of rapid speed, but since the equipment is not available during leveling, it is only for end content.
With the Hellfire Corps, you almost never die, but the number of accidental deaths increases from around the boss battles after tier 120 of the abyss, so defense becomes tougher from around tier 125 of the abyss
As for the operation, you just press volley fire, but you need to get used to the timing to use the skill. Concentrated attacks by placing totems from poison traps and death traps are sources of firepower. Drinking a potion increases your firepower, so use it when the boss is down (Skill: Elixir of Instability).
The screen domination by shooting is the biggest part of this build, and the time it takes to attack totems even when there are no enemies.
Derivative build
There are several derivative builds of Andariel's face build. I think the best way to earn money in S5 is this build that incorporates "simultaneous fire".
Andariel (volley fire)
Naraku's firepower starts to get tough from around 130, but the defense seems to be able to go a little further. The Hellfire Army is the most efficient.
Andariel (no core)
The firepower is higher than that of a volley of fire because it mainly deals continuous damage, but the defense is considerably lowered, so there is no sense of stability. The abyss is already tough at 120 (there is enough firepower)
The core "Combination" also falls under the same series of builds.
Andariel (Shadow Clone)
A high-end type that is a direct derivative of the simultaneous fire, with the comfort of the simultaneous fire somewhat reduced and the boss firepower increased. Once I've earned as much as I can by shooting all at once, I'd like to try this build as well
Absolute conditions
Uber unique “Andariel Mask” is required.
To bring out the maximum power, you will also need ``Tirael's Power'', ``Ring of the Starless Sky'', ``Fist of Fate'', and ``Umbracruxes''.
Head: Andariel's Mask (Uber)
Torso: Tyrael's power (Uber)
Hand: Fist of Fate (Unique)
Foot: Luck: Free Dark Shroud (Incarnation of the Shadow)
Foot: Poison Note: Cold Freeze (Harmful Ice Incarnation)
Neck: Split into two volleys (split)Incarnation of ��)
Finger: Starless sky ring (Uber)
Finger: A volley of shots penetrates (invisible incarnation)
Two-handed: Bow: Continuous damage increase (Incarnation of creeping death)
One hand: Dagger: A lucky blow creates a poison pool (splashing poison incarnate)
One hand: Umbracrux (unique)
Action set
△:Shadow step
R1: Dash
L2: Poison Trap
R2: Poison annotation
✕:Shot all at once
▢:Death trap
Skill tree
Basic skills (2)
Blade Shift 1 - Enhancement
Core skills (6)
Shot 1-Strengthening-Improvement
Sturdy 3
Fast speed skill (9)
Shadow Step 1 - Reinforcement - Control
Unstable Elixir 3
Dash 1 - Strengthen - Control
Fugage skill (19)
Agility 3
Poison Trap 1 - Enhancement - Reversal
Exploitation 3 - Malice 3
Dark Shroud 5 - Enhancement - Counterattack
Annotation skills (13)
Poison annotation 1-Enhancement-Mixing
Deadly Poison 2 - Weak Poison 2
-Blessing of alchemy 3
Freezing Skills 3
Secret skill (8)
Nerve control 1 - Alchemist's luck 3
-Tailwind 1
Death Trap - Intermediate - Advanced
Important passive (1)
Melee detachment
Category: Preparation
Paragon
Start: Control
No witnesses: flow technique
Use of weak points: None
Fatal Surprise Attack: Ruin
Vile Master: Tracker
Creepy Reward: Clever
Equipment
Head: Andariel's Mask (Uber)
As the name of this build suggests, this is the main role. Master Craftsman 25% enhancement prioritizes "attack speed"
Torso: Tyrael's power (Uber)
This armor is powerful because it can compensate for most of your natural resistance and also increases your maximum resistance. I would like to divide Master Craftsmanship 25% into maximum resistance at least once. Also, damage reduction is also excellent, so I think the final system will be the carefully selected one that strengthens these two.
*If Tyrael does not have the power
Incarnation of Tobari: Dark Shroud with potion
Agility
All resistance
Dark Shroud +
Total defense power
Lucky: Freeze for 2 seconds
Hand: Fist of Fate (Unique)
One of the most difficult equipment to select. This is evidenced by the large fluctuations in the numbers. The most important thing is to choose one with a "lucky hit rate" and an incarnation part close to 300%.
25% enhancement is a "luck stroke"
Fist of Fate is likely to be dropped by the end boss ice beast (summoning material: 3 pieces of Distilled Fear can be obtained as a reward for clearing the Nightmare Dungeon)
I was able to get a number close to the ideal value.
Foot: Luck: Free Dark Shroud (Incarnation of the Shadow)
Agility
Maximum life value
Defensive power
Tailwind+
Lucky: Freeze for 2 seconds
Basically, the direction of improving agility is effective. 25% enhancement, great characteristics, etc.
Foot: Poison Note: Cold Freeze (Harmful Ice Incarnation)
Boots type: Evasion cooldown reduced by 1.5 seconds
Agility
Movement speed
Escape rate
Movement speed
Lucky: 2 seconds of dizziness
Neck: Split into two volleys (incarnation of splitting arrows)
Blessings of alchemy +
Freezing skills +
Unstable Elixir +
Damage per Dark Shroud Shadow
Trap skill cooldown
The benefits of alchemy are essential. Ideally, 25% reinforcement should be done using alchemy's grace three times. Equipment with a total of 9 is the final selection (great+25% 3 times + skill 3 acquisition)
Since there is probably nothing like the above, you can provisionally use a configuration that mixes the following
Agility
Lucky blow occurrence rate
Deadly poison+
Exploitation +
Movement speed
Accessories are difficult to temper, so please be careful when handling them.
Finger: Ring of the starless sky (Uber)
For Master Craftsmanship 25% enhancement, the "Lucky Strike Occurrence Rate" is ideally 3 times
*If there is no starless sky ring
Starlight Incarnation: Gain resources by recovering 20% of life
Agility
Resource cost reduction
Lucky blow occurrence rate
Damage per Dark Shroud Shadow
Lucky: Up to 5% primary resource recovery
Finger: A volley of shots penetrates (invisible incarnation)
Agility
Continuous damage
Maximum life value
Poisonous annotation +
Damage per Dark Shroud Shadow
25% enhancement is "damage equal to one Dark Shroud shadow"
Both hands: Increased damage over time (Incarnation of creeping death)
Bow recommended: attack speed (interval) is important
Agility
Maximum life value
Continuous damage
Damage per Dark Shroud Shadow
Two salvo shots
25% reinforcement is "2 shots of volley fire"
Get the ideal combination of great characteristics. With this, Naraku seems to be stable at 130~
One hand: A lucky blow creates a pool of poison (splashing poison incarnate)
Dagger recommended
Agility
Maximum life value
Continuous damage
Two salvo shots
Damage per Dark Shroud Shadow
25% enhancement is "damage equal to one Dark Shroud shadow"
One hand: Umbraculus (unique)
25% enhancement is "agility"
S5 newly added uniques like Umbracrux are easy to drop in Hellfire Corps
Gemstone
Armor: Ruby
Accessories: Skeleton
Weapon: Diamond
Elixir
Choose from the following depending on the situation
Attack speed 15% Elixir
20% life increase
Resource cost reduced by 20%
Operation
Maintaining the poison annotation and firing all at once is the basic action
Fight in close quarters for a full salvo
Use a dash or shadow step every 8 seconds (affects the effect of glyph "flow technique")
Poison trap for bosses and elites. At the same time, a totem is deployed, causing the shots to ricochet and amplify the damage. It is most effective when the totem and the boss/self are in close proximity
Use death traps as well
Drink a potion when a boss is down or while fighting an elite. The effect of the skill "Elixir of Instability" allows you to drink it even when your HP is at maximum. Effect lasts for 10 seconds
The reinforcement is not finished yet, but the base is complete. The part where Starless Sky Ring's strengthening gacha is a core skill may be a failure. Apparently it's better not to raise core skills, but the rationale is unclear. After that, I will stay in the hellfire with careful selection and strengthening reset.
Conclusion
Andariel's surface build also has derivative builds for high tiers. Most of the equipment is the same, but the action changes from dash to seclusion/death trap to shadow clone. Also, the hidden cooldownIn order to attach tempering to an accessory, you need to train a necromancer and acquire the recipe. An advanced element of handing over equipment, tempering it with a necromancer, and returning it to the rogue.
If time allows, I would like to write about the build details, but I would like to improve the current build until I am satisfied with it.