Diablo 4 [S5] Rogue's Andariel Mask Build

Oct 22 2024

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Rogue's Andariel Mask Build Compliant with Season 5 Uber Required Content Appropriate Hellfire Army: Tier S Master Craftsman 8 Enhancement is Tier 8 Ether 350-600. 500-900 if you have the equipment. Zako's annihilation ability and medium-level attacks have unflinching durability. Perfect for earning materials: Abyss: Tier A⁺⁺ Master Craftsman 8/12 Enhancement: Tier 115 Master Craftsman 12/12 Enhancement: Tier 120 ~ There is already enough earthwork to clear Tier 100 even at the unenhanced stage.

Rogue's Andariel Mask Build

Uber required according to Season 5

Content appropriateness

Hell Flame Army: TierS

If Master Craftsman 8 is enhanced, ether is 350-600 at Tier 8. 500-900 if you have the equipment. Zako's annihilation ability and medium-level attacks have unflinching durability. Perfect for earning materials

Abyss: TierA⁺⁺

Master Craftsman 8/12 Enhancement: Tier 115

Master Craftsman 12/12 Enhancement: Tier 120~

There is already enough groundwork to clear Tier 100 even without reinforcement.

Clear in 3 and a half to 5 minutes at Tier 110 to 120. The boss is tier 115 and has enough firepower to be defeated in 2-3 knockdowns, but it takes 5-6 knockdowns at tier 120 or so.

The problem is that the number of accidental deaths due to instant death attacks during boss battles increases from around Tier 120. If you are aiming for tier 130 or higher of the abyss, you can also consider derivative builds for high tiers

Writer's Abyss Progress

Abyss Tier 131: 8 minutes 30 seconds

I wonder if I can go a little longer considering the time I have left? That's what it feels like. The trick is that you can acquire a barrier by consuming 100 resources, so don't run out of it (Skill: Tailwind). If you get attacked by the boss at this moment, there is a possibility of accidental death. Keep the red HP gauge turning blue.

Features

Seal processing★★★★★

Boss single body★★★☆

Defense★★★★★

Mobility★★★★

Leveling★

Custom★★★

Gathering equipment: Difficult

Difficulty level of operation: Average

Difficulty level of selection: High

Firepower type: Continuous damage/poison

For a rogue, it's quite tough. It is also excellent for earning money as it can easily handle the Hellfire Corps.

Functionally, it falls into the category of rapid speed, but since the equipment is not available during leveling, it is only for end content.

With the Hellfire Corps, you almost never die, but the number of accidental deaths increases from around the boss battles after tier 120 of the abyss, so defense becomes tougher from around tier 125 of the abyss

As for the operation, you just press volley fire, but you need to get used to the timing to use the skill. Concentrated attacks by placing totems from poison traps and death traps are sources of firepower. Drinking a potion increases your firepower, so use it when the boss is down (Skill: Elixir of Instability).

The screen domination by shooting is the biggest part of this build, and the time it takes to attack totems even when there are no enemies.

Derivative build

There are several derivative builds of Andariel's face build. I think the best way to earn money in S5 is this build that incorporates "simultaneous fire".

Andariel (volley fire)

Naraku's firepower starts to get tough from around 130, but the defense seems to be able to go a little further. The Hellfire Army is the most efficient.

Andariel (no core)

The firepower is higher than that of a volley of fire because it mainly deals continuous damage, but the defense is considerably lowered, so there is no sense of stability. The abyss is already tough at 120 (there is enough firepower)

The core "Combination" also falls under the same series of builds.

Andariel (Shadow Clone)

A high-end type that is a direct derivative of the simultaneous fire, with the comfort of the simultaneous fire somewhat reduced and the boss firepower increased. Once I've earned as much as I can by shooting all at once, I'd like to try this build as well

Absolute conditions

Uber unique “Andariel Mask” is required.

To bring out the maximum power, you will also need ``Tirael's Power'', ``Ring of the Starless Sky'', ``Fist of Fate'', and ``Umbracruxes''.

Head: Andariel's Mask (Uber)

Torso: Tyrael's power (Uber)

Hand: Fist of Fate (Unique)

Foot: Luck: Free Dark Shroud (Incarnation of the Shadow)

Foot: Poison Note: Cold Freeze (Harmful Ice Incarnation)

Neck: Split into two volleys (split)Incarnation of ��)

Finger: Starless sky ring (Uber)

Finger: A volley of shots penetrates (invisible incarnation)

Two-handed: Bow: Continuous damage increase (Incarnation of creeping death)

One hand: Dagger: A lucky blow creates a poison pool (splashing poison incarnate)

One hand: Umbracrux (unique)

Action set

△:Shadow step

R1: Dash

L2: Poison Trap

R2: Poison annotation

✕:Shot all at once

▢:Death trap

Skill tree

Basic skills (2)

Blade Shift 1 - Enhancement

Core skills (6)

Shot 1-Strengthening-Improvement

Sturdy 3

Fast speed skill (9)

Shadow Step 1 - Reinforcement - Control

Unstable Elixir 3

Dash 1 - Strengthen - Control

Fugage skill (19)

Agility 3

Poison Trap 1 - Enhancement - Reversal

Exploitation 3 - Malice 3

Dark Shroud 5 - Enhancement - Counterattack

Annotation skills (13)

Poison annotation 1-Enhancement-Mixing

Deadly Poison 2 - Weak Poison 2

-Blessing of alchemy 3

Freezing Skills 3

Secret skill (8)

Nerve control 1 - Alchemist's luck 3

-Tailwind 1

Death Trap - Intermediate - Advanced

Important passive (1)

Melee detachment

Category: Preparation

Paragon

    Start: Control

    No witnesses: flow technique

    Use of weak points: None

    Fatal Surprise Attack: Ruin

    Vile Master: Tracker

    Creepy Reward: Clever

Equipment

Head: Andariel's Mask (Uber)

As the name of this build suggests, this is the main role. Master Craftsman 25% enhancement prioritizes "attack speed"

Torso: Tyrael's power (Uber)

This armor is powerful because it can compensate for most of your natural resistance and also increases your maximum resistance. I would like to divide Master Craftsmanship 25% into maximum resistance at least once. Also, damage reduction is also excellent, so I think the final system will be the carefully selected one that strengthens these two.

*If Tyrael does not have the power

Incarnation of Tobari: Dark Shroud with potion

Agility

All resistance

Dark Shroud +

Total defense power

Lucky: Freeze for 2 seconds

Hand: Fist of Fate (Unique)

One of the most difficult equipment to select. This is evidenced by the large fluctuations in the numbers. The most important thing is to choose one with a "lucky hit rate" and an incarnation part close to 300%.

25% enhancement is a "luck stroke"

Fist of Fate is likely to be dropped by the end boss ice beast (summoning material: 3 pieces of Distilled Fear can be obtained as a reward for clearing the Nightmare Dungeon)

I was able to get a number close to the ideal value.

Foot: Luck: Free Dark Shroud (Incarnation of the Shadow)

Agility

Maximum life value

Defensive power

Tailwind+

Lucky: Freeze for 2 seconds

Basically, the direction of improving agility is effective. 25% enhancement, great characteristics, etc.

Foot: Poison Note: Cold Freeze (Harmful Ice Incarnation)

Boots type: Evasion cooldown reduced by 1.5 seconds

Agility

Movement speed

Escape rate

Movement speed

Lucky: 2 seconds of dizziness

Neck: Split into two volleys (incarnation of splitting arrows)

Blessings of alchemy +

Freezing skills +

Unstable Elixir +

Damage per Dark Shroud Shadow

Trap skill cooldown

The benefits of alchemy are essential. Ideally, 25% reinforcement should be done using alchemy's grace three times. Equipment with a total of 9 is the final selection (great+25% 3 times + skill 3 acquisition)

Since there is probably nothing like the above, you can provisionally use a configuration that mixes the following

Agility

Lucky blow occurrence rate

Deadly poison+

Exploitation +

Movement speed

Accessories are difficult to temper, so please be careful when handling them.

Finger: Ring of the starless sky (Uber)

For Master Craftsmanship 25% enhancement, the "Lucky Strike Occurrence Rate" is ideally 3 times

*If there is no starless sky ring

Starlight Incarnation: Gain resources by recovering 20% ​​of life

Agility

Resource cost reduction

Lucky blow occurrence rate

Damage per Dark Shroud Shadow

Lucky: Up to 5% primary resource recovery

Finger: A volley of shots penetrates (invisible incarnation)

Agility

Continuous damage

Maximum life value

Poisonous annotation +

Damage per Dark Shroud Shadow

25% enhancement is "damage equal to one Dark Shroud shadow"

Both hands: Increased damage over time (Incarnation of creeping death)

Bow recommended: attack speed (interval) is important

Agility

Maximum life value

Continuous damage

Damage per Dark Shroud Shadow

Two salvo shots

25% reinforcement is "2 shots of volley fire"

Get the ideal combination of great characteristics. With this, Naraku seems to be stable at 130~

One hand: A lucky blow creates a pool of poison (splashing poison incarnate)

Dagger recommended

Agility

Maximum life value

Continuous damage

Two salvo shots

Damage per Dark Shroud Shadow

25% enhancement is "damage equal to one Dark Shroud shadow"

One hand: Umbraculus (unique)

25% enhancement is "agility"

S5 newly added uniques like Umbracrux are easy to drop in Hellfire Corps

Gemstone

Armor: Ruby

Accessories: Skeleton

Weapon: Diamond

Elixir

Choose from the following depending on the situation

Attack speed 15% Elixir

20% life increase

Resource cost reduced by 20%

Operation

    Maintaining the poison annotation and firing all at once is the basic action

    Fight in close quarters for a full salvo

    Use a dash or shadow step every 8 seconds (affects the effect of glyph "flow technique")

    Poison trap for bosses and elites. At the same time, a totem is deployed, causing the shots to ricochet and amplify the damage. It is most effective when the totem and the boss/self are in close proximity

    Use death traps as well

    Drink a potion when a boss is down or while fighting an elite. The effect of the skill "Elixir of Instability" allows you to drink it even when your HP is at maximum. Effect lasts for 10 seconds

Author equipment

The reinforcement is not finished yet, but the base is complete. The part where Starless Sky Ring's strengthening gacha is a core skill may be a failure. Apparently it's better not to raise core skills, but the rationale is unclear. After that, I will stay in the hellfire with careful selection and strengthening reset.

Conclusion

Andariel's surface build also has derivative builds for high tiers. Most of the equipment is the same, but the action changes from dash to seclusion/death trap to shadow clone. Also, the hidden cooldownIn order to attach tempering to an accessory, you need to train a necromancer and acquire the recipe. An advanced element of handing over equipment, tempering it with a necromancer, and returning it to the rogue.

If time allows, I would like to write about the build details, but I would like to improve the current build until I am satisfied with it.

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