Hatred in "Steel Commander" is a very important attribute in the game. Whoever the monster's hatred is on will be attacked first. If there is no hatred, it will stop attacking. The characteristic of the hatred mechanism is that the unit has two attacks. The weights are distance and turning time.
What are the characteristics of Steel Commander’s hatred mechanism
Units have two attack weights, one is distance and the other is turning time. The unit will calculate which unit it can hit first based on distance and turn time, and this is the target of its attack. The red arrow displayed by clicking on the unit is the unit's attack direction, and the white line around it is its attack range.
Only when the enemy the unit is targeting dies will the unit look for its next target. If the locked target is not dead, no matter how many enemies come close to it, it will not move the target unless the enemy leaves its range.